Current Discussion: How will Pikachu's newfound chaingrab on Falco change Falco's Metagame
Link to thread:http://www.smashboards.com/showthread.php?p=6929262#post6929262
Link to video:http://www.youtube.com/watch?v=5v8Myoltijo
This is Falco's place, at the top of A Tier. This is intended to be a serious discussion, please attempt to read this thread before johning about tiers.
SS Tier
Metaknight (15.00)
S Tier
Snake (13.91)
A Tier
Falco (13.03)
King Dedede (12.94)
Mr Game and Watch (12.50)
Marth (12.09)
Diddy Kong (11.94)
I'm just looking for your opinion on this one. Your honest opinion. Do you believe that Falco (currently placed 3rd in the SBR v2.0 Tier List) is living up to his full potential which is evident in his tourney results?
In my opinion, as it stands now, Falco is in danger of dropping several spots when the next tier list hits. I firmly believe that Diddy Kong has the opportunity to pass him.
Why I believe Diddy Kong has a chance to pass Falco in the Tier Rankings
Simply put, Diddy Kong has impressed me of late, and I have seen a ton of tournament videos. His tournament rankings in 09' (don't quote me on this) have to be better than any other character current placed in A Tier. ADHD, AlphaZealot and others have gone toe to toe with the best Metaknight's in the country. Why does this matter? A Metaknight wins the majority of tournaments where there is serious competition. If Falco's cannot get past the Snake, Metaknight (and IC's matchup) he will DROP from his current spot in the tier list. Diddy Kong handles theses characters better, at least evident by his current ranking in tournament play this year.
Diddy Kong's recovery is alot more versatile all-around. This is known. However, this is a large reason as to why I believe Diddy Kong has a chance to be a better character than Falco, in the right hands. Less chance to get gimped, and more options to defend himself while recovering over a Falco player. If Falco has to recover vertically AT ALL he has a very large probability of getting gimped. That is fact.
Why I believe Mr. Game and Watch has a chance to pass Falco in Tier Rankings
Simply put, Mr. GnW's tournament results are very impressive of late. I am quite impressed by OBM and Hylian and their results in 09' (among others that I haven't mentioned). The Game and Watch community is using everything they have and trying new methods [Bucket Braking] in order to succeed. Mr GnW is harder to gimp than Falco, and Falco's struggle quite a bit in this matchup.
Game and Watch's tournament placings are just BETTER than Falco thus far in 09'.
On Falco's Chaingrabs
Falco's chaingrabs are not as devastating as they use to be in the early game. Players have found ways to counter the powerful grab game that Falco has. No more easy chain spike for Falco; he now has to work like no tomorrow to outplay the other character getting the kill. Especially on a character like Metaknight, he will space himself properly to avoid getting grabbed entirely. Snake will play keep-away as well or blow himself up past chaingrab percent.
What am I trying to say here? A good Falco player must become unpredictable when going for the grab...but not become desperate like many Falco players do. We are not the Ice Climbers. We can win without our grab game....but if you see that opening, seize it.
Even though Falco has his chaingrab game (something that many other A tiers do not possess) if he cannot capitalize on this, other characters will pass him up regardless. Getting grabbed by Falco means damage, and one must effectively master Boost Pivot Grab and Reverse Boost Pivot Grab to make full use of Falco's chaingrab. Getting grabbed by Ice Climbers (or even Dedede) means death in the majority of cases and that makes it harder to overcome.
On Falco's Recovery
By now, we should all know about the weaknesses in Falco's recovery. If he is forced to recover vertically, he is toast. Falco's opponents are very smart. They try to create setup's to take advantage of Falco's predictable horizontal recovery (Illusion) as well. Good Snake and Metaknight players know how to capitalize on this and I have seen it in tournament videos.
Falco players are being to predictable when recovering. It's a fact. You've got your Illusion, it's predictable yes, but that is not ALL you have. If Falco players do not utilize all their options when recovering, they are going to get gimped, period. This hold especially true on counterpick stages, where Falco struggles immensely.
-Falco's as a whole need to learn to use their double jump to avoid tornado setups, Snake mine and grenade setups, and just to throw their opponents recovery off. You already do this you say? Well I STILL see it happening in tournaments! If you already lost your double jump that's one thing but...other players know the limits of Falco's recovery, and take advantage when the situation occurs.
-Phantasm Canceling. I know Phantasm canceling is VERY HARD to get down consistently in a tournament setting, but...Falco's as a whole are not utilizing the unlocked potential in this move.
Shine Recovering
Using the shine in an offensive or defensive manner to recover back to the stage. Especially good with mindgames and simply throwing off the opponent's timing when they go to edgeguard. Falco's as a whole are not using this as an option to mixup their recovery. Being safe is one thing, but safe is often predictable. Being predictable means the opponent has the upper hand.
Here are several examples of Jem mixing up his recovery vs DSF's Snake.
Grand Finals TourneyPlay! Washington Regional Tournament
Jem vs DieSuperFly (Starts around 6:54-6:58)
http://www.youtube.com/watch?v=aRADYWfIY7s
Take notes on this match (Games 2 and 3) if you play Falco.
Jem shines right over the Snake who setup an obvious counter to Falco's phantasm recovery. Snake was utterly confused when Falco returned to the stage, unfortunately, Jem did not completely capitalize on the opportunity. Jem must have been taking notes...this is in the Grand Finals people! Versus DSF no less! (Unfortunately, he might be retiring from Brawl, rumor I heard). There are many other notable tactics that Jem used to win Game 3 vs. DSF's Snake. I was quite impressed.
More input on the Matchup vs. Snake
The key to winning in this matchup is to be aggressive against Snake in the air. Here is a great example I found from a recent tournament showing just how aggressive the Falco player was at capitalizing on Snake's weakness in the air. This is the same reason that M2k's Metaknight beat Ally; he was very aggressive against him and hardly gave him the opportunity to return to the ground.
LOBSTER4 Vids (OBM - G&W, Dazwa - ZSS, Darc - MK/Falco/Marth, Nuro - Snake, Others)
Darc (Falco) vs Nuro (Snake)
Match 1: http://www.youtube.com/watch?v=w834MshdR2o
Match 2: http://www.youtube.com/watch?v=w834MshdR2o
In the first Match, I found it interesting how Darc started off with a barrage of grounded lasers and the Snake player couldn't even move. He did a lot of things right in this matchup. I would take notes.
Input on the Metaknight Matchup
Currently the Falco boards list the matchup as 50:50.
Currently the Metaknight boards list the matchup as 55:45 their favor.
Realistically, I do not see how Falco as a whole can go even with Metaknight in this matchup. Metaknight without a doubt will be banning Jungle Japes, and practically every other character you face will do the same.
Let's say Falco is dead even with the Metaknight in terms of skill. Metaknight will just choose a stage where Falco will gimp himself due to his horrid recovery, and will ultimately win the set. What can the Falco player due to come out on top over a competitive Metaknight player. The answer? Not a whole lot.
Let's take the worst case scenario. In this example, Jem wins the match vs. DSF's Snake. DSF being competitive does not want to risk losing the set. Therefore, he changes characters and chooses Metaknight, and not only that, counterpicks the stage to put Falco at a disadvantage. What are the odds of Jem winning this match...honestly.
Grand Finals TourneyPlay! Washington Regional Tournament
Jem (Falco) vs. DSF (Metaknight)
http://www.youtube.com/watch?v=8ldJbW2xMis
Reviewing the video...was there ANYTHING Jem could have done to win this match with all the odds against him?
Why is this important? It ultimately boils down to someone counterpicking the Falco, with both MK and the stage against him. How do Falco's get around this in competitive play. If your answer is "Pick up Metaknight", that just reinforces a common trend in Brawl where people pick up or change to Metaknight to handle their bad matchups.
Input on the Ice Climbers Matchup
As we all know by now, it is very difficult for Falco players to handle Ice Climbers in tournaments. How do we deal with this situation and come out on top consistently? I cannot find a recent tournament video where a Falco bested a competent Ice Climbers player in a tournament.
At a recent tournament: BIO2, DEHF as Falco attempts to take down Fiction's Ice Climbers. Fiction knew quite well he could not win against DEHF as Wario, so he went with Ice Climbers. A decision that many players make to come out on top over a Falco player they cannot deal with. I respect DEHF a great deal as a Falco player but...
Round 1 DEHF falco vs. Fiction ICs
http://www.youtube.com/watch?v=NqT022__pek
Round 3 DEHF falco vs. Fiction IC's
http://www.youtube.com/watch?v=6B_yHYamTu0&feature=channel_page
Reviewing these videos...was there ANYTHING DEHF could have done to win this set with all the odds against him?
If your answer is "Pick up Metaknight", that just reinforces a common trend in Brawl where people pick up or change to Metaknight to handle their bad matchups. However, in this particular matchup, there is not much the Falco player can due to come out on top. Falco generally does not have the options to deal with a competant IC's player.
Anther in this situation (a great Brawl tournament player who plays Pikachu) counterpicks IC's vs IC's when he finds himself outmatched. Since he knows it is nearly impossible to overcome a good IC's player as Pikachu, he does something about it. Once he gets past the IC's matchup, he continues to beast with his Pikachu.
TL;DR Version
Falco's tournament results in 09' do not reflect his position in the tierlist. I believe he is quite likely to drop in the next tier list to the likes of Game and Watch and Diddy Kong if tournament Falco's do not step up their game.
Link to thread:http://www.smashboards.com/showthread.php?p=6929262#post6929262
Link to video:http://www.youtube.com/watch?v=5v8Myoltijo
Q&A at the bottom
The following is confirmed to be true:
Dthrow Chaingrab
MK
- 10 - 60 with a fresh or close to fresh dthrow. Controller port might be important.
May begin from less then 10% or 0%, more info is needed on port priority.
Snake
- 50 - 90% with a 7 times staled dthrow
- 0 - 90% on the edge, must begin by 30%.
According to Michael Hey's source this CG is weird, so there maybe some more variations on it that are dependent on pummeling, dthrows staleness, and Snakes %. Needs more testing!
Falco
- 20 - 100%, dthrow must be fresh!
Q: I cant do "x" grab, what am I doing wrong?
A: While there are no weird mechanics, some of these do require that they be set up. For instance, Falco needs a fresh dthrow at 20% (which can be accomplished by fthrow CGing him to that)
Q: Why werent these known before?
A: As stated some of these have weird set ups that are dependant on hitstun and staleness. Most previous attempts focused on CG's from 0%.
Q: When can I buffer a dthrow?
A: Taken from Prime, the buffering window is rather big. You can buffer as early as when pika is falling halfway through the dthrow. When he bounces up in a ball and falls, about halfway through.
This is Falco's place, at the top of A Tier. This is intended to be a serious discussion, please attempt to read this thread before johning about tiers.
SS Tier
Metaknight (15.00)
![](http://www.smashboards.com/images/char/metaknight.png)
S Tier
Snake (13.91)
![](http://www.smashboards.com/images/char/snake.png)
A Tier
![](http://www.smashboards.com/images/char/falco.png)
Falco (13.03)
King Dedede (12.94)
![](http://www.smashboards.com/images/char/dedede.png)
Mr Game and Watch (12.50)
![](http://www.smashboards.com/images/char/gw.png)
Marth (12.09)
![](http://www.smashboards.com/images/char/marth.png)
Diddy Kong (11.94)
![](http://www.smashboards.com/images/char/diddy.png)
I'm just looking for your opinion on this one. Your honest opinion. Do you believe that Falco (currently placed 3rd in the SBR v2.0 Tier List) is living up to his full potential which is evident in his tourney results?
In my opinion, as it stands now, Falco is in danger of dropping several spots when the next tier list hits. I firmly believe that Diddy Kong has the opportunity to pass him.
Why I believe Diddy Kong has a chance to pass Falco in the Tier Rankings
![](http://www.smashboards.com/images/char/diddy.png)
Simply put, Diddy Kong has impressed me of late, and I have seen a ton of tournament videos. His tournament rankings in 09' (don't quote me on this) have to be better than any other character current placed in A Tier. ADHD, AlphaZealot and others have gone toe to toe with the best Metaknight's in the country. Why does this matter? A Metaknight wins the majority of tournaments where there is serious competition. If Falco's cannot get past the Snake, Metaknight (and IC's matchup) he will DROP from his current spot in the tier list. Diddy Kong handles theses characters better, at least evident by his current ranking in tournament play this year.
Diddy Kong's recovery is alot more versatile all-around. This is known. However, this is a large reason as to why I believe Diddy Kong has a chance to be a better character than Falco, in the right hands. Less chance to get gimped, and more options to defend himself while recovering over a Falco player. If Falco has to recover vertically AT ALL he has a very large probability of getting gimped. That is fact.
Why I believe Mr. Game and Watch has a chance to pass Falco in Tier Rankings
![](http://www.smashboards.com/images/char/gw.png)
Simply put, Mr. GnW's tournament results are very impressive of late. I am quite impressed by OBM and Hylian and their results in 09' (among others that I haven't mentioned). The Game and Watch community is using everything they have and trying new methods [Bucket Braking] in order to succeed. Mr GnW is harder to gimp than Falco, and Falco's struggle quite a bit in this matchup.
Game and Watch's tournament placings are just BETTER than Falco thus far in 09'.
On Falco's Chaingrabs
Falco's chaingrabs are not as devastating as they use to be in the early game. Players have found ways to counter the powerful grab game that Falco has. No more easy chain spike for Falco; he now has to work like no tomorrow to outplay the other character getting the kill. Especially on a character like Metaknight, he will space himself properly to avoid getting grabbed entirely. Snake will play keep-away as well or blow himself up past chaingrab percent.
What am I trying to say here? A good Falco player must become unpredictable when going for the grab...but not become desperate like many Falco players do. We are not the Ice Climbers. We can win without our grab game....but if you see that opening, seize it.
Even though Falco has his chaingrab game (something that many other A tiers do not possess) if he cannot capitalize on this, other characters will pass him up regardless. Getting grabbed by Falco means damage, and one must effectively master Boost Pivot Grab and Reverse Boost Pivot Grab to make full use of Falco's chaingrab. Getting grabbed by Ice Climbers (or even Dedede) means death in the majority of cases and that makes it harder to overcome.
On Falco's Recovery
By now, we should all know about the weaknesses in Falco's recovery. If he is forced to recover vertically, he is toast. Falco's opponents are very smart. They try to create setup's to take advantage of Falco's predictable horizontal recovery (Illusion) as well. Good Snake and Metaknight players know how to capitalize on this and I have seen it in tournament videos.
Falco players are being to predictable when recovering. It's a fact. You've got your Illusion, it's predictable yes, but that is not ALL you have. If Falco players do not utilize all their options when recovering, they are going to get gimped, period. This hold especially true on counterpick stages, where Falco struggles immensely.
-Falco's as a whole need to learn to use their double jump to avoid tornado setups, Snake mine and grenade setups, and just to throw their opponents recovery off. You already do this you say? Well I STILL see it happening in tournaments! If you already lost your double jump that's one thing but...other players know the limits of Falco's recovery, and take advantage when the situation occurs.
-Phantasm Canceling. I know Phantasm canceling is VERY HARD to get down consistently in a tournament setting, but...Falco's as a whole are not utilizing the unlocked potential in this move.
Shine Recovering
Using the shine in an offensive or defensive manner to recover back to the stage. Especially good with mindgames and simply throwing off the opponent's timing when they go to edgeguard. Falco's as a whole are not using this as an option to mixup their recovery. Being safe is one thing, but safe is often predictable. Being predictable means the opponent has the upper hand.
Here are several examples of Jem mixing up his recovery vs DSF's Snake.
Grand Finals TourneyPlay! Washington Regional Tournament
Jem vs DieSuperFly (Starts around 6:54-6:58)
http://www.youtube.com/watch?v=aRADYWfIY7s
Take notes on this match (Games 2 and 3) if you play Falco.
Jem shines right over the Snake who setup an obvious counter to Falco's phantasm recovery. Snake was utterly confused when Falco returned to the stage, unfortunately, Jem did not completely capitalize on the opportunity. Jem must have been taking notes...this is in the Grand Finals people! Versus DSF no less! (Unfortunately, he might be retiring from Brawl, rumor I heard). There are many other notable tactics that Jem used to win Game 3 vs. DSF's Snake. I was quite impressed.
More input on the Matchup vs. Snake
The key to winning in this matchup is to be aggressive against Snake in the air. Here is a great example I found from a recent tournament showing just how aggressive the Falco player was at capitalizing on Snake's weakness in the air. This is the same reason that M2k's Metaknight beat Ally; he was very aggressive against him and hardly gave him the opportunity to return to the ground.
LOBSTER4 Vids (OBM - G&W, Dazwa - ZSS, Darc - MK/Falco/Marth, Nuro - Snake, Others)
Darc (Falco) vs Nuro (Snake)
Match 1: http://www.youtube.com/watch?v=w834MshdR2o
Match 2: http://www.youtube.com/watch?v=w834MshdR2o
In the first Match, I found it interesting how Darc started off with a barrage of grounded lasers and the Snake player couldn't even move. He did a lot of things right in this matchup. I would take notes.
Input on the Metaknight Matchup
Currently the Falco boards list the matchup as 50:50.
Currently the Metaknight boards list the matchup as 55:45 their favor.
Realistically, I do not see how Falco as a whole can go even with Metaknight in this matchup. Metaknight without a doubt will be banning Jungle Japes, and practically every other character you face will do the same.
Let's say Falco is dead even with the Metaknight in terms of skill. Metaknight will just choose a stage where Falco will gimp himself due to his horrid recovery, and will ultimately win the set. What can the Falco player due to come out on top over a competitive Metaknight player. The answer? Not a whole lot.
Let's take the worst case scenario. In this example, Jem wins the match vs. DSF's Snake. DSF being competitive does not want to risk losing the set. Therefore, he changes characters and chooses Metaknight, and not only that, counterpicks the stage to put Falco at a disadvantage. What are the odds of Jem winning this match...honestly.
Grand Finals TourneyPlay! Washington Regional Tournament
Jem (Falco) vs. DSF (Metaknight)
http://www.youtube.com/watch?v=8ldJbW2xMis
Reviewing the video...was there ANYTHING Jem could have done to win this match with all the odds against him?
Why is this important? It ultimately boils down to someone counterpicking the Falco, with both MK and the stage against him. How do Falco's get around this in competitive play. If your answer is "Pick up Metaknight", that just reinforces a common trend in Brawl where people pick up or change to Metaknight to handle their bad matchups.
Input on the Ice Climbers Matchup
As we all know by now, it is very difficult for Falco players to handle Ice Climbers in tournaments. How do we deal with this situation and come out on top consistently? I cannot find a recent tournament video where a Falco bested a competent Ice Climbers player in a tournament.
At a recent tournament: BIO2, DEHF as Falco attempts to take down Fiction's Ice Climbers. Fiction knew quite well he could not win against DEHF as Wario, so he went with Ice Climbers. A decision that many players make to come out on top over a Falco player they cannot deal with. I respect DEHF a great deal as a Falco player but...
Round 1 DEHF falco vs. Fiction ICs
http://www.youtube.com/watch?v=NqT022__pek
Round 3 DEHF falco vs. Fiction IC's
http://www.youtube.com/watch?v=6B_yHYamTu0&feature=channel_page
Reviewing these videos...was there ANYTHING DEHF could have done to win this set with all the odds against him?
If your answer is "Pick up Metaknight", that just reinforces a common trend in Brawl where people pick up or change to Metaknight to handle their bad matchups. However, in this particular matchup, there is not much the Falco player can due to come out on top. Falco generally does not have the options to deal with a competant IC's player.
Anther in this situation (a great Brawl tournament player who plays Pikachu) counterpicks IC's vs IC's when he finds himself outmatched. Since he knows it is nearly impossible to overcome a good IC's player as Pikachu, he does something about it. Once he gets past the IC's matchup, he continues to beast with his Pikachu.
TL;DR Version
Falco's tournament results in 09' do not reflect his position in the tierlist. I believe he is quite likely to drop in the next tier list to the likes of Game and Watch and Diddy Kong if tournament Falco's do not step up their game.