Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I started gaining very bad habits with Void Reflector in offline/custom play. And they're like drastically different I find in usage otherwise (like, Down B being a really good poke for damage/position), while regular reflector is ok, I may as well just use dash attack unless I'm worried about challenging a longer ranged/faster move (there isn't that many).No reflector pokes? I like to throw it out a few times just so the opponent has a little fear at midrange.
Airdodge cancelled spacing? I might be completely wrong, but I feel that empty airdodges buffered into tilts and grabs are a pretty strong mixup amongst back air and ftilt pokes.
Woot toot, almost 30 minutes of Falco matches on For Glory.
I went kinda beast mode, it was awesome, they were all played in one setting practically one after the other
1. I like spacing, stuff like maximum range ftilt or jab on shield makes me moist. Falco has a really short dash to shield, this is a major major blessing in this game for tight quarter spacing; wait till I get true pivot jabs down with gamecube controllers, EASY tournaments placements.
2. I like forward air. That move is dumb. Trust me.
3. Combawz, all the time.
4. Point blank laser is totally okay, right? Right?
5. The fun stopped when I got the "you can no longer save any replays" message. Good time for that to happen, patch means they're ALL WORTHLESS.
This reminds me of DMC4's mechanic of jump cancelling and using Sky Star to close in and stall air momentum - Dante and everyone in DMC and DmC drop like rocks so JC'ing is really important if you want to long air combos.OK, so I dunno whether anyone has talked about this, but I think one great method for approaching with Falco in Smash4 is his aerial SideB, as there are only a few frames of landing lag. Been experimenting with this recently and found you can get an almost instant SideB in the air if you jump>immediately press SideB (duh!) Also, during the landing lag, you can actually buffer an UpTilt, which can lead into a number of aerials that can possibly kill the opponent!
What I find so interesting about this technique is it reminds me of IAD (instant air dashing) from anime fighters, where techniques such as this are used as a rushdown/offensive tactic, and I think it could be used similarly in Smash4! (Tell me if I'm talking rubbish, really interested to hear what you guys think!)
This. Also I don't know if it has been patched but BDACUS/Boost Pivot Grab confirmation would also be cool.Does anyone know if Falco has his Gatling Combo in the Wii U Version?
This. Since DACUS is gone via the patch, gatling combo is gone as well since it used the same mechanic.There is no gatling combo, no dacus or bdacus. Falco can boost pivot grab and you can even pivot into fsmash/ftilt/jab as well.
Shameless self-promoting here: I made a list of suggested customs for Falco since nobody did for him and Fox in this thread: Suggested Custom Specials for every character by @popsofctown. It's all based on observation so, don't take my suggestion too seriously. There's also the Custom Moveset Discussion by @ Shaya , but I'm not too sure if Falco's been mentioned since I only seen the recent pages and skimmed the stuff.I wasn't feeling this character until GC controller. D-Throw into Dash Attack is so real.
He's also got great tilts and footsies. Can I get some really good GENERAL advice for going forward? Recommended customs, etc.? I'm a Melee Falco main and will always miss the old playstyle but I want to adapt.
Y'know, I'll make one on . This is based entirely on observation - I only have the Burst Blaster. So, take my words with a grain of salt.
Blaster: Oh, I recommend this. Heathen, you say. Look, it's not that bad. You can't spam it like in Melee or Brawl, but it's still useful. Just don't spam it; use it as more of a longer-ranged Reflector for interrupts and spacing. The issue is the time it takes between shots. I don't know why, but it's either really long or really suffers from input lag. End lag is all right considering pretty much everyone has end lag for projectiles and aerials. Also, you're stuck with it for For Glory and For Fun along with the beginning of the game before you unlock everything. So make do with it. It's not bad, but it's not great.
Explosive Blaster: I can see some use in this, but it's really situational. Edge-guarding perhaps, but you need great timing and a damn good read since this comes out slow and has a slow ending. It has a larger stun effect and it'll either pull enemies towards you or away from you depending where the opponent's hit - in front means away and behind the blast means towards. So, you could potentially use this as a spacing tool. It's just so situational and requires strict timing, though.
I kind of wished you could charge it like in Star Fox with the Arwing, Landmaster, and the submarine-thingie. Maybe "charging" it could have made it similar to Sheik's Burst Grenade. Oh well.
Burst Blaster: Basically, it's Fox's Blaster, but I think it's slower - don't quote me on that. We know how Fox's Blaster works and it's fine. So, this is for those who feel Falco's Blaster just outright sucks donkey butt or for those that want a faster way to rack up damage at long range.
You lose the ability to stun and "push" people, though, since it's Fox's Blaster except with blue lasers and a gangsta grip.
Falco Phantasm: Regular old Phantasm. It meteors, travels well, is quick, and it won't leave you helpless like in past games. Nothing really to say about this since it works well.
Falco Phase: If you want a longer roll, then this is where you're going to get one. You sacrifice the ability to damage, meteor, distance?, and a short end animation for the ability to I-frame dash. Those I-frames can save your life since you can zoom past a Charge Shot, a Bob-omb, whatever. Just make sure nobody's standing where you're going to appear.
I think it'd be workable. So, this becomes a decision of if I want damage or if I want I-frames. Personally, I'd take Falco Phantasm, but Falco Phase can work if you really want those I-frames.
Falco Charge: I have no idea why you'd take this over Phantasm and Phase. You gain more damage and knockback, but you lose so much distance and it has a long start-up and ending. All three can't kill, but this negates your ability to meteor like Phase since it's slow and I don't think it has a meteor effect - based on observations from NinjaLink TS's video. Sure, the knockback's great, but Falco has other short-ranged moves to do this and better: Side Smash, Down Tilt, Nair, Fair, Bair, and, well, throwing.
Remember, this is based on observation, so please, I encourage you to prove me wrong.
Fire Bird: Regular ol' Fire Bird. It's the middle of the three choices where it has decent distance, decent damage, and decent speed. You can't go wrong with the default Up Special.
Fast Fire Bird: This basically makes Fire Bird into a Falco Phantasm. It's incredibly fast compared to the others and you can in theory, spam it, but it won't be doing a lot of damage. Fast Fire Bird is like what NinjaLink TS said about "I need to get back on stage. NOW!".
Its speed comes at a cost: less damage and less range?. So, if you're used to Fire Bird, you might find yourself coming short while gimping someone with a Fair and trying to be back on stage.
Distant Fire Bird: Range. This baby has more range than any of the others, but it's slow which isn't all that bad if you only use it for recoveries and know when it's going to launch to prevent someone from interrupting you or KO'ing you.
Its power is kind of wonky. Spaced, it'll hit multiple times. Up close, it's one strong hit like Fox's Fire Fox.
Reflector: Like the other defaults, it's good. So there's nothing wrong with it. The move is a great interrupter tool since it comes out fast, has range, and can pretty much mess with any move. It'll cancel Din's Fire right when it explodes, it'll trip up Sonic when he's spinning to win, and it'll stop Little Mac from dash attack spamming. It can interrupt a jab combo - just mash the button; I think it's a small frame where the character can act when in the middle of a jab combo.
Accele-Reflector: Basically a faster Reflector with Wolf's Reflector properties of speeding up projectiles. The description said it only reflects when it moves forward, so you need better timing with this one. It still trips, but I don't think speeding up projectiles is enough to warrant its use since it loses half of the Reflector's reflect window.
I don't remember if it does the same damage. If it's really that better compared to the Reflector, then prove me wrong. I encourage you since this is just based on observations.
Reflector Void: People talk about this one a lot. It cancels projectiles, hence, "void" as in "null and void". It's also stronger and knocks people up instead of back. It can't trip people, but it'll send people high enough for a quick Nair, Fair, Up Tilt, whatever.
So, it loses the ability to reflect which is both good and bad. Good because you don't have to play tennis with Ganon- Oh... Bad because you can't punish someone spamming projectiles or have people kill themselves.
It's a choice between do you want tripping and reflect or do you want damage, nullification, and more knockback?
As of Patch 1.04 it will not kill the Villager's Tree. You can thank @Thinkaman. It still kills Pac-Man's Hydrant. Also, as clarified by Thinkaman, it will reflect "non-energy" projectiles. So, it'll reflect stuff that isn't Mario's/Luigi's Fireball, Samus's Charge Shot, and Lucario's Aura Sphere.
I will do a suggestion for if no one else does and once again it'll be based on observations... See this is what happens when you hire an intern to do a professional's job.
Edit: Grammar and Patch 1.04 changes.
https://www.youtube.com/watch?v=qGfiGkJ8xLg&feature=youtu.be sorry for the bad quality.Anyone have experience here vs Villager as Falco? I just got done with a tourney which was our first smash 4 wii u tourney which was a charity event on Friday and I got 4th and played Wii U version and GC controller for it for the first time and the Villager player won. I choked hard though and went too deep and SD second game and then lost to an Link player soon there afterwards which knocked me out of the event.
Thanks and it's doable I think it's even but I wanna study the matchup a little bit more but I think it's 50-50. I don't have the Wii U version however so I can't practice it and the GC controller for a little bit and some of those rolls was suppose to be dash attacks punishes but oh well, just need to get used to Wii U version and GC controller whenever I can play it.@ Gamegenie222 I don't have a lot of experience against Villager as Falco I'm afraid... Nice Falco play though dude!
Neg still is the same, wireless controller lag might make it seem so however.I recently got the WiiU version of the game and I feel like Falco's SHFair isn't the same as his SHFair in the DS version... almost as if he short hops TOO high now.. Anyone else feel this way?
I can't tell if this is sarcasm since you started a thread about character data... Hmm...his standing grabs 8 frames? gasp.