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Here is the archive. There is an event that makes invisibility. It's 0B020100. Then the Boolean value is 0 for invisible or 1 for visible. It could be the other way around, just mess around with it to find out.does anybody know where you can get all brawl files or like a mediafile archive like
Also can anyone do that thing in psa that makes olimar invisible?
Thanks for the link now i have 2 questionsHere is the archive. There is an event that makes invisibility. It's 0B020100. Then the Boolean value is 0 for invisible or 1 for visible. It could be the other way around, just mess around with it to find out.
Its in my sig.Thanks for the link now i have 2 questions
1. Can u put up a link for PSA so i can download it and put the code in
i just got 3.0 should i go higher? the problem is still there at 3.0?Tsu, you need a frameware update. Go to the Microsoft site and get it.
Toad wont work well at least he dinit for on yellow alloyWhere do you find the model data for the Pikmin?
...I just wanted to see if Olimar's Pikmin could be replaced with Toad.
The only way I know of to find it is to open a moveset that uses it (Wisp, for example), then copy and paste it to the one you're working on.Where is this supposed to be?
Just make some other bone have a hit box. Then either make a line of hitboxes for a sword swing, or make a really large hitbox. Then just set the X and Y offsets to be positioned where his sword will swing. It will take some trial and error, but it should work fine.Brawlshifter so I've been doing quite a lot of work on Saki over Red Alloy still.
Some problems I've had to deal with include figuring out a way to give his sword a hit box since it has no bone...
Not to mention his textures are very screwed up still (No one knows a fix)
I was wondering if you were still working on Shaydas? And If not then maybe I could pick up on that?
Here is an easier way Tsu. Take Olimars model, and set it to T pose, meaning no animations are selected. Select the TopN bone, and set all of its size values to 0. You now have an invisible Olimar.Where is this supposed to be?
I'm not working on Shaydas yet, I just wanted to reserve someone for when I finish Drifloon. If you really want to pick him up, you can, but I would really like to keep him for when I finish Drifloon.I was wondering if you were still working on Shaydas? And If not then maybe I could pick up on that?
Not really, no. Its mostly trial and error. Although, if they're bone count is lower than 29, maybe 30, it most likely won't work.How come half the time I replace texture/models, they don;t work. Tinlge isn't working, and others that I tried aren't working. I did Little mac to test it. It didn't work. But with my bulborb it worked on the first try. Is there a guide to tell which models will work. Or a better way to tell if they will?
Yeah... forget about tingle... he doesn't have many bones. I want to work on knuckle joe instead. He has 36. :DNot really, no. Its mostly trial and error. Although, if they're bone count is lower than 29, maybe 30, it most likely won't work.
thanksThey are in the SSE Stages. (Stage>Adventure) No, I cannot narrow it down any more than that.
Nope, but heres the fix for that. http://www.smashboards.com/showthread.php?t=259380Okay, when knuckle Joe moves, the P1 symbol does not. After a while, the model warps back under it... why does it do that? The model also "sinks" into the floor a bit? Why does it do that too? Anyone know how to change a pac in psa so that the model get moved up a bit during certain subactions?
Ahhh, thanks.
Thanks man this helps alot with my hammer bro problem that i've been having u rock man
This happens to the Devil when he gets thrown, too!http://www.youtube.com/watch?v=I6_rbgYR408
Its a really funny bug, though really scary at 4:00 in the morning. i thought my tv had sploded. i think this was cause by the sink though.
Well I guess I should just leave him to you then.I'm not working on Shaydas yet, I just wanted to reserve someone for when I finish Drifloon. If you really want to pick him up, you can, but I would really like to keep him for when I finish Drifloon.
Is there a way to make a character ungrabbable? if so that would solve the problem. Oh how heavy is devil/how many jumps are you giving him? since he cannot grab ledges and has wings, it might be good to give him several jumps. And since he isThis happens to the Devil when he gets thrown, too!
I've been searching for a solution...
Oh, and I replaced Palkia and Dialga with captain falcon.
And the Parasite queen is captain falcon...
DOING THE IRISH JIG!!!!!!!!!
and it's very good, if I must say so myself.
The Devil is pretty light (weight 98), and has three jumps.Is there a way to make a character ungrabbable? if so that would solve the problem. Oh how heavy is devil/how many jumps are you giving him? since he cannot grab ledges and has wings, it might be good to give him several jumps. And since he isfatpleasantly plump he should be fairly heavy and fast falling. gah I cannot wait to play devil. :D
xD cBrawl seems to be coming along nicely, good job on that.