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Fµlly Nëw Chàrácter Archive

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
PIX OR IT DIDN'T HAPPEN!
(AKA: Screenshots please? :))
Well, I put up a download.
Anyway, I have to hit the hay soon, but I'll try to get screenshots in.

Thing is, Cresselia is REALLY rare. I had to try, like 12 times for it to appear.

EDIT: Arghhhhhhh!!!!!!!! The Brawl Snapshot Decrypter doesn't seem to be working lately. Sorry guys, but someone could make a video of it...while making a video of another hack of a char.
 

n64billy

Smash Ace
Joined
Feb 4, 2009
Messages
614
Location
Behind you!
Well, I put up a download.
Anyway, I have to hit the hay soon, but I'll try to get screenshots in.

Thing is, Cresselia is REALLY rare. I had to try, like 12 times for it to appear.
It's alright. I just asked for pictures cause I have to leave for a wedding thing soon so don't have time to play :embarrass

Guess what I'll be playing on once I get home though :laugh:
(Could you replace all three stages with the same pac to always have Cpt. Falcon as the 'Wild Pokemon' that appears?)
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
does anyone know how i can make the animations on hammer bros a little smoother

also can anyone make a vid of hammer bro and spaak i have a little problem for both of them and i just want to make one to see if anyone can help
 

Batandy

Smash Apprentice
Joined
Mar 17, 2009
Messages
196
Location
Rome - Italy
I need help,i'm trying to make a port of the awesome Waluigi alloy to Luigi. (This is for those who can't play as the alloys,like me.)
It's not really about model hacking, it's about animation swapping, i'm switching all the luigi poses with the waluigi ones.The result is pretty good it looks like Waluigi but with a Luigi Face .
But can i have a more extended tutorial on how to fix the Walk/Run bug?
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
ISAAC
Ike eddition



Moves Planned:

B-Move- Isaac pushes enemies with his psyenergy

Side B-Attack- Isaac jumps forward a little distance swinging his sword

Bown B- Growth- Isaac summons a small needle coated vine from the ground in front of him. shoots enemies upwards a bit. only works on the ground

Up B- Planet Diver- Isaac Jumps up into the air, then flies downwards at an angle swinging his sword (would look like fox's up B on the downward movement)

Final Smash- secret ;)

Currently Working on:
Stage.

Updates:
Only the 6 costumes, pac file edited for hair, and custom entry
http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025611a65e121c72209a7b01fe6e4055ae3
the .rar has all the files, but if you want to download seperate, make sure you get the FitIke.pac

http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df025f064dfb5511d028adaada8390b259c5f
The Music Is done... well, some of it hehehe

Fire Emblem Theme - GS2 Password Screen
With Mila's Divine... - Felix's Battle Theme
Preparing to Advance - Isaac's Battle Theme
Ike's Theme - File Select Scrren
Fire Emblem (melee) - Credits
Dragon Roost Island - Pier's Battle Theme
The Great Sea - Traveling the Lands (mix of 3 overworld themes)
and the victory theme for FE characters is now the Golden Sun Victory theme

Plz post if glitches are found :)

Other People helping with project:
Eldiran-Working on the moveset

New site: http://allisbrawl.com/forum/topic.aspx?id=126019
I am posting most updates there. If i forget to post here in a while, check there
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Im hoping this doesnt break the post, but it's actually normal ike with issac's hair model. similar to the roy i did. but i plan on new moves, stages, music, and a clone character to go along with him.
the advantages i see though are having everything normal charaters do. true he may look a bit different from assist trophy isaac, but im hoping my moves and stages etc can make up for it
I was wondering how you did that. Can you actually replace parts of characters with other parts using models from other characters? And how?
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Indigo - He explained it in the Brawlbox thread, I believe. And he actually just replaced the sword glow with Isaac hair that he "extracted" (Deleted the rest of Isaac) from the model. Then, he just positioned it properly and made every animation in PSA make it active, I believe.

Anyways, I noticed that this wasn't included in the OP, although other ones after mine were. Maybe it was overlooked?
Guy, Leaf, and myself are currently working on replacing the Blue Alloy with Isaac. If anybody wants to help us with some Brawlbox related issues (Moving the parental bone structure, getting movement to work properly), it would be much appreciated.
(Mostly good on the movement now, though.)
 

joem3693

Smash Apprentice
Joined
Aug 26, 2009
Messages
142
Location
new york
can someone really try to see if little mac works on anybody please because i want to make a character out of him but i cant get the model to load
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
Im hoping this doesnt break the post, but it's actually normal ike with issac's hair model. similar to the roy i did. but i plan on new moves, stages, music, and a clone character to go along with him.
the advantages i see though are having everything normal charaters do. true he may look a bit different from assist trophy isaac, but im hoping my moves and stages etc can make up for it
Is the Roy hair in your avatar on Marth? Do you happen to have a dl link for that? It looks awesome!
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
Is the Roy hair in your avatar on Marth? Do you happen to have a dl link for that? It looks awesome!
It's on Marth. Check out this link posted on the Roy workshop thread:

(Incase anyone hasnt seen this)

Luigi, Look!

It's from Fortwaffles!

"Dear pesky plumbers, dinner or else you will DIE! Brawlbox, PSA and I have upgraded ur ram the Roy moveset cosmetics! There's now more mah boi in our roy!

FORTWAFFLES IS CREDIT TO TEAM


O hai guess what I made into Brawl lolololol




All bugs fixed D/L: http://www.mediafire.com/?nzvmmm2kogn

Plus this was made by me

Code:
Roy V6 (P1)
28708D68 00FF1300
48000000 805A9360
DE000000 80009380
14000060 3F705953
140000F0 20005953
140000FC 20005953
140001A4 3FA25953
140002C4 3FA25953
14000330 3F9C5953
14000300 3F905953
1400030C 3F905953
140002A0 3F005953
14000270 3F905953
14000150 3F505953
1400015C 3F505953
14000174 3F505953
14000180 3F505953
1400018C 3F505953
14000294 3F505953
140002A0 3F505953
140002AC 3F505953
E0000000 80008000
Roy PSM hack. Use with PSM Set Pointers and Skip Write.
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
^ Thanks. And long time no see. >_>

If it's not on the first page / last page, chances are I won't see it lolz. I did check the Roy thread, just evidently not far enough back.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Im hoping this doesnt break the post, but it's actually normal ike with issac's hair model. similar to the roy i did. but i plan on new moves, stages, music, and a clone character to go along with him.
the advantages i see though are having everything normal charaters do. true he may look a bit different from assist trophy isaac, but im hoping my moves and stages etc can make up for it
Shadic is right, he started working on Isaac a ways before you, I just forgot, so I'll have to go with him.

Anyways, I noticed that this wasn't included in the OP, although other ones after mine were. Maybe it was overlooked?
Oh yeah, I forgot. Sorry. Also, by Guy and Leaf, do you mean ThatGuyYouMightKnow and Leafgreen386?
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
It's alright. I just asked for pictures cause I have to leave for a wedding thing soon so don't have time to play :embarrass

Guess what I'll be playing on once I get home though :laugh:
(Could you replace all three stages with the same pac to always have Cpt. Falcon as the 'Wild Pokemon' that appears?)
I'm not just gonna stop at that! I'm planning to have a whole Captain-Falcon themed Brawl (cBrawl, I might name it)!

Some of my ideas that I'm gonna try:
-Replace the tree in Green Greens with Captain Falcon's head
-Replace the Parasite Queen with Captain Falcon doing the Irish jig
-Make one of the Smashville stages filled with break-dancing Captain Falcons (maybe Saturday night...)
I'm open to ideas.

And I'm going to transfer all of the Devil's moving animations that include the TransN bone and switch the animations to the HipN bone. Then I'll see how that goes and report back.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
I'm not just gonna stop at that! I'm planning to have a whole Captain-Falcon themed Brawl (cBrawl, I might name it)!

Some of my ideas that I'm gonna try:
-Replace the tree in Green Greens with Captain Falcon's head
-Replace the Parasite Queen with Captain Falcon doing the Irish jig
-Make one of the Smashville stages filled with break-dancing Captain Falcons (maybe Saturday night...)
I'm open to ideas.
I tried making putting Falcon in place of the F-Zero racers in Port Town, but it didn't work. Maybe you'd have better luck at it.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
"Who's too big now, huh?!"

*Incomplete Wait1, wings and tail not finished yet.

Doing this secondary to Pokemon Trainer since the big guy here will be much harder to animate. I haven't chosen who he'll go over yet, I might to put him over a normal character but until then he'll probably be on red alloy.

PS. Pokemon Trainer is on Yellow Alloy (always has been)
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Doing this secondary to Pokemon Trainer since the big guy here will be much harder to animate. I haven't chosen who he'll go over yet, I might to put him over a normal character but until then he'll probably be on red alloy.
Alright.

PS. Pokemon Trainer is on Yellow Alloy (always has been)
Thanks. Sorry, I couldn't remember.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
What could happen exactly if they're isotropic? Some of Ridley's bones come with 0 rotations already.

EDIT: (Ridley's wings in his Wait1 are done now, just need a better, not so space-consuming position for his tail.)
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
What could happen exactly if they're isotropic? Some of Ridley's bones come with 0 rotations already.

EDIT: (Ridley's wings in his Wait1 are done now, just need a better, not so space-consuming position for his tail.)
Here's what I'm referring to:

Okay, so I may have a solution to the freezing problems many of you are having when testing your animations in-game. Basically, the game doesn't allow 'isotropic' rotation or translation sets. Basically, they can't all be the same value across a single bone.

In other words, if you set translation x, y, and z all to 1.5, the game may freeze. Make one slightly different if needed, but they can't be the same. Now, if your rotation/scale values differ on a bone animation in ANY way, you're safe. It's only when the whole thing is the same do we have problems.

Some examples:



Also, try to keep unnecessary keyframes to a minimum. This will help reduce the file size. In a later release, I may have a feature in the encoder that automatically removes unneeded keyframes.

Also, notice how when keyframes are not present they are set to a default value. Scale defaults to 1, Rotation and Translation default to 0.

Hope this helps! ;)

*EDIT*
Sorry, the translation entries in the second example aren't isotropic. They were just repeating. My mistake!
I figured that meant it'd be better to set to 0, 0.0001, and 0.00001 or something.
 

Angelglory

Smash Ace
Joined
Oct 31, 2007
Messages
748
Location
East Coast, US
NNID
Angelglory
3DS FC
2750-1110-8929
Alright, I'll try that. I guess that's what those random 1E-##'s that pop up from time to time in bones are for.

Although, I won't be testing Ridley until all three of his Wait poses have been 100% finished. Wait2 will be his normal Wait2, just on the ground and his Wait3 will be... hmm.. I dunno yet.
 

Tsuyoshio

Smash Journeyman
Joined
Oct 25, 2009
Messages
323
ok is there a way to like switch body parts and hair styles and such because if thats the case i could use a lot of that to make my own special designed character so whoever did all that if you could maybe pm me about what you did that would be great

oh yea btw im gunna put up a dl link of my hammer bro because i need someones help to fix that ground animation for me because i have no idea of how to do it
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Careful, man; your scale and rotation are all the same (isotropic). But still, that is super awesome. Lookin' forward to Pokemon Trainer, too.
Has anybody figured this out? Because it's certainly not always the case. Certain bones can be left constant.
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
Yes.

And I don't see any issue with there being two Isaacs. Though his is Ike with hair, and we're actually using his assist trophy.
I would rather use assist trophy isaac, but i'd much more want the possibilities with a full character. Althhough, im wondering if there can be a way we can fuse our projects maybe? i have some moves planned, I am going to post them on my post now, so check them out... but as soon as the model importer comes out, i may try porting assist trophy isaac to the one im doing
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
META RIDLEY UPDATE >:U

Ha, over-excitement. Aaaaanyways.



Run, Kirby, run!



This will most likely be his official size. The pose will change at some point.

I also may make one of his costumes regular Ridley. Just for kicks. One of many things I will be discussing with Xaranid in the near future.

Also, a bit of an update on Roader; I tried putting him on Olimar, as he seems to be very hack-friendly, but it still didn't work. If this keeps up, I may have to consider abandoning it until we find a way around these model problems.

At least we now have Meta Ridley to look forward too. And with someone else doing regular Ridley now, it should be interesting seeing the two in combat, when (and if) they're finished.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Hey, everyone, I just made a nice discovery!
HipN should be the new TransN, that is, if you wanna move off the ground in an animation.

It allows you to move into the air without any PSA codes!
Which is nice, because your moving animations will be a lot better, and you don't have to do a lot of work to get off of the ground.

...and I'm still workin' of cBrawl.
The tree in Green Greens is now Captain Falcon's head.
The cart Shy Guys are now Captain Falcon.
 
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