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Fµlly Nëw Chàrácter Archive

Gamma Ridley

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No no, I doubt it has anything to do with the TransN....

Well, maybe.

If we can find what bone it's attaching to, then hopefully you can reanimate it into a less awkward position.

The thing is, it's most likely attaching to a bone that affects other things. I think it's attaching to a bone in her dress.

So somehow you'd have to change which bone it's attaching to....
 

Gamma Ridley

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Hmmm, either way they all control something... hopefully it's the YRotN bone, as that only really affacts minor things. Try repositioning that first and see what happens.
 

Ultraxwing

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Oh fudge. Y rotn, acts just like the X rotn.

so it holds to the whole character.

there has to be another way...

it's one of the two bones.

through out all of the animations it stays in that whole pattern. so we have to find out what they did with ganon's sword to make it work.... when i edited Ganon's sword it got messed up, yet if you look at nightmares sword/the Darknut sowrd they seem fine. but if you import a regular ike sword, he hold's it like the original deadpool's katana thingy wrists.

wait, in his standard B doesn't diddy shoot with his left?

that might be an explanation
 

Gamma Ridley

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It does?!? I thought it just controlled the name tag and a few other camera-related things...

Shoot. What about the Maekake bone? It controls her little thing on the front of her dress, and looks to be around that area....
 

Ultraxwing

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okay testing that bone, it seemed to be more infront of the area than any of the others anyway, so if the sword were to go ANYWHERE it would be there.
 

Ultraxwing

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No it doesn't

what the flipping heck?

what makes even less sense, is as to flippin WHY!!?!?

maybe some bigger people who know this sort of thing can help?

Maybe its the Swords Top N bone, being attached to somethin...
 

Gamma Ridley

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I can honestly say I have no idea. :laugh:

The only glaring difference I can see is the Set Bit Variable: [junk] = true, but I don't know if that controls where it gets attached to.

Anyway, it's getting late, so I'll discuss this with you later tomorrow. I need rest. :tired:
 

Ultraxwing

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i've got one more theory to test. and if this doesn;t work, then i'm done.

yeah my theory on making it generate two articles wasn't the smartest.
 

NintendoShadowMario

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Aug 4, 2010
Messages
252
My Hammer Brother and Mega Brother DUO Update!
- They are successfully ported to Ice Climbers
- Some animations ported
WHAT I NEED FIXXED
- Somethings wrong with their tail and shell, Its streached out very far away. It has something to do with the bone adder and it adds to the last bone. Can anybody fix that?
- The original hexxed .brres contained 3 Items on Hammerbro and 2 Items on megabro. I mean MDL0s. And they give a bunch of errors when exporting/importing/viewing.
 

TCRhade

Smash Champion
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Jan 10, 2008
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NNID
TabuuForte
Thanks anyway, Ridley, I appreciate it. So, project Centaurions is going to be scrapped.

Instead, Tabuu and Mysterious Project 1 (which, btw, will be only an animation/PSA hack based on an vertexture. [XD] will be worked on. 1? Yes. I have yet another idea for a Fully New Character. ;)
 

Razanak7

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In your pants.
No, its a polygon. make that three different face polygons, i have to find a way to disable two of the. the one that's slightly ope.

this way, she doesn't have her eyes closed all the time.
Do you know how to remove polygons?
And in doing so, whenever those polygons are called upon, her face will disappear.

Just replace the AnmVis for each animation with Zelda's originals.
 

Ultraxwing

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Well, that's not the issue anymore, it'll be fixed later.

and deleting them was a horrible outcome. she looked like freak...


right now i want to fix, where the sword appears...

any way to do it in psa?

or is it something inside the article istelf..

but it appears normally on both hands during the final smash.

pwease help. i don't want clare's strap on anymore.


do you need the files

because if you do, i'll be happy to oblige.
 

Ultraxwing

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Update:


i ported Mario's cape over the Jetpack.

so clare can have her Cape.



i think he's talking about the Fitchar00.pac files.


i'm looking at diddy's original files.

i might need to rename bones for this to work... <_<

and i noticed the GripM bone for the Gun is set to the total bottom <_<

you know see if "wpndiddygun_attachn" needs to be there for it to work.
 

Eternal Yoshi

I've covered ban wars, you know
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As I have been trying to tell you, look for the Article that the Sword is.
Check the bone index and change it to the HaveN of the Hand you want.
 

Ultraxwing

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Okay, after this whole venture i'm starting to understand this talk more. but how wouldi go about this a little better?

So, i find the article in Tabuu. find it's index.

then in a hex editor, i go to the offset of the Sword, and change it's old Haven bone to the new one?

but in Tabuu, i cannot seem to find the article/articles needed in Tabuu. do i open the Fitdiddy.pac or the Motionetc?
 

Gamma Ridley

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Assuming WpnDiddyGun_AttachN is where it... attaches to, you'd probably want to change the index of that to match that of her RHaveN. Or LHaveN, if you want her left-handed. Give it a shot.
 

Ultraxwing

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Yeah, but i have to find it in Tabuu. and i'm lost again, in Tabuu.

i have to find it so i can get to it's offset, then go to Hex, find the bone ID then change it in HEX
 

Gamma Ridley

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I'm not sure if this functions the same way... I just checked, and 34 is actually Diddy's LHaveN, so that is DEFINITELY the one you want to change...

The only thing I can think of is simply changing it in Tabuu and hope for the best.
 

Ultraxwing

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I can't access my wii at the moment, cause kids are playing it at the moment.

but what bone do i change it to?

i mean by this, do i change it to the RhaveN bone, or to the the Sword AttachN bone?
 

Ultraxwing

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I'm also going to need help with the cape. i am going to have to give her a new bone. i'm going to call it the CapeN bone.

but i need to make the bone, how do i do this, and i'm going to have to also attach Mario's cape HaveN bone as well.

Tabuu, doesn't save at all i noticed, time to find it in *SHUDDERS* hex
 

Gamma Ridley

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Does it "crash?" Because it's supposed to do that. :laugh:

Also, giving her a new bone and renaming it wont do any good right now. Added bones have no effect on the actual model. You replaced Diddy's jetpack, yes? You're probably going to have to follow this same procedure for that. Do you want it to act similarly to Mario's cape?
 

Ultraxwing

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no, i want it to to act like a cape. so i'm just going to make it hang off her back.

that's why i want to add a new bone to attach it to. so its exactly at the back. or at a appropriate spot. not at the BUSTN bone.


and Tabuu just fuggin Crashes... what the flippin fudge.
 

Gamma Ridley

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Like I said, you can't add a bone and make it do something yet. The "bones" we add in the bone adder are just bits of empty data that tricks Brawl into thinking there are enough bones.

If you can't get this to work, you could always get someone to vertex her a cape.
 

Gamma Ridley

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Tabuu is supposed to crash. It just.. does. It still saves regardless.

Go to:
FitDiddy/Misc Data[0]>Sections>data>Article>the second article. Change the bone ID to 69 if you want her to be left-handed or 99 if you want her right-handed. Change it in hex view also.

See if it works.
 

Gamma Ridley

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Change the bone ID off to the right as you would. Then right click article and click "Open Hex View" and change the bottom left number (As Int) to whatever you changed the ID to. In decimal, not hex.
 
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