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Fµlly Nëw Chàrácter Archive

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
3DS FC
3394-4459-7089
OK. I lined up the arrow for Lyn's neutral B correctly finally. Now for the bow.

Also USmash, Dthrow, Bthrow, Fthrow, Pummel, and Gronud Up B parameters and animations are done.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
How about WackaAlpac- aww...

I'm not too sure actually. Its just kinda something you learn as you go.
 

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
The reason i dont like Wacka's PSA tutorials is because it only demonstrates it on certain moves that he does. It doesnt really show to much detail and since he is probably not making any more videos i'll have to deal.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
The reason i dont like Wacka's PSA tutorials is because it only demonstrates it on certain moves that he does. It doesnt really show to much detail and since he is probably not making any more videos i'll have to deal.
I agree, his PSA videos are a bit lacking... but for the basics, like making animations or editing stages, he's pretty good.

~~~ON A SIDE NOTE~~~
I've been thinking up some specials for Goroh. Here's what I've got thus far:

Neutral B - Fiery Sting
Press B once and Goroh stabs forward with his sword, sending out a flame "spear," if you will. Can be charged. At full charge, he stabs, then swings his sword upwards to send out a wave of flame. Will probably use C. Fal's item swing animation.

Side B - Samurai Slash
Goroh rushes forward, swinging his sword like a mad man. A simple move, it will probably be able to cover ground, but might not be useful for recovery. Will use Goroh's run animation from the Assist Trophy.

Up B - Rising Sun
Goroh launches himself upwards, spinning in an upward drill-like fashion, with his sword extended. Surrounds himself in a spiral of flames, and hits multiple times with flame damage. Will use Wario's Up B animation.

Down B - Sumo Stomp
Goroh raises his foot high, then slams it with tremendous force, causing an "earthquake" in front of him with multiple disjointed hitboxes. Similar to the Cloud PSA's Down B attack, with rock/dirt effects rather than dust. Might be a custom animation.

*Names are subject to change.*

Sound good?
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
I have a heap of animations for Layton completed! Things are going to progress faster after all of the idle and running/walking/jumping poses are complete.

Also, I've been trying to get a hold of Starwaffle via Skype to let him know about the changes that should be made to the OP, but there's still no response.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
I have a heap of animations for Layton completed! Things are going to progress faster after all of the idle and running/walking/jumping poses are complete.

Also, I've been trying to get a hold of Starwaffle via Skype to let him know about the changes that should be made to the OP, but there's still no response.
He's got a loooot of work to do...

Anywho, may we see some previews? :awesome:
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380


That's just his Wait1. I'll be able to take some more screenshots tomorrow.
 

TCRhade

Smash Champion
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Jan 10, 2008
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2,829
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Quebec, Canada
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TabuuForte
****, Cuckoos. That Pik sure did an amazing job, didn't he? It looks even better in-game

Nice animation, too. ^^
 

Eternal Yoshi

I've covered ban wars, you know
Joined
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EternalYoshi
3DS FC
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I got good news and bad news.
Good news, I got a clone working.



Bad news, the textures.

The clone MUST be placed in the MotionEtc file.

When an item appears or if Lyn gets offscreen, the clone borrows textures from that item or has NO textures.

I can't seem to figure out how to point the file to read from FitLink00.pac.

Odd considering that the Fox manages to do so with his Arwing.

Fox's Arwing textures seem to have the same flag as the article...
Maybe making another TextureData with the same flag as the clone would work?

Thank goodness that Lyn's model size is smaller than Link's.

Edit: That didn't work, so I'm scrapping the whole clone article thing altogether.
 

Eternal Yoshi

I've covered ban wars, you know
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It's needed for her animations for her special moves.

The Issue was trying to get the game to read the textures from current costume being used without glitches.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Zero's side taunt, yes?
Yeah, that.

It's needed for her animations for her special moves.

The Issue was trying to get the game to read the textures from current costume being used without glitches.
I vaguely recall reading something about getting files to read data from elsewhere on the disk, but... other than that right there, I got nothing.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
That doesn't even make sense... but, I'm not surprised, considering I seem to be the living embodiment of Murphy's Law.

Can you take a picture or video?

EDIT: Yeah.... everything stopped working now. Yes, everything.

EDIT2: Downloaded the model again, and it's still screwed up.

EDIT3: Now it works again... except the stuff I mentioned a day or two ago. And... now there's the Bunny Hood, Curry, large items and probably badges.

EDIT4: And now... he gets his anywhere. Fan-fricking-tastic.

EDIT5: Okay, I have determined that this glitch is caused by the event 18010300: 0-1, 0-6, 3-1. Turns out, it was also causing some graphics problems. Replacing it with 18000100: 02 fixed it.

EDIT6: And now they're gone again. v__v'
So....is....is it fixed?

I really couldn't tell after 6 edits.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
So....is....is it fixed?

I really couldn't tell after 6 edits.
On top of ThrowN not working, a number of other things came up as well. The Bunny Hood glitches into a blob, Superspicy Curry doesn't work at all, crates and barrels attach to the ground, and I'm pretty sure badges don't work properly either, though I haven't tried yet.

My guess on the Hood and Curry is the lack of built-in bones for Roader is causing them to attach to the non-functioning ThrowN, hence why the Hood glitches into a blob like characters do and the graphics for Curry attach to his origin point (aka ThrowN).

Hood and Curry I believe should attach to HeadN, and large containers to LHaveN. Badges typically attach to BustN, but for Roader, it would be more appropriate to use Collision03N.

While we're on the subject, pretty much everything else needs to be taken into account as well. For example, while holding a Smash Ball, the glow is several graphics attached to different bones. Considering this and everything I've mentioned up to this point, most of the original character's bones need to have something replace them. Head, chest, arms, legs, hands, feet, you name it.

Then there's graphics. 18000100 and it's variations tend to have drastic effects on what appears, what stretches, and the character's collisions. I have successfully fixed the get-hit-anywhere glitch with a certain one, but I have reason to believe that another fixes graphics; however, it may also affect the collisions in the manner stated above, though I don't know for sure. And unfortunately, you can't stack the effects, so I'm stuck with one or the other until I know for sure how these things all work specifically.

...

So in a word, no.

I suggest everyone else takes these flaws into considered for your characters as well.
 

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
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18000100 is part of the slope terrain module. I don't know why it stretches polygons, but when I was trying to help someone fix a bug with a Poke of sorts, changing the value to 0 (or was it 1)fixed it and caused the character to correctly interact with slopes.

I never encountered problems with the event when making Lyn and Gray Fox.

The model changer event(happens frequently on MK), on the other hand, is just as bad as the visibility bug, but has an easy fix.

BTW, the smash ball bones section appears to control other things as well.

After I edited the section to suit Gray Fox for the first time,

1. Effects on the character during damage animations like Aura and the smoke from flying far show up on the correct bone without glitching.

2. The Bunny Hood moves up in an area very close to the head.
The same goes for the flower form the Lip stick too.

3. Screw attack and Franklin Badge show up properly on his bust.

4. Obviously the SB Aura shows up without glitching. Oddly enough when it DID glitch, the hitboxes and hurtboxes went along for the ride.
 

Razanak7

Smash Ace
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Nov 10, 2009
Messages
928
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In your pants.
4. Obviously the SB Aura shows up without glitching. Oddly enough when it DID glitch, the hitboxes and hurtboxes went along for the ride.
Am I correct in assuming that, when they did, his shadow was gone?

Roader revealed to me that certain variations of that event is what causes this. The basic 18000100 ended up being the happy-medium, with no visible glitches or collision/hurtbox problems, but made most graphics disappear.

18010300: 0-1, 0-6, 3-1 moves the whole character with the slope, however it broke the hurtboxes. I found that it also made his glitchy shadow disappear, and this was the case with every test. (For Roader, at least,) as long as his shadow is visible, he can be hit normally. I really don't know if this applies across the board, but one can assume so.

But yeah, as we both said already, all the universal bones need to be fixed.
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
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Peach Lover =3
I know why Clare was being impossible.

Riivolution doesn't like to load brand new Zelda moves without crash, or even if you choose an unedited shiek, and you have this zelda it'll crash.

so any fix for that?

cause i will NEVER go back to .GCT method ever again.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
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Your Mom's House, CA
I know why Clare was being impossible.

Riivolution doesn't like to load brand new Zelda moves without crash, or even if you choose an unedited shiek, and you have this zelda it'll crash.

so any fix for that?

cause i will NEVER go back to .GCT method ever again.
Sorry, but Riivolution can be a pain in the rear sometimes.

All I can really say is use GeckoOS, though I'm sure you'd rather not.

Either that, or continue working on Claire and have a tester to make sure everything works.
 

Ultraxwing

Smash Ace
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Mar 4, 2010
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Well, i could port Zelda's model over yoshi or somethin, and then that'll work. any 1 willing to port a model over a useless character so i can work on Clare? i like riivolution, but i can't have any new movesets over characters that of which turn into other characters without a crash.

which means Samus/ZSS and Shiek/Zelda are safe forever... until riivolution gets fixed, but it seems riivolution won't get any new updates for the next 9001 years.
 

Gamma Ridley

Smash Journeyman
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Messages
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Your Mom's House, CA
Well, i could port Zelda's model over yoshi or somethin, and then that'll work. any 1 willing to port a model over a useless character so i can work on Clare? i like riivolution, but i can't have any new movesets over characters that of which turn into other characters without a crash.

which means Samus/ZSS and Shiek/Zelda are safe forever... until riivolution gets fixed, but it seems riivolution won't get any new updates for the next 9001 years.
I'd be willing to put Claire over Olimar or someone if you want. Characters over Oli are almost always glitch free and easy to work with.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
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Somewhere in twoson.
But maybe KG should put a DL for someone with a bit more... dedication. :ohwell:
Hey, be nice. :glare:
He asked me so he gets to do it.

I'd be willing to put Claire over Olimar or someone if you want. Characters over Oli are almost always glitch free and easy to work with.
But now with Tabuu anything can be over anyone else without glitches. :bee:
 

Ultraxwing

Smash Ace
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Mar 4, 2010
Messages
615
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Peach Lover =3
Olimar is too how can we say?

difficult? with my limited PSA skills, why not over Jiggly puff, or Yoshi... NO EVEN BETTER!

Wario!!!!

but wait, wouldn't wario crash as well on Riivolution with a new PSA... might not take chances.

Maybe over Olimar... but the pikmin.

I KNOW!!!

Diddy Kong!!!!


try and please PLEASE port her over Diddy kong.

he has plenty of Articles for me to use.
 
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