AntoPark
Smash Lord
Doing SWDs are pretty fun, I'm not going to lie, but they don't really win you games or make the momentum flow your way, ahah.
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You master the SWD, I'll master the extender, then we'll both get to National level and put Samus back up a tier.Samus could use a new style and i think swd is the way to go.
Yeah I heard about that.You guys hear about Mango's Samus?
I hear it's the best in town. Discuss?
I'm all tingly nowSome of you may know this, I know someone posted the frame data a while ago, but I couldn't find it and told rohins I would find out so;
so u have to upair L cancel or does it auto cancel ? also how many frames of invincibility do u even get for grabbed edge
this^I'm all tingly now
I assume you're using Uair to snap to the ground as you come up?
i just started to dust off the arm cannon homie! ^_~Well, why is anyone worrying about pushing further if no one has really come close to the current limit yet?
Lol.Mango: "And i guess if u truly believe me when i say my samus is better then ur dumb EVERYONE knows im joking.. but ur obviously somewhat threatened.. "
Lol all this speculation is funny. A few points to mention:
-He jokes about it being better than mine
-Obviously he COULD eventually have a better one, so I am threatened.
- It plays exactly like my Samus, so no need to get excited lol. Except sometimes he'll combo better.
The hitboxes do not come out when you aerial interupt. Once you initiate the move (for this move at least) it is active for 2 frames, the hitboxes come out on frame 4 I think, but basically it 'cancel's the move hence the aerial 'interupt' name.*raises hand*
So what if I hit their shield with the Uair? Will the hitlag cause my invincibility frames to run out before I aerial interrupt?
Basically yes. But make sure it's an upair that they cannot punish (so...not 'random')so your saying to use moves that would make your opponent approach?
For instance, throw out a random up air and then counter their approach?
right right. Im a have to try baiting like you were sayingBasically yes. But make sure it's an upair that they cannot punish (so...not 'random')
He might have said that to me because, as he also pointed out, my reaction to a move that doesn't hit is to shield. Like...always, so he prompted me to start jabbing/ftilting/countering approaches in general.
Cause if your shield comes out...so can other things.
ExactlyKinda like Hungrybox. Throwing out bairs when he knows they can't be punished. His goal isn't to hit the opponent, but to bait them into attacking.
right right. Im a have to try baiting like you were saying
and I meant random as from the opponents perspective, because ive im playing against a samus and we'removing in and out of our spaces and he throws out an Up smash (which i meant to say instead of up air) I'll probably immediately think "accident" and approach.
I noticed that too, he'd shuffle forward airs just for baiting. I personally don't approve of this style - for samus anyway - but if it works it works =/Lol.
A while back I pointed out to my friends that when Mango plays characters without unique offensive playstyles, they play similar to HugS
Like his falcon (serious falcon, not zomg gonna **** your face falcon), and his mario.
It's a good playstyle because it takes advantage of your opponents mistakes, the only reason samus playing this way 'looks' gay is because often times UB OoS is the best option, where as other characters just grab, bair, dair, or shine. UB is just simple and slow, and looks like turtling, but if you watch most of the top level players who aren't using Jiggs or Falco, they camp in some form or another. Dash dancing, shielding, lasers, floating.
Approaching is not safe.
At a certain point (within human limitation), SSBM is more about what you're capable of, not what your character is capable of. I'm talking, baiting, reads, reactions, positioning, stuff like that.
At least with samus, fox/falco obviously have a lot of technical stuff which -can- be useful, but is not necessary.
But I'm not saying shielding & wavedashing is the best course of action, or the only way to play.
Skrach, a FL marth player (really smart guy), brought a whole new aspect of melee to my attention recently.
Basically he told me to throw out attacks that I know couldn't be punished, whether they be Ftilts, Fsmashes, aerials, missiles, utilts, anything like that, and kind of -bait- my opponent to approach. Then, when they do approach, counter that approach w/ another attack.
Now previously I had been under the impression that I should never be throwing out attacks that missed, or at least only attack with the intention of covering options, or hitting my opponent. But I had been trying it, and Ftilting to bait approaches and then Ftilting again to counter their approach has been working quite well.
Granted this is a 'flawed' system in essence, because your opponent could/should know what he can punish or not. But we are playing against humans, so it's something to fool around with. I doubt anyone knows the exact distance from which they can punish all of samus' moves. And as samus mains we should have a better idea of what can and can't be punished.
The hitboxes do not come out when you aerial interupt. Once you initiate the move (for this move at least) it is active for 2 frames, the hitboxes come out on frame 4 I think, but basically it 'cancel's the move hence the aerial 'interupt' name.
snap. I've never really thought too much about my style but I guess you're right.it's tough w/ samus because her sh is rather high
but ground moves seem viable, and i've seen you throw out a few utilts to temp in a fox
Playing Shroomed, I know how much he loves to cape every projectile that is aimed in his general direction, so I try to shoot the missiles just over both of our heads, or cancel the missile, both to bait his cape so I can just walk up and hit him.snap. I've never really thought too much about my style but I guess you're right.
and isn't shooting a missile always better than missile canceling, red sparrow? XD
Fake MC right outside of Doc's cape range can be pretty mind ****** though. Situationally, I think it's rare that it's better, but there are definitely times when it's better, I think.It's always better to have a missile out there lmao
Picture this scenario vs Fox
Fake MC to jump Charge Beam. Fox either sees there's no missile, or he WD OoS and runs up to you. All roads lead to Usmash.
And if Doc Capes your missiles, dash attack them for zero consequence.