iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Snake is Finished. If you see something that says N/A, It means that it something not possible to test for that situation, or you have too many options so you can just chose which one. This goal of this thread is to show you some options that you MAY not have thought of, or thought it was not possible. The goal IS NOT to map out every move =].
People who are doing the other 2 characters, please have your information on saturaday and post in the Main thread you information with the Correct Format, as well as detailed information with it. My Snake export is a good example.
This export must be finished by the end of this week (Sunday evening) from there, I will be more strict about time.
__________________________________________________________________________
Character: Snake
NormalA(Jab)
(If not shielding): Shield, AS, Dtilt (This move clashes with too much stuff x_x
(If shielded): Jab, Grab, Retreat
(If perfect shielded): Jab, Grab, Retreat
Tilts
Ftilt
(If not shielding): AS, Retreat, Shield
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded):
Close range: Jab/Grab or FP/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
Utilt
(If not shielding): AS, Retreat, Shield
(If shielded): Dash attack/Grab/ Retreat
(If perfect shielded): Fair/Grab/Jab
Dtilt
(If not shielding): Dair, AS, Dash Attack
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Smash Attacks
Fsmash
(If not shielding): Fsmash, Dash attack, Grab
(If shielded): Dash Grab, Dash attack, FP/Dtilt
(If perfect shielded): Jab or Dsmash, Grab, Dash Attack
Usmash
Replace section to Mortar Sliding at the bottom.
Dsmash
(If not shielding): AS, Jab, Grab
(If shielded): N/A
(If perfect shielded): N/A
Aerials
Uair
(If not shielding): Air Dodge, Shield
(If shielded): Jab, Retreat
(If perfect shielded): Fair, AS, Retreat
Bair
(If not shielding): Uair (From Underneath), AS, Dodge
(If shielded): Dair, AS, Grab
(If perfect shielded): Fair, Nair, AS
Dair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Fair
(If not shielding): Fair, Uair, Dair
(If shielded): Nair, Utilt, Grab
(If perfect shielded): Nair, Utilt, Grab
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Specials
SideB
(If not shielding): AS, Shield, Dodge
DownB
(If not shielding): N/A
(If shielded): N/A
(If perfect shielded): N/A
UpB
(If not shielding): Bair, AS, Uair
(If shielded): N/A
(If perfect shielded): N/A
NormalB
(If not shielding): Grab, Improvise (=])
(If shielded): N/A
(If perfect shielded): N/A
Extras: Mortar Sliding
(If not shielding): AS, Jab,Dtilt
(If shielded): AS, Grab, Jab
(If perfect shielded): AS, Jab, grab
Notes This match, expect to shield a whole lot of his moves. While Snake has amazing Tilts, you can punish him with a few things after them. The main reason why Grab is listed as the best option after a number of his moves is because of a few good reasons.
Snake has a ******** extreme close range weakness (I am not talking about mid range, I am really talking about close) Mix ups are necessary for keeping your opponent guessing of course, but if snake is in range for a grab after his moves are initiated ( and as long as you keep in mid range of his attacks, he will be) he will have a bit of trouble. What I realized from this testing is that Snake isn't just bad in the air, he is awful in it. You want him in the air, and you tech. don't want to go up and chase him either. Snake needs to come down eventually, and he has limited options to have him land safely. All his aerial moves have a decent amount of landing lag, so if he casts one with out spacing it right, it wont be pretty for him. If he air dodges to dodge an attack, he can also be punished for that. If you get him into the air, basically just bait and trap him, the rewards are too good. If you do get the grab, Either Uthrow or Dthrow (Dthrow for damage, Uthrow for followups and trapping) and from there just follow up accordingly.
As for his recovery, The reason why Bair is the best option is because of the spacing really. Snake's recovery is easy to pick on, but if you get to close he can still attack out of it, leaving you in a bad position. Bair is suggested because it knocks him off the Cipher, while keeping your distances from his attacks. If he decides to Air dodge while you Bair, it will put him under you for you to get a easy Dair followup on. AS is 2nd choice because of what you can do after it. As while having the most safety from his attack options, if he air dodges it will be hard to follow up on. Uair is 3rd because of the power it has. It won't knock him off the Cipher until you are at reasonable percent, And also puts you at risk at his attacks since you have to get closer then what you would want. Like Bair, Uair has the follow up of Dair if snake try's to Air dodge past you though.
Tips: For his C4 recovery, I would practice Foot stooling the trajectory in where he gets launched, it will force him to do it again, making him rack up damage and you are still at an advantage. If you want to take the more offensive approach, Fair him away from the C4, he gets his recovery back, but you can harass him still.
____________________________________________________________________
Character: DK
NormalA(Jab)
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Tilts
Ftilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded): Punish1, Punish2, Punish3
Utilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Dash attack/Grab/ Retreat
(If perfect shielded): Fair/Grab/Jab
Dtilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Smash Attacks
Fsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Usmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Aerials
Uair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Bair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Fair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Specials
SideB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
DownB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
UpB
(If not shielding): Bair, AS, Uair
(If shielded): N/A
(If perfect shielded): N/a
NormalB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Extras: (This section will be for things like Mortar Sliding, Etc.)
Notes:
____________________________________________________________________
Character: R.O.B
NormalA(Jab)
(If not shielding): Shield, AS, Dtilt
(If shielded): Retreat, Jab,Grab, Ftilt, Dtilt.
(If perfect shielded): Jab, Grab, Dtilt,
Tilts
Ftilt
(If not shielding): AS, Ftilt, Dtilt,FP,Utilt
(If shielded): Ftilt, Dash attack, AS, retreat.
(If perfect shielded): Grab, Jab, Dash attack, Retreat
Utilt
(If not shielding): Fair, Nair, AS, FPG, retreat, dash attack
(If shielded): Grab, Fair, Nair, Dair, retreat, FPG
(If perfect shielded): Grab, FPG, Dair, Retreat.
Dtilt
(If not shielding): Dair, Dashgrab,Fair, AS
(If shielded): AS, Dair, Fair,Nair,retreat.
(If perfect shielded): FPG, Grab, Jab, retreat.
Smash Attacks
Fsmash
(If not shielding): AS, Fsmash, Dash attack.
(If shielded): Dtilt, FP, AS, Grab, retreat.
(If perfect shielded): Grab, FPG, AS, Fair, Nair,
Usmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Aerials
Uair
(If not shielding): SDI-> dair, any aerial off the side where there's no hitbox, AS
(If shielded): dair, FF through-> nair,
(If perfect shielded): dair, FF through-> nair, dtilt
Bair
(If not shielding): AS, (other than that, the only thing you can really do vs. this move if used with at least some skill is a really well spaced roll behind -> jab, grab, etc. if it wasn't spaced well)
(If shielded): nair,
(If perfect shielded): nair, grab,
Dair
This move is lol
(If not shielding): uair (faster, can hit him off the side), bair, nair
(If shielded): utilt, usmash, uair, fair
(If perfect shielded): utilt, usmash, uair, fair
Fair
(If not shielding): fair (same speed, but more range to catch them, unless they retreat with it), jab/grab (only if they got land lag for the second fair), AS (at higher percents)
(If shielded): fair, nair, dash grab
(If perfect shielded): fair, nair, dash grab
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): grab, jab,
Specials
SideB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
DownB
(If not shielding): N/A
(If shielded): N/A
(If perfect shielded): N/A
UpB
(If not shielding):
(If shielded):
(If perfect shielded):
NormalB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Extras: (This section will be for things like Mortar Sliding, Etc.)
Notes:
Disclaimer: This thread is made for the sole purpose of keeping discussions clean and organized. If people wish to discuss a past event or other options, they may do so in this thread without cluttering the current discussion.
People who are doing the other 2 characters, please have your information on saturaday and post in the Main thread you information with the Correct Format, as well as detailed information with it. My Snake export is a good example.
This export must be finished by the end of this week (Sunday evening) from there, I will be more strict about time.
__________________________________________________________________________
Character: Snake
NormalA(Jab)
(If not shielding): Shield, AS, Dtilt (This move clashes with too much stuff x_x
(If shielded): Jab, Grab, Retreat
(If perfect shielded): Jab, Grab, Retreat
Tilts
Ftilt
(If not shielding): AS, Retreat, Shield
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded):
Close range: Jab/Grab or FP/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
Utilt
(If not shielding): AS, Retreat, Shield
(If shielded): Dash attack/Grab/ Retreat
(If perfect shielded): Fair/Grab/Jab
Dtilt
(If not shielding): Dair, AS, Dash Attack
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Smash Attacks
Fsmash
(If not shielding): Fsmash, Dash attack, Grab
(If shielded): Dash Grab, Dash attack, FP/Dtilt
(If perfect shielded): Jab or Dsmash, Grab, Dash Attack
Usmash
Replace section to Mortar Sliding at the bottom.
Dsmash
(If not shielding): AS, Jab, Grab
(If shielded): N/A
(If perfect shielded): N/A
Aerials
Uair
(If not shielding): Air Dodge, Shield
(If shielded): Jab, Retreat
(If perfect shielded): Fair, AS, Retreat
Bair
(If not shielding): Uair (From Underneath), AS, Dodge
(If shielded): Dair, AS, Grab
(If perfect shielded): Fair, Nair, AS
Dair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Fair
(If not shielding): Fair, Uair, Dair
(If shielded): Nair, Utilt, Grab
(If perfect shielded): Nair, Utilt, Grab
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Specials
SideB
(If not shielding): AS, Shield, Dodge
DownB
(If not shielding): N/A
(If shielded): N/A
(If perfect shielded): N/A
UpB
(If not shielding): Bair, AS, Uair
(If shielded): N/A
(If perfect shielded): N/A
NormalB
(If not shielding): Grab, Improvise (=])
(If shielded): N/A
(If perfect shielded): N/A
Extras: Mortar Sliding
(If not shielding): AS, Jab,Dtilt
(If shielded): AS, Grab, Jab
(If perfect shielded): AS, Jab, grab
Notes This match, expect to shield a whole lot of his moves. While Snake has amazing Tilts, you can punish him with a few things after them. The main reason why Grab is listed as the best option after a number of his moves is because of a few good reasons.
Snake has a ******** extreme close range weakness (I am not talking about mid range, I am really talking about close) Mix ups are necessary for keeping your opponent guessing of course, but if snake is in range for a grab after his moves are initiated ( and as long as you keep in mid range of his attacks, he will be) he will have a bit of trouble. What I realized from this testing is that Snake isn't just bad in the air, he is awful in it. You want him in the air, and you tech. don't want to go up and chase him either. Snake needs to come down eventually, and he has limited options to have him land safely. All his aerial moves have a decent amount of landing lag, so if he casts one with out spacing it right, it wont be pretty for him. If he air dodges to dodge an attack, he can also be punished for that. If you get him into the air, basically just bait and trap him, the rewards are too good. If you do get the grab, Either Uthrow or Dthrow (Dthrow for damage, Uthrow for followups and trapping) and from there just follow up accordingly.
As for his recovery, The reason why Bair is the best option is because of the spacing really. Snake's recovery is easy to pick on, but if you get to close he can still attack out of it, leaving you in a bad position. Bair is suggested because it knocks him off the Cipher, while keeping your distances from his attacks. If he decides to Air dodge while you Bair, it will put him under you for you to get a easy Dair followup on. AS is 2nd choice because of what you can do after it. As while having the most safety from his attack options, if he air dodges it will be hard to follow up on. Uair is 3rd because of the power it has. It won't knock him off the Cipher until you are at reasonable percent, And also puts you at risk at his attacks since you have to get closer then what you would want. Like Bair, Uair has the follow up of Dair if snake try's to Air dodge past you though.
Tips: For his C4 recovery, I would practice Foot stooling the trajectory in where he gets launched, it will force him to do it again, making him rack up damage and you are still at an advantage. If you want to take the more offensive approach, Fair him away from the C4, he gets his recovery back, but you can harass him still.
____________________________________________________________________
Character: DK
NormalA(Jab)
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Tilts
Ftilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded):
Close range: Grab or FP/Jab/Utilt
Mid range: Dash attack/ Retreat
Long range: Retreat
(If perfect shielded): Punish1, Punish2, Punish3
Utilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Dash attack/Grab/ Retreat
(If perfect shielded): Fair/Grab/Jab
Dtilt
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Smash Attacks
Fsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Usmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Aerials
Uair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Bair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Fair
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): N/A
Specials
SideB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
DownB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
UpB
(If not shielding): Bair, AS, Uair
(If shielded): N/A
(If perfect shielded): N/a
NormalB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Extras: (This section will be for things like Mortar Sliding, Etc.)
Notes:
____________________________________________________________________
Character: R.O.B
NormalA(Jab)
(If not shielding): Shield, AS, Dtilt
(If shielded): Retreat, Jab,Grab, Ftilt, Dtilt.
(If perfect shielded): Jab, Grab, Dtilt,
Tilts
Ftilt
(If not shielding): AS, Ftilt, Dtilt,FP,Utilt
(If shielded): Ftilt, Dash attack, AS, retreat.
(If perfect shielded): Grab, Jab, Dash attack, Retreat
Utilt
(If not shielding): Fair, Nair, AS, FPG, retreat, dash attack
(If shielded): Grab, Fair, Nair, Dair, retreat, FPG
(If perfect shielded): Grab, FPG, Dair, Retreat.
Dtilt
(If not shielding): Dair, Dashgrab,Fair, AS
(If shielded): AS, Dair, Fair,Nair,retreat.
(If perfect shielded): FPG, Grab, Jab, retreat.
Smash Attacks
Fsmash
(If not shielding): AS, Fsmash, Dash attack.
(If shielded): Dtilt, FP, AS, Grab, retreat.
(If perfect shielded): Grab, FPG, AS, Fair, Nair,
Usmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Dsmash
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Aerials
Uair
(If not shielding): SDI-> dair, any aerial off the side where there's no hitbox, AS
(If shielded): dair, FF through-> nair,
(If perfect shielded): dair, FF through-> nair, dtilt
Bair
(If not shielding): AS, (other than that, the only thing you can really do vs. this move if used with at least some skill is a really well spaced roll behind -> jab, grab, etc. if it wasn't spaced well)
(If shielded): nair,
(If perfect shielded): nair, grab,
Dair
This move is lol
(If not shielding): uair (faster, can hit him off the side), bair, nair
(If shielded): utilt, usmash, uair, fair
(If perfect shielded): utilt, usmash, uair, fair
Fair
(If not shielding): fair (same speed, but more range to catch them, unless they retreat with it), jab/grab (only if they got land lag for the second fair), AS (at higher percents)
(If shielded): fair, nair, dash grab
(If perfect shielded): fair, nair, dash grab
Nair
(If not shielding): AS, Retreat
(If shielded): Grab, Jab, Retreat
(If perfect shielded): grab, jab,
Specials
SideB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
DownB
(If not shielding): N/A
(If shielded): N/A
(If perfect shielded): N/A
UpB
(If not shielding):
(If shielded):
(If perfect shielded):
NormalB
(If not shielding): Punish1, Punish2, Punish3
(If shielded): Punish1, Punish2, Punish3
(If perfect shielded): Punish1, Punish2, Punish3
Extras: (This section will be for things like Mortar Sliding, Etc.)
Notes:
Disclaimer: This thread is made for the sole purpose of keeping discussions clean and organized. If people wish to discuss a past event or other options, they may do so in this thread without cluttering the current discussion.