i clearly explained why in my post, try finding counter arguments. and that last part of your post was useless, i could simply answer: if you can't beat good players on competitive stages you should just learn the game better.
You should learn the game better if you lose.
the line between hazards affecting the game enough to be banned or not is thin but with Pictochat it has clearly been passed.
Opinion
not only does it affect the players with damage and knockback it most importantly constantly resets the momentum of the match (not talking about stocks and damage but the current action) which is one of the most important factors in competitive play.
Hey, Halberd can do the first. PS1 can do the second! Brinstar can do both! All three are CPs too. It does not cross the line.
Further arguments in this thread:
CPs are banned because they could cause unfair outcomes or are just unplayable. PC is both. Stages are never game breaking
Opinion. PC Is very playable and doesn't cause unfair outcomes to those knowing the stage
GG Tero.
Like I said, this stage is terrible for half the time. Spikes on the side of the stage prevent one from getting kills and deal damage. Other spikes, fire, rockets etc. also deal damage. Every throw can lead to an unfair advantage for the opponent. And opposed to stages like Halberd, this stage has more damaging hazards that are out longer and cannot be DId out of.
First sentence = opinion. Spikes don't prevent kills as it depends on which hitbox you hit (You didnt know that huh? cause you have no exp on the stage like everyone else posting here not knowing ****). Hazards aren't out that long and they can be DI'd out of.
Another argument is the constant static constructions on the stage. They make the stage unplayable and more than often cause situations in which a player is randomly put in a disadvantageous situation.
Constant static constructions go away as soon as they appear. Again, this is comparable to brinstar in which the stage can change, only difference is that a player can induce the change on brinstar and you can't on picto.
This is less the case in the stages you mentioned. Pokemon Stadium (1), Lylat Cruise, Yoshi's Island, Delfino Plaza, Castle Siege, Frigate Orpheon or Halberd do not have hazards that actually cause a bad situation for yourself, they only cause benificial situations for the opponent. This is the biggest difference.
PS1. tell me how nobody attacking is a bad position only for your opponent?
LC. Tilting can be bad for both sides
YI. if you are doing a firewolf while recovering, and suddenly a platform comes up while you're just being shot by your upb, you will get punished. bad position. if you are falco and youre being happy with lasers and shy guys fly by, it's bad for you
Delfino. it doesnt really have any hazards, the stage just changes. stage shape can go 2 ways
CS. statues can work 2 ways, like always. it can cause a bad situation if you're i.e. pit.
FO. Flipping not causing a bad situation for yourself? lol
Halberd. place the laser on the ledge, then watch your opponents fail, lol.
Also, Pictochat has a wide variaty of hazards. Most stages have a small amount of hazards. The hazards on pictochat are unpredictable and very hard to adapt to. Could add some more stuff here.
Unpredictable, yes. But the hitboxes don't immediately appear. Very hard to adapt to, false argument. Practice on the stage.
We have got to be consistent in our judgement. If we cannot accept RC (which is the consensus), then we cannot accept this stage for the previously mentioned reasons. If you look at the RC thread, you will find less arguments in favor of banning the stage. So the only option is banning this stage.
You're saying PC is in the same caliber as RC, I disagree.
All arguments just been obliterated. Still the ban side is voting without replying to our arguments. The votes are so invalid