But YOU have to explain how, because otherwise I could just say some ******** thing like "they should add a mechanic where character's limbs fall off if they get hit in that area a lot", and then say "oh they'll fix it" whenever you or someone else points out the many horrible things that would bring. Really anyone can say that about anything, but that doesn't make for good discussion. And since this is all speculation about stuff that most likely will never happen, no, they won't build around it.
Speculation and such forums just show how much a given community likes an idea, not how good it is for the game.
That's because we don't know the game yet. You could build an argument for the mechanic, and it would be legitimate, although not liked or supported all that much.
If they choose it, they will build around it.
With mine, though, there's no variables. They can literally change nothing else, throw that in, and the problem's gone. Your solution is much riskier and may work out horribly. Normally that would be zero risk bias, but it's not really bias if one of the options is actually zero risk.
They won't change nothing else, though. And because of these unknown variables, multiple solutions could be optimal, depending on the context. Perhaps grab teching adds a needed amount of interaction to grabs in Smash 4.
Also, I suggest making grab techs give the person who teched the grab a frame advantage when they do tech it. This actually makes it add SIGNIFICANT depth, especially if it's tied to a button movement like back + grab.
Speaking of my solution, how come you were all throwing fits about it getting rid of chain grabs and then readily embraced this, which would also do exactly that?
So it seems you like to read peoples past posts in order to get 'dirt' on them, to use against them? This is the only way I can see you knowing what you know here, or else someone telling you, but in both cases it's extremely irrelevant.
There are multiple fallacies here. Strawman, a little bit. The fact that my past opinion has no meaning to my future one, a lot.
But, the worst part is, I never 'threw fits about getting rid of chaingrabs'. I wanted chaingrabs gone, and this would do exactly that.
Yes, because there's no actual measure of the "depth" you're referring to, and there's nothing to differentiate between actual depth and buzzword depth at that point.
Yes, there is a way to differentiate.
Actual depth adds meaningful choices to the game, fake depth doesn't.