[FBC] ESAM
Smash Legend
In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
No use of Marth’s Grab Release Infinites against Lucas and Ness.
No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
No use of Meta Knight’s Infinite Cape Glitch.
(Modified) Pausing will result in the forfeit of a stock unless agreed to.
No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
Any Infinite Move must end before the affected Character reaches 300%.
(Modified) Rock Paper Scissors will be used to determine who gets to pick their port. The winner of RPS will choose his port first. He then strikes the first 4 stages. The loser of RPS will then strike 4 of the remaining stages, determining the first match of the set.
In the 2v2 Event, the winner of RPS choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that remains
Players may request a Blind Pick of Characters for the Game 1 of a Match.
If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
If the Timer runs out and a Player exceeds the Edge Grab Limit (40 in singles, 90 in doubles), that Player/Team will Forfeit the Game.
Players may take one or more of their teammate’s Stock.
1v1 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
2v2 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
Team Attack = On
Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Players will start off with all stages turned on. Players will strike down (in a 1 to 1 fashion) to however many games are in a set (So 3 stages in a BO3, 5 stages in a BO5). From there, players will strike to 1 stage, and that will be the first stage of the set. Te remaining 2 (or 4) stages are the potential counterpicks for the loser of game 1. Stages that are played on in a set CANNOT be played on again in that set.
No use of Marth’s Grab Release Infinites against Lucas and Ness.
No use of King Dedede’s Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
No use of Meta Knight’s Infinite Cape Glitch.
(Modified) Pausing will result in the forfeit of a stock unless agreed to.
No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
Any Infinite Move must end before the affected Character reaches 300%.
(Modified) Rock Paper Scissors will be used to determine who gets to pick their port. The winner of RPS will choose his port first. He then strikes the first 4 stages. The loser of RPS will then strike 4 of the remaining stages, determining the first match of the set.
In the 2v2 Event, the winner of RPS choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that remains
Players may request a Blind Pick of Characters for the Game 1 of a Match.
If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
If the Timer runs out and a Player exceeds the Edge Grab Limit (40 in singles, 90 in doubles), that Player/Team will Forfeit the Game.
Players may take one or more of their teammate’s Stock.
1v1 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
2v2 Settings
Rules = Stock
Stock = 3
Timer = 8 Minutes
Items = Off & None
Team Attack = On
Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Players will start off with all stages turned on. Players will strike down (in a 1 to 1 fashion) to however many games are in a set (So 3 stages in a BO3, 5 stages in a BO5). From there, players will strike to 1 stage, and that will be the first stage of the set. Te remaining 2 (or 4) stages are the potential counterpicks for the loser of game 1. Stages that are played on in a set CANNOT be played on again in that set.