Passive: Tension Points, doing damage and using specials will give you TP, slower than Limit but better pay-off, explained on down-b.
Neutral-B: Violent Streak, like a Dancing Blade with guns
Side-B Sliding Stinger, a bit like Bayo's side-b without the kick up and faster movement
Up-B: Shadowstrike, like how it is in XCX except the jump is a lot higher and without the first hit.
Down-B: Blood Sacrifice/Activate Overdrive, damage yourself for 30% to gain 30 TP, 100 TP required to activate overdrive, percentage cost reduced if less than 30 needed e.g. you have 80 TP down-b will damage you for 20%. During Overdrive all specials can be cancelled by another special and have drastically reduced start-up and end-lag for 15 seconds. Using Blood Sacrifice during Overdrive will result in an energy explosion, dealing large damage in a relatively small hitbox around Elma and dealing 10% damage to her.
Jab: First hit with hilt, second with blade of other, rapid jab is done with kicks, or gentleman with both blades slashing across.
Down-tilt: Shoots at the ground, multi-hit, no knockback on gun shots decent range.
Forward-tilt: Auto-combo, slash with one sword, press again to slash with the other.
Up-tilt: Quick kick upward, high vertical hitbox.
Nair: Spin guns around and shoot in all directions.
Fair: Slash vertically, starting low and swinging high, great for shortstop attacks, auto-cancelled and low landing lag.
Bair: Stab both blades behind, decent range.
Dair: Spin upside down with both guns out stretched to the side, shoot horizontally forward and backward.
Uair: Swing gun upward and across, shoots in an arc up, hitting with the gun is a good juggle tool.
Grab: One hand out stretched.
Pummel: Fast but weak, beat with hilt of sword.
Forward throw: Throw forward and shoot the the enemy with both guns. (Mewtwo ish)
Back throw: Throw back and slash them away.
Down throw: Kick down, can be comboed in to fair at low percents.
Up throw: Throw up and slash 3 times, kill throw at 150% on most stages.
Forward smash: Jump forward with 2 slashes, unsafe but large hitboxes.
Down smash: Shoot at the floor in both directions, angled down. Covers a large area but gun shots are weak.
Up-smash: Multi-hit, kick upward then swing sword upward.