Zivilyn Bane
Smash Master
This is my 1,000th post and BHLMRO told me to make it epic. Well...this isn't exactly epic but it's something I made up a long time ago and finally decided to share on smashboards.
This is a game called Eleven, to be played with Smash 64, Melee, Project: M.....or if you have a ton of free time, Brawl. I've showed this to a few smashers over the years like Hyuga, Mr. Ganondorf, Tipdawg, and ShadowCloud (mostly old school central cali players) and they all liked it. It requires the game of your choice, a pen and paper, two dice, and two smash players that like to play as more than one character (or want to get better with more than one character).
I'm going to use Melee as the example since this is the game I prefer.
Basically each player picks the eleven characters they're best with (or want to use).
Example: Zivs Team: Marth, Fox, Falco, Falcon, Samus, Doc, Ness, Peach, Mario, Sheik, Ganon.
Tipdawgs Team: Fox, Falco, Falcon, Marth, Mario, Yoshi, Ganon, Sheik, Puff, Roy, ICs.
Write these down. Now, proceed to number the characters between 2 and 12. These are numbers that will be represented by dice rolls. No more than one character can represent a number. Example, you can't have Marth and Fox both be 7. There is some strategy to numbering your characters also, based on probabilities of certain dice rolls. For example, if you're a player who likes to save your best characters for last, you might number them 2, 12, 3, ect. However, if you want to use your best characters more often (thus increasing chances of winning quickly) you can number your best characters to coordinate with common dice rolls, like 7 or 8.
Ok so after you number your characters, each player rolls. For example I roll a 5 and have to use Doc. Tipdawg rolls an 8 and uses Fox. The match ensues. We usually play regular tournament rules, 4 stock, no items, 8 minutes, random neutral stages. Sometimes we'll throw a couple of extra stages on that we feel we could use practice on. Anyways, say Tipdawg wins. It doesn't matter what percentage or amount of stocks remaining. After the match, I cross Doc off my list, and give his number to a different character. Example, I had my Falcon as number 9, and with my number 5 doc gone, I want to give that number to Falcon. So now Falcon is represented by both 5 and 9, thus increasing the chances of rolling him even more so.
The game continues on until one player has lost all their characters and is declared the loser.
It's a lot of fun so go try it out and post up on here and tell me what you think! It does take a fair amount of time though to complete one game but if you like to experience different matchups and practice with a lot of different characters, you'll like it.
This is a game called Eleven, to be played with Smash 64, Melee, Project: M.....or if you have a ton of free time, Brawl. I've showed this to a few smashers over the years like Hyuga, Mr. Ganondorf, Tipdawg, and ShadowCloud (mostly old school central cali players) and they all liked it. It requires the game of your choice, a pen and paper, two dice, and two smash players that like to play as more than one character (or want to get better with more than one character).
I'm going to use Melee as the example since this is the game I prefer.
Basically each player picks the eleven characters they're best with (or want to use).
Example: Zivs Team: Marth, Fox, Falco, Falcon, Samus, Doc, Ness, Peach, Mario, Sheik, Ganon.
Tipdawgs Team: Fox, Falco, Falcon, Marth, Mario, Yoshi, Ganon, Sheik, Puff, Roy, ICs.
Write these down. Now, proceed to number the characters between 2 and 12. These are numbers that will be represented by dice rolls. No more than one character can represent a number. Example, you can't have Marth and Fox both be 7. There is some strategy to numbering your characters also, based on probabilities of certain dice rolls. For example, if you're a player who likes to save your best characters for last, you might number them 2, 12, 3, ect. However, if you want to use your best characters more often (thus increasing chances of winning quickly) you can number your best characters to coordinate with common dice rolls, like 7 or 8.
Ok so after you number your characters, each player rolls. For example I roll a 5 and have to use Doc. Tipdawg rolls an 8 and uses Fox. The match ensues. We usually play regular tournament rules, 4 stock, no items, 8 minutes, random neutral stages. Sometimes we'll throw a couple of extra stages on that we feel we could use practice on. Anyways, say Tipdawg wins. It doesn't matter what percentage or amount of stocks remaining. After the match, I cross Doc off my list, and give his number to a different character. Example, I had my Falcon as number 9, and with my number 5 doc gone, I want to give that number to Falcon. So now Falcon is represented by both 5 and 9, thus increasing the chances of rolling him even more so.
The game continues on until one player has lost all their characters and is declared the loser.
It's a lot of fun so go try it out and post up on here and tell me what you think! It does take a fair amount of time though to complete one game but if you like to experience different matchups and practice with a lot of different characters, you'll like it.