NAR:
1/2.) Nabe - Magnetism, Target can only target people of their own alignment
1/2.) JTB - Thunder, Target can only target themselves
3.) BadWolf28738 - Earth Element, target is immune to all night kills. Toggles on/off.
3/4.) Sworddancer. - Water Element, Slows down kills used on his target for one Night
4.) Dark Horse - Wind Element, Makes actions go first in NAR
4.) AM - Supported Wind Element, Makes actions go one speed faster in NAR.
5.) Mafia Night Kill
5.5.) Potassium - Plant Attribute, 50% vig *
6.) Red Ruy - Darkness Element, Tracker/Reporter
7.) Aggressive Mediation (Ryker/WashedLaundry) - Support Attribute, gains a weaker one-shot version of any ability that targets them and resolves successfully (blocked by doc or roleblocker or whatever means a failure to resolve).
Night One Resolution As We Can Assume:
1.) Aggressive Mediation (Ryker/WashedLaundry) - Gains Rock, Wind, and Water support abilities.
2/3.) JTB - Paralyzes Nabe
2/3.) Nabe - EITHER magnetizes self OR magnetizes Gheb *
4.) Badwolf28738 - Toggles protect on AM.
4/5.) Sworddancer - Slows kills on AM.
5.) Dark Horse - Causes AM to go first in NAR.
6.) Mafia - Kills S&C
6.5) Potassium - Targets Gheb and fails to kill.
7.) Red Ruy - Confirms Foxy went nowhere.
* - I believe that JTB going first in NAR makes more sense with what we know, so he is listed first on the chart. This bullet lists both possibilities because we do not know for sure and there is a sizable chance we could be wrong.
Outside of these nine actions, Gheb and Foxy created their neighborhood, Swiss did something, and FF did something.
Night Two Resolution As We Can Assume:
In the Case of Nabe Town and Dark Horse Scum:
1/2.) JTB - Paralyzes Badwolf.
1/2.) Nabe - Magnetizes Dark Horse.
2/3.) Sworddancer - Delays kills targeting AM. *
3.) Badwolf28738 - EITHER toggles off protection of AM OR fails to toggle off protection due to paralysis. **
4.) Dark Horse - Fails to target town Sworddancer because of Magnetism.
4.) Aggressive Mediation - Boosts Sworddancer's speed in NAR by one.
5.) Mafia - Night kill is missing in action. ***
5.5) Potassium - Targets Gheb and fails to kill. ****
6.) Red Ruy - Targets Gheb and fails to get an investigation result.
7.) Aggressive Mediation - Does not receive any support elements.
* - This is the first time that our speed ties may matter. If Sworddancer's ability is classified as a protect, then it is boosted to even footing with any potential roleblockers. If it is classified as a miscellaneous ability such as I assume our NAR boosters are, then it would not be that fast and would instead be on even footing with Badwolf's protect.
** - I need confirmation from Badwolf. He needs to ask Gova if his toggling off is a targeted ability.
*** - Mafia night kill may not have occurred. I felt it important to leave showing its position in NAR so we know what could reasonably have caused a night kill to be interrupted.
**** - This is assuming that his kill did not actually resolve and result in the twin disappearances.
Outside of these actions Gheb and Foxy have disappeared for some unknown reason.
In the Case of Magnetize Not Stopping Dark Horse:
0.) Sworddancer - Delays kills targeting AM. *
2/3.) JTB - Paralyzes Badwolf.
2/3.) Nabe - Magnetizes Dark Horse.
4.) Badwolf28738 - EITHER toggles off protection of AM OR fails to toggle off protection due to paralysis. **
5.) Dark Horse - Causes Sworddancer to go first in NAR.
5.) Aggressive Mediation - Boosts Sworddancer's speed in NAR by one.
6.) Mafia - Night kill is missing in action. ***
6.5) Potassium - Targets Gheb and fails to kill. ****
7.) Red Ruy - Targets Gheb and fails to get an investigation result.
8.) Aggressive Mediation - Does not receive any support elements.
* - The speed here is noted as "0" instead of "1" which would typically denote the first action in NAR because it was boosted to the top of NAR and then boosted further, giving it some super priority. This is also why there is no "1" position listed. There is an entire speed rating in between Sworddancer and the rest of the NAR we know of.
** - I still need confirmation from Badwolf. Same note as last time.
*** - Again, we don't know what happened and the position should remain marked.
**** - This is assuming that his kill did not actually resolve and result in the twin disappearances.
Outside of these actions Gheb and Foxy have disappeared for some unknown reason.