Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If you're reffering to the "lock" I think it's more like 45-90%.. =)Dtilt->Dtilt (0-80%ish)
Can you please explain the difference in doing this at 20% and 0%?20% - U-smash > U-smash > U-air
haha, nah, I was just referring to Dtilt->Dtilt, sometimes you get lucky with the trip/not-trip randomness.If you're reffering to the "lock" I think it's more like 45-90%.. =)
that sounds pretty epic.dash attack to a spike off the stage..........done this a couple times.
I think it only is versus the heavies, but I can't be certain. I can test this between school and work today.I believe at low percents U-smash > U-smash is a guaranteed lock.
With some heavy characters they don't fly high enough for you to catch them with the u-air.If you're reffering to the "lock" I think it's more like 45-90%.. =)
Can you please explain the difference in doing this at 20% and 0%?
I don't think you can follow up a Dair with a Fair, out of a shorthop I mean of course.4) not really damage dependent (grounded foe)
Dair -> fair/bair
after the nair just follow up with a Din's it's something at leastIt's pretty nice to string your opponent from 0% to about 40% and then
right away start "the lock" ...
With a little luck you can get them from 0% to around 80% without even getting hit yourself
Usmash -> Usmash -> nair -> MINDGAME -> "the lock" -> Fsmash
*sigh* If it only were that easy