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Effective/reliable strings

Z1GMA

Smash Hero
Joined
Sep 10, 2008
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Sweden
Post your best strings here!
-and when they usually work.. (thinking of %)
 

Lord Yawgmoth

Smash Apprentice
Joined
Mar 2, 2008
Messages
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MA, United States
*cries for Zelda's lack of combo-ness*

Umm,

Upsmash->Upsmash (0-10%ish, heavies)
Dtilt->Dtilt (0-80%ish)
Dtilt->DSmash (0-90%ish)
Dtilt->Upsmsah(0-130%ish)

^those are definitely the most reliable I do, but sometimes:

Dair->Dsmash(0-140%ish) (sends at a weird trajectory too if you do it right at the higher percentages)
Dair->Dtilt->Dsmash(0-90%ish)
Dair->Dtilt->Upsmash(0-130%ish)


...gotta go to class,

Oh, Farore's Wind->Lightning Kick (:laugh:edge stealing, or whatever, funnest thing in the game)
 

Z1GMA

Smash Hero
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Messages
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My favs:

Low%
* DA > DA > DA (weak hits)
* DA (strong hit) > Usmash
* Usmash > Usmash
* Dthrow > Ftilt > Usmash (Awesome, try it!)

Mid%
Everyone really should try getting the lock here (around 45%)
*Dtilt > Dtilt, repeat.

High%
*Dtilt > Utilt
*Dtilt > Ftilt (Up angled)
*Dtilt > Fsmash
*Dtilt > Dsmash
*Dtilt > Reverse bair
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
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Canada
For meee...

20% - U-smash > U-smash > U-air
0-25% - Din Glide > Usmash > Usmash > SH-bair sweetspot.
40%+ - d-tilts > D-smash or u-tilt (Both can KO)
30%+ SHFFN-air > NL > Spike

I believe at low percents U-smash > U-smash is a guaranteed lock.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
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UTAH
dash attack to a spike off the stage..........done this a couple times.
 

Mocha19

Smash Journeyman
Joined
Dec 31, 2006
Messages
202
Location
Baton Rouge, LA
Usmash, Usmash, Nair, Fsmash works wonders at lower percentages. Also Dtilt to whatever fits the situation.

I use Dair, Dsmash if I land in front of them with the Dair. If I go behind I use Nayru's Love.

And I like Nair to either Uair , Fair, or Bair depending on percentage and position.
 

Mocha19

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Messages
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Usmash to Usmash at lower percentages definitely works on heavier characters, but not so much lighter characters if they either know when to air dodge or use another move before you can use it again. MK takes advantage of this. It's still hard for them to do, but it isn't completely a lock.
 

powuh_of_PIE

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Joined
Aug 30, 2008
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Charlotte, North Carolina
Usmash --> Usmash works on heavies and fast-fallers (Fox, Sheik, etc.), I usually like to follow up the last Usmash with a Nair to Din's glide, then react as appropriate.
 

SinkingHigher

Smash Lord
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Messages
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Canada
If you're reffering to the "lock" I think it's more like 45-90%.. =)


Can you please explain the difference in doing this at 20% and 0%?
With some heavy characters they don't fly high enough for you to catch them with the u-air.
 
D

Deleted member

Guest
low % - dthrow > nair > nair
med % - ftilt > nair > usmash
high % - dtilt > fair
 

BLI7ZARD

Smash Apprentice
Joined
May 11, 2007
Messages
111
my personal favorite unreliable combo is nonsweetspot dair>Bair i actually koed someone last stock against dedede it felt awesome.
Also try shffNAIR>DTilt they pop up a little then at high enoguh percentages it could lead into a Fair
 

Sonic The Hedgedawg

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SonicTheHedgedog
3DS FC
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1) decayed at low damages against certain charcters (bulky or fast fallers)

Usmash -> usmash -> Usmash... may require hyphen smashing

2) ~100% damage (varies by character)

Dtilt -> usmash
Dtilt -> Dsmash
Dtilt -> Fsmash

3) Low damages
Dash attack -> nair -> Din's

4) not really damage dependent (grounded foe)
Dair -> fair/bair

5) not really damage dependent
Sourspot fair -> Bair
Sourspot bair -> bair
Sourspot fair -> fair
Sourspot bair -> fair
 

Sonic The Hedgedawg

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Nayru's to dair can work at the edge!

and Jab -> Fsamsh can work at low damages against heavies., or when someone gets caught late in the attack.
 

Lord Yawgmoth

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MA, United States
4) not really damage dependent (grounded foe)
Dair -> fair/bair
I don't think you can follow up a Dair with a Fair, out of a shorthop I mean of course.
: ) but yeah, I do like the Dair->Bair combo when they aren't expecting it.

And, I know this is just a technicallity, but it won't work at probably around 110% and on (which is actually when it is fun to do Dair->Dsmash, because it sends them up and then down and away as its trajectory if you do it right/fast enough. Its got a weird timing.)


Other than that, Great List. :) I'll have to incorporate a few of these into my game.
\
 

Sonic The Hedgedawg

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more:

at low damages:

weak hit of dash attack -> tech chase
- you have quite a bit of freedom here. My favourite combo of this is dash->dash-> dair spike... but it all depends on how your oponent reacts.
 

Dayzin

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Down throw>U smash> Nair/Upair
this normally works for me starting 0, mainly on bigger character though.
 

Z1GMA

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It's pretty nice to string your opponent from 0% to about 40% and then
right away start "the lock" ...
With a little luck you can get them from 0% to around 80% without even getting hit yourself:)

Usmash -> Usmash -> nair -> MINDGAME -> "the lock" -> Fsmash

*sigh* If it only were that easy:ohwell:
 

Sonic The Hedgedawg

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It's pretty nice to string your opponent from 0% to about 40% and then
right away start "the lock" ...
With a little luck you can get them from 0% to around 80% without even getting hit yourself:)

Usmash -> Usmash -> nair -> MINDGAME -> "the lock" -> Fsmash

*sigh* If it only were that easy:ohwell:
after the nair just follow up with a Din's it's something at least
 

DTP

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I was just going to mention following up with dins. Thats what I always do. Using that combo at low percent will add about 40% damage to your opponent. Once the opponent realizes what just happened is when they get scared :laugh: jk

EDIT: Just realized the post before mine was 4 days ago
 

SinkingHigher

Smash Lord
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I find this chase usually works. I'm not saying it will always work, but it's good.

Sourspot f-air > NL > Dash attack tipper > Spike.

Sometimes you can get something in before the f-air.
 
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