DoH
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Laijin you've been inactive. When we whittled the stages down to only 6 there are now no bans in a bo5
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I take it you didn't go to Apex 2013?What.
I'm 100% sure at every tournament I've ever been to in my life, you can ban in bo5 sets. But you only get one ban. So your statement is inaccurate.
NopeI take it you didn't go to Apex 2013?
And I was already really upset at the illegal stages list. Da fuq. Who the hell came up with the genius idea of taking out bans in BO5 sets? Before I go make another thread, can you explain the logic here for me?Laijin you've been inactive. When we whittled the stages down to only 6 there are now no bans in a bo5
I would like to know this too, cause in Bo5 you can still have bans and I see no problem with it.Nope
And I was already really upset at the illegal stages list. Da fuq. Who the hell came up with the genius idea of taking out bans in BO5 sets? Before I go make another thread, can you explain the logic here for me?
Except there are no bans in BO5 in both MBR and Sypher's rulesets.What.
I'm 100% sure at every tournament I've ever been to in my life, you can ban in bo5 sets. But you only get one ban. So your statement is inaccurate.
Never knew that. I've been banning stages in BO5 at Syphers since I can remember lol.Except there are no bans in BO5 in both MBR and Sypher's rulesets.
I think with his ruleset you won't ever get forced to play on the same stage more than once unless that stage was also the first stage in a set, so in a sense it's better than DSR where you can get counterpicked to your worst stage more than once.@Bones
Is there any form of DSR in your ruleset? If not, why put the limit on banning the same stage twice in a row? This just seems to promote the possibility of there being a heavy stage advantage games 4 and 5. The stage advantage problem is even exacerbated in the case of a matchup where only one character has a significant stage counterpick, say Sheik/Falcon.
And even when both characters have a notable enough counterpick — aren't stage-limiting rulesets supposed to prevent the stage from influencing gameplay too much?
lol, I'm going to start advocating Bones's ruleset because I swear he's the only person that knows what he's talking about when it comes to counterpicking and the flaws behind DSRm. Does no one read his ruleset, or do people just not understand the current ruleset?
Thank you!lol
but seriously I'm up for trying Bones' ruleset. It definitely sounds better than the traditional rules.
The limit on banning stages is simply to promote stage variety. I'd rather test players on 5 stages than 3. This was actually an issue I originally brought up when the MBR released their ruleset that had banless bo5s, but it has grown on me, and I think the best way of describing why it's good is how KirbyKaze put it. He essentially said playing those worst counterpicks forces players to play through the theory, and it prevents stagnation of certain characters on certain stages. I think the biggest example of this is Falcon. I think Falcon has a lot of potential to be good on FoD, but since Falcon mains have been banning it since the dawn of time, none of them have any incentive to really push the boundaries of the Falcon+FoD metagame. And sure, (some) Falcon players practice on FoD because it's left on during friendlies, but it's certainly not the same. I don't think any of the 6 legal stages are so bad that playing a match on them adds no value to the set, so allowing a player to indefinitely ban a stage just seems like a copout to actually learning how to cope with the game.@Bones
Is there any form of DSR in your ruleset? If not, why put the limit on banning the same stage twice in a row? This just seems to promote the possibility of there being a heavy stage advantage games 4 and 5. The stage advantage problem is even exacerbated in the case of a matchup where only one character has a significant stage counterpick, say Sheik/Falcon.
And even when both characters have a notable enough counterpick — aren't stage-limiting rulesets supposed to prevent the stage from influencing gameplay too much?
Better than DSRm maybe, but better than no DSR with non-limited temporary bans?I think with his ruleset you won't ever get forced to play on the same stage more than once unless that stage was also the first stage in a set, so in a sense it's better than DSR where you can get counterpicked to your worst stage more than once.
>promote stage varietytext
All you *****es seem to be confused as ****, so just for some clarification, in my ruleset:Never knew that. I've been banning stages in BO5 at Syphers since I can remember lol.
Actually, I just thought about this. But I'm pretty sure its not like that at Syphers since he has Brinstar, Corneria and KJ64 legal.Never knew that. I've been banning stages in BO5 at Syphers since I can remember lol.
Does non-limited temporary bans basically mean Bones ruleset with traditional DSR? That doesn't really make sense.Better than DSRm maybe, but better than no DSR with non-limited temporary bans?
Sets under my ruleset will typically play 5 different stages, the same number of unique stages that you typically get under your ruleset. It's true the stages are less radical, but this is not a direct reflection of the stage list. The number of bans and what type of Stupid Rule you are using has just as much, if not more of an impact on how much stage variety any given set will promote.>promote stage variety
>6 stage ruleset
Advancing the metagame isn't the justification for no bans. My justification is that the skill introduced by stage variety outweighs any potential skill marginalization incurred by forcing players to play on certain stages. Of course my entire stage list is an arbitrary line drawn in the sand, but that's no different than yours or anyone else's. Even someone who leaves all stages legal is drawing a line because there is the option to disable stages. By not banning stages, you are directly saying that certain types of gameplay are relevant to the skills you are testing. I also don't think mine is terribly arbitrary since I pretty much just ban any stage that moves or has hazards that do damage. I understand a lot of people think that's overdoing it in some fashion, but I'm not inconsistent about it. I think it's much more inconsistent how certain rulesets, not to call you out specifically, include Brinstar but not Mute City, Green Greens, or Jungle Japes which are all stages that I would argue are less likely to actually interfere in player vs. player scenarios.You've created some arbitrary middleground between no bans and persistent bans, but your justification being metagame advancement is weak. I agree it's better than DSRm (only because I think there should be no limit on what you ban), but as I said — aren't stage-limiting rulesets supposed to prevent the stage from influencing gameplay too much?
I do like the idea of picking characters before stages...even though I dislike your reasoning. I might be apt to try it in my next tournament alongside temporary bans.
the banning rule might change if i decide to experiment with bones' slob pick order though, though i would ofc announce it if i made any changes
Well non-limited bans would not mean BSR because I have it set up so bans are limited (you can't pick the same stage twice). I think Max is suggesting temporary bans, but you are still able to stick with a single ban throughout an entire set if you want to (which makes sense given his stage list is a bit more radical in terms of counterpicks). Maybe he's talking about something else though.Does non-limited temporary bans basically mean Bones ruleset with traditional DSR? That doesn't really make sense.
No DSR at all, just bans after a win that you aren't forced to stick with and can change next time you win. This is specifically for 6-stage rulesets.Does non-limited temporary bans basically mean Bones ruleset with traditional DSR? That doesn't really make sense.
My reasoning, at least: How many bans would I have to expend to keep the matchup the same on the available stages? Once the number reaches 1 or less for all competitive matchups I figure we're in a good place.I think it's much more inconsistent how certain rulesets, not to call you out specifically, include Brinstar but not Mute City, Green Greens, or Jungle Japes which are all stages that I would argue are less likely to actually interfere in player vs. player scenarios.
OMG COME *******!!!!Hmmmmmm
>Melee tournamentWill this be run efficiently enough for me to get back to the district like 8:30ish? I have a sans pants party that I can't miss
I can't imagine this being much of a problem, we just need set ups, we've got plenty of room and me n Tant are good at getting **** done.Will this be run efficiently enough for me to get back to the district like 8:30ish? I have a sans pants party that I can't miss
I made a post in the SSB board. If people show up and bring n64s then I'll run it. Thanks!Project M fo sho happening. As far as 64 goes, we could since again we will have a lot of room to work with but I don't have a 64 set up or know anyone with any soooooo that be up to you Mr. Nintendude lol
I made a post in the SSB board. If people show up and bring n64s then I'll run it. Thanks!
I can bring a 64+SSB, but I probably won't be able to bring a TV for it.
I can bring a 64 setup.
Excellent gentlemen, excellent, I thank you greatly, lets keep it cookin.I can bring 2 TVs and a cube + Melee
And possibly a N64 + SSB <_<