As a Wolf player I often have to read (in other characters match-up discussions) how easy my character is supposed to gimp, which bothers me because it's not true - not only for Wolf but for virtually every other character in the game. I'm sure most Olimar and Falco players feel the same as I do. It's just terrible to read that characters like Zelda are supposed to edgeguard these character easily.
To put an end to this nonsense I will write a little essay on edgeguarding and why it barely matters - neither in math-up discussions nor in the MK-ban debate. I will take MK as an example most of the time, since he's the best character for edgeguarding and he has the best options over characters, who try to recover.
I will also bring up video evidence from high level play to show that my claims have a strong basis as well but I also will show how to not get gimped with any character and trust me: it's easy to do.
I'm not saying that Edgeguarding is a useless tactic and shouldn't be used. It's obvious that some characters are more easily edgeguarded than others and that some obviously have better recoveries. The point is that many people still think that edgeguarding will turn a match-up magically in your favour. A person who gets knocked offstage is at a bad position no doubt.
There are more ways to deal with it than a good bunch of people seem to realize though.
The key to not get gimped is:
Directional Influence
...or just DI. I will not explain how it works. If you don't know how to DI you shouldn't read this. Ok, but as a reader you know how to DI, right? Very good. So all you have to do is to DI upwards when getting knocked off the stage. Most players do this a lot becasue it will put you in a better position than without DI - and most of all: It grants you a safe return to the stage against any character, with any character. Here's a video to show how it works:
http://www.youtube.com/watch?v=R-t7pT4t-Hs&feature=related
If you stop at 0:03 you'll see that Bowsers position is very safe and than he has more options to return to the stage than his opponent can cover.
Keep in mind that this kind of DI is absolutely required to return safely: If you fail to DI like this you'll have no more options than your opponent. In a bad case (when your character is below tha stage) you'll be very easily gimped. Therefore you should keep in mind that a safe return is only guaranteed if you DI like this: Upwards and a bit towards the stage.
Keep Bowsers position on the Video @0:03 in mind. If you manage to get in such a position after getting knocked off the stage everything's fine. If not, then you're doing it wrong and should practise DI.
Now let's assume the opponent is an excellent edgeguard such as Meta Knight and you want to get back to the stage. Keep in mind all the options you have and you'll see that you'll always have more options than him when recovering.
These are your options:
- FF Airdodge through a coming attack: This is the easiest way to avoid getting hit again. The higher you are the easier it goes.
- Use an attack that brings you to the stage. I'm not talking about a recovery move but rather a move like the Bowser Bomb or G&Ws dair. This is risky but can deal damage to the edgeguarding opponents. Characters who have such moves are Bowser, G&W, Zamus, Sonic, Sheik. It's risky so you shouldn't do it too often but it can work wonders if you use it rarely.
- Jump Airdodge. You can't change your momentum anymore via airdodging but you can still use your jump to change directions while airdodging. That way, you will not only be able to avoid most of the attack but you can also change your direction while doing so.
- Use your recovery move though not all characters can do it. It wouldn't be smart to recover if you are Marth. If the opponent chases you in the air recovering can still be useful for some character though. It will put him in a position where he's at the very center of the stage. If they fast fall they will be in a safe position. I admit it's not a good way to get past an attempt to gimp but it's still a viable option as long as you dont overuse it
You should note that you can still take damage while performing any of these recovery attempts. This is unavoidable. It just prevent you from getting gimped.
Once you're behind the opponents attack you're safe. If you didn't use your recovery move before you can use it to get back to the center of the stage, with only a little more damage.
Examples / Proof
Ok, now we all dislike theroycrafting because it's useless and has little relevance in a real battle. Thus we should look at examples how this works at top level play:
http://www.youtube.com/watch?v=_LCrX4WjEdY
What we're seing is a battle between two of the most talented players of the West Coast: DSF and SK92 playing Falco vs MK. This is quite a popular match-up and often played for good reasons: Falco is one of MKs hardest match-up's but MK is also one of Falco's hardest match-up's. It's very close to even unless planking is a legal tactic (which should never be the case). A newbie will probably tell you that this match-up is about 7/3 in MKs favour because of Edgegaurding but as the video shows SK92's Falco never got gimped or Edguarded at all. that's why many people who play on lower levels have more problems with MK than they should. In fact this match-up is about 55/45 MKs favour but no worse for Falco.
If you look @1:45 you'll see what I was talking about. After getting thrown off the stage SK92DIed upwards and - as a consequence - was completely safe. He had many options and chose to drop down and recover towards the ledge. There was nothing DSF could do. If he tried to chase him SK92 could've just airdodge FF through the attack. If DSF wanted to hog the ledge SK92 could've just recovered earlier. Either way, Falco couldn've been gimped in this example - and DSF is at the point of writing this considered top3 in the U.S. He used the best edgeguard in the game and never gimped Falco, who has one of the worst recoveries in the game. Furthermore he didn't even deal damage after knocking him off the stage. That's pretty pathetic: If this is supposed to be the best edgeguard in the game you can already tell that edgeguarding as a whole can't mean much. And it doesn't. Copare it to the number of Marth's successful edgegaurding attempts in Melee - MK doesn't come even close to that.
http://www.youtube.com/watch?v=WK5H3L_b-64&feature=related
Here we have an even more drastic example: Olimar vs MK. Olimar is generally considered one of the most gimpable characters in the game. In this match atomsk didn't get gimped just once. And we're still talking about the best edgeguard in the game.
http://www.youtube.com/watch?v=Bd-0vEfge2M
http://www.youtube.com/watch?v=bCXOI_w79l0
http://www.youtube.com/watch?v=swRlav0qs6U
Good games with good players. Good edgeguards (MK, Mario) and characters who are supposed to be gimpable (Wolf, Mario, Lucario) yet only one character gets gimped and it's ironically MK.
Now I'm not saying that gimping doesn't happen at all in Brawl. It's just completely overrated. If you debate match-up's it shouldn't matter as much as people make it look like. Especially if people say that MK > Snake because of Edgeguarding. I doesn't work that way. If you still think that edgeguarding happens a lot in Brawl I advice you to watch some Melee videos:
http://www.youtube.com/watch?v=tuREBIwqbu0
...
It's beyond compare. Edgeguarding is overrated. It's there but it barely impacts match-up's and should therefore not be considered as a major factor.
To put an end to this nonsense I will write a little essay on edgeguarding and why it barely matters - neither in math-up discussions nor in the MK-ban debate. I will take MK as an example most of the time, since he's the best character for edgeguarding and he has the best options over characters, who try to recover.
I will also bring up video evidence from high level play to show that my claims have a strong basis as well but I also will show how to not get gimped with any character and trust me: it's easy to do.
I'm not saying that Edgeguarding is a useless tactic and shouldn't be used. It's obvious that some characters are more easily edgeguarded than others and that some obviously have better recoveries. The point is that many people still think that edgeguarding will turn a match-up magically in your favour. A person who gets knocked offstage is at a bad position no doubt.
There are more ways to deal with it than a good bunch of people seem to realize though.
The key to not get gimped is:
Directional Influence
...or just DI. I will not explain how it works. If you don't know how to DI you shouldn't read this. Ok, but as a reader you know how to DI, right? Very good. So all you have to do is to DI upwards when getting knocked off the stage. Most players do this a lot becasue it will put you in a better position than without DI - and most of all: It grants you a safe return to the stage against any character, with any character. Here's a video to show how it works:
http://www.youtube.com/watch?v=R-t7pT4t-Hs&feature=related
If you stop at 0:03 you'll see that Bowsers position is very safe and than he has more options to return to the stage than his opponent can cover.
Keep in mind that this kind of DI is absolutely required to return safely: If you fail to DI like this you'll have no more options than your opponent. In a bad case (when your character is below tha stage) you'll be very easily gimped. Therefore you should keep in mind that a safe return is only guaranteed if you DI like this: Upwards and a bit towards the stage.
Keep Bowsers position on the Video @0:03 in mind. If you manage to get in such a position after getting knocked off the stage everything's fine. If not, then you're doing it wrong and should practise DI.
Now let's assume the opponent is an excellent edgeguard such as Meta Knight and you want to get back to the stage. Keep in mind all the options you have and you'll see that you'll always have more options than him when recovering.
These are your options:
- FF Airdodge through a coming attack: This is the easiest way to avoid getting hit again. The higher you are the easier it goes.
- Use an attack that brings you to the stage. I'm not talking about a recovery move but rather a move like the Bowser Bomb or G&Ws dair. This is risky but can deal damage to the edgeguarding opponents. Characters who have such moves are Bowser, G&W, Zamus, Sonic, Sheik. It's risky so you shouldn't do it too often but it can work wonders if you use it rarely.
- Jump Airdodge. You can't change your momentum anymore via airdodging but you can still use your jump to change directions while airdodging. That way, you will not only be able to avoid most of the attack but you can also change your direction while doing so.
- Use your recovery move though not all characters can do it. It wouldn't be smart to recover if you are Marth. If the opponent chases you in the air recovering can still be useful for some character though. It will put him in a position where he's at the very center of the stage. If they fast fall they will be in a safe position. I admit it's not a good way to get past an attempt to gimp but it's still a viable option as long as you dont overuse it
You should note that you can still take damage while performing any of these recovery attempts. This is unavoidable. It just prevent you from getting gimped.
Once you're behind the opponents attack you're safe. If you didn't use your recovery move before you can use it to get back to the center of the stage, with only a little more damage.
Examples / Proof
Ok, now we all dislike theroycrafting because it's useless and has little relevance in a real battle. Thus we should look at examples how this works at top level play:
http://www.youtube.com/watch?v=_LCrX4WjEdY
What we're seing is a battle between two of the most talented players of the West Coast: DSF and SK92 playing Falco vs MK. This is quite a popular match-up and often played for good reasons: Falco is one of MKs hardest match-up's but MK is also one of Falco's hardest match-up's. It's very close to even unless planking is a legal tactic (which should never be the case). A newbie will probably tell you that this match-up is about 7/3 in MKs favour because of Edgegaurding but as the video shows SK92's Falco never got gimped or Edguarded at all. that's why many people who play on lower levels have more problems with MK than they should. In fact this match-up is about 55/45 MKs favour but no worse for Falco.
If you look @1:45 you'll see what I was talking about. After getting thrown off the stage SK92DIed upwards and - as a consequence - was completely safe. He had many options and chose to drop down and recover towards the ledge. There was nothing DSF could do. If he tried to chase him SK92 could've just airdodge FF through the attack. If DSF wanted to hog the ledge SK92 could've just recovered earlier. Either way, Falco couldn've been gimped in this example - and DSF is at the point of writing this considered top3 in the U.S. He used the best edgeguard in the game and never gimped Falco, who has one of the worst recoveries in the game. Furthermore he didn't even deal damage after knocking him off the stage. That's pretty pathetic: If this is supposed to be the best edgeguard in the game you can already tell that edgeguarding as a whole can't mean much. And it doesn't. Copare it to the number of Marth's successful edgegaurding attempts in Melee - MK doesn't come even close to that.
http://www.youtube.com/watch?v=WK5H3L_b-64&feature=related
Here we have an even more drastic example: Olimar vs MK. Olimar is generally considered one of the most gimpable characters in the game. In this match atomsk didn't get gimped just once. And we're still talking about the best edgeguard in the game.
http://www.youtube.com/watch?v=Bd-0vEfge2M
http://www.youtube.com/watch?v=bCXOI_w79l0
http://www.youtube.com/watch?v=swRlav0qs6U
Good games with good players. Good edgeguards (MK, Mario) and characters who are supposed to be gimpable (Wolf, Mario, Lucario) yet only one character gets gimped and it's ironically MK.
Now I'm not saying that gimping doesn't happen at all in Brawl. It's just completely overrated. If you debate match-up's it shouldn't matter as much as people make it look like. Especially if people say that MK > Snake because of Edgeguarding. I doesn't work that way. If you still think that edgeguarding happens a lot in Brawl I advice you to watch some Melee videos:
http://www.youtube.com/watch?v=tuREBIwqbu0
...
It's beyond compare. Edgeguarding is overrated. It's there but it barely impacts match-up's and should therefore not be considered as a major factor.