Kold Pizza
Smash Apprentice
You can answer this question any way you want. Maybe you felt this way by the release of Super Smash Bros. for the Wii U or 3DS. Maybe you felt this way during the release of Super Smash Bros. Ultimate. Perhaps you never felt this way and you are fine with the way the roster is right now in Ultimate. Maybe you felt this way when Melee was released or when Brawl was released? Heck, if you want, you could even say you felt there were too many characters back when the original Super Smash Bros. game for the Nintendo 64 released. Just state your case or argument and share your perspective.
I must confess, I never felt there were too many characters until around the time Super Smash Bros. for the Wii and 3DS released. Don't get me wrong, I enjoyed those games and I definitely enjoyed Ultimate especially considering some of my most wanted characters are now in Ultimate, but at the same time, I realized I started doing things I had never done before for the original Smash game, Melee, and Brawl, which is writing down each character on a piece of paper, listing them, and writing which ones will be my mains, which I would use frequently, which I would use occasionally, and which I would rarely use. I also wrote all the different match-ups and that took quite a while to figure out; which match-ups I like and which I would avoid. Growing up, I got used to seeing fighting games usually having around 20-50 characters. I recall playing the arcade version of Tekken 3 a bunch of times, that had 21 characters and the original Dragon Ball Z Budokai game I played for the PlayStation 2 had around 21 characters. I enjoyed playing Soul Calibur 2 for the GameCube and that one had 25 characters. Now with some of the newer fighting games, especially with DLC, my approach to these games and matches has changed over time.
I must confess, I never felt there were too many characters until around the time Super Smash Bros. for the Wii and 3DS released. Don't get me wrong, I enjoyed those games and I definitely enjoyed Ultimate especially considering some of my most wanted characters are now in Ultimate, but at the same time, I realized I started doing things I had never done before for the original Smash game, Melee, and Brawl, which is writing down each character on a piece of paper, listing them, and writing which ones will be my mains, which I would use frequently, which I would use occasionally, and which I would rarely use. I also wrote all the different match-ups and that took quite a while to figure out; which match-ups I like and which I would avoid. Growing up, I got used to seeing fighting games usually having around 20-50 characters. I recall playing the arcade version of Tekken 3 a bunch of times, that had 21 characters and the original Dragon Ball Z Budokai game I played for the PlayStation 2 had around 21 characters. I enjoyed playing Soul Calibur 2 for the GameCube and that one had 25 characters. Now with some of the newer fighting games, especially with DLC, my approach to these games and matches has changed over time.
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