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Dragonfang Arsenal - The Corrin AT Compilation Thread

Zettard

Smash Rookie
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Nov 27, 2015
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6
I thought of the name "Climbing Dragon Lunge" or just CDL which is kinda selfexplaining and it's fitting for that AT (if it even is one).

And does C-Bouncing give Corrin/Kamui even give something special or is Wavebouncing enough? This "You can C-Bounce off platforms" is kinda the same for Wavebouncing it's just a bit tricky to input. I personally just use Wavebouncing and it's working out good enough for me.
 

Spark31

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Honestly c bouncing is easier for me to do consistantly, but what ever. Also, yeah, we have way too many acronyms as is.
 

Planty

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I thought of the name "Climbing Dragon Lunge" or just CDL which is kinda selfexplaining and it's fitting for that AT (if it even is one).
This is perfect. Sure we've got more acronyms but it's better than calling it "that DL AT that makes you teleport through low platforms" 6 months down the line every time we refer to it. We should just avoid confusion and misleading names, which is why properly naming these techs is important.
 

Spark31

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This is perfect. Sure we've got more acronyms but it's better than calling it "that DL AT that makes you teleport through low platforms" 6 months down the line every time we refer to it. We should just avoid confusion and misleading names, which is why properly naming these techs is important.
It's not even a tech because the same effect is achieved by a full hop DL. It's situational and you're rarely going to use it. It makes it hard for me to justify making more acronym s and confusing more people for a situational tech.
 
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Zettard

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Messages
6
It's not even a tech because the same effect is achieved by a full hop DL. It's situational and you're rarely going to use it. It makes it hard for me to justify making more acronym s and confusing more people for a situational tech.
That's not even that true. Yes it is technically the same when you're watching at the attack itself, but it's SO much safer, especially on Battlefield. You can kill with the tip of the DL at the ledge around 80% and with a CDL, if he rolls or you miss the timing, you just kick away and maybe B-reverse a DFS, which again can kill your opponent if you fully charge the bite. I use it a lot if I have the option to, just because it is quite safe, aswell as quite dangerous for your enemy A fullhop DL, as mentioned, is not that safe, as you are "stuck" in the animation of DL and your opponent can easily punish you.
You don't have to make another acronym for it, but don't just neglect the existance of this option.
 

Spark31

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That's not even that true. Yes it is technically the same when you're watching at the attack itself, but it's SO much safer, especially on Battlefield. You can kill with the tip of the DL at the ledge around 80% and with a CDL, if he rolls or you miss the timing, you just kick away and maybe B-reverse a DFS, which again can kill your opponent if you fully charge the bite. I use it a lot if I have the option to, just because it is quite safe, aswell as quite dangerous for your enemy A fullhop DL, as mentioned, is not that safe, as you are "stuck" in the animation of DL and your opponent can easily punish you.
You don't have to make another acronym for it, but don't just neglect the existance of this option.
Not what I meant with the platform thing. You can pin the platform with a full hop just add easily as a short hop, and its safer to full hop anyways because if you happen to miss the platform you can jump away.

Oh, also, what's all this nonsense on the disord about b reverse DL? Does it have any use?
 
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Zettard

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Nov 27, 2015
Messages
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Not what I meant with the platform thing. You can pin the platform with a full hop just add easily as a short hop, and its safer to full hop anyways because if you happen to miss the platform you can jump away.
I know that it's used with a fullhop. I think, but don't quote me on that, that that's somewhat as fast as Instant Pin. And I DO know that it's more safe than shorthop DL or something like that, but still not as safe is "cancelling" your DL with Pin and retreating way faster than waiting out the endlag of DL in which you can get easily punished and the option of jumping away is not that good, since you're in a somewhat bad position and have to land.

Oh, also, what's all this nonsense on the disord about b reverse DL? Does it have any use?
I'm not in the Discord, but b-reversing DL is impossible, at least from what I tried out. Maybe they found something yet unknown about it.
 

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
Dragon Lunge has a pretty late autocancel and 20 frames of landing lag, but has its FAF before its autocancel. You can double jump or use the early autocancel of an aerial after full jump Dragon Lunge to avoid landing lag entirely.

Early autocancels on aerials:
Fair 1-6
Nair 1-5
Bair 1-5
Uair 1-3
 

jimmy kalinowski

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Joined
Feb 10, 2016
Messages
4
Corrin wavedash: http://youtu.be/05gb3ODPcbs I think I may have found a new corrin at. Of you fast fall a bair perfectly he will laglessly slide forward when touching the ground and you can act out of it fairly quickly. You know you got the tech if the wings do not come out. Please correct me if I'm wrong. Video **** quality, my wife recorded it reluctantly last night. Skip to final 10 seconds of vid to see a perfect wavedash esque movement to jab.
 

jimmy kalinowski

Smash Rookie
Joined
Feb 10, 2016
Messages
4
Corrin wavedash: http://youtu.be/05gb3ODPcbs I think I may have found a new corrin at. Of you fast fall a bair perfectly he will laglessly slide forward when touching the ground and you can act out of it fairly quickly. You know you got the tech if the wings do not come out. Please correct me if I'm wrong. Video **** quality, my wife recorded it reluctantly last night. Skip to final 10 seconds of vid to see a perfect wavedash esque movement to jab.
posted on Reddit and got mad down votes. Lets get this tech perfected and space the crap out of these witch timing ********.
 

Jiom

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I was messing with this but I thought it gave you momentum behind you not forward, or pretty much the opposite of which direction the bair is supposed to push you.

Here is a video where I first seen it, although bad quality and I'm sure the stage design had an effect on the distance of it.
https://www.youtube.com/watch?v=4bo8XlHr_Ws
 

DEX_

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I did some tests, it seems to be stage dependent, and it happens when cancelling a bair right on an oblique surface, like the border of the clock

I didn't test the other aerials but the results are pretty consistent

It seems you gain more momentum doing that aerial or an aerial ( i don't really know) than landing without bair. Maybe it was known, maybe not. Still, the wavelanding isn't a thing on most stages on most surfaces.
(I tested it on the left tube in yoshi's stage)

this thing is so situational that i don't really find it very useful, since the only legal stages where you can do it are the halberd, delfinia and umbra (which here in italy are banned)

still a good thing to know i suppose

EDIT:
further testing on some custom stages shows no difference between normal landing and cancelled aerial landing, i don't know why
 
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G-Guy

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do the 4 variations of DFS have abbreviations already? If not I'd like to suggest the easy to learn, easy to remember

"Small/Big Shot, Small/Big Bite" variation.

Fully written, you'd have something looking like this:

SSSB - Small Shot, Small Bite

SSBB - Small Shot, Big Bite

BSSB - Big Shot, Small Bite

BSBB - Big Shot, Big Bite

I know there are stages of charge in between, but stuff like SSBB or BSSB will probably end up being used the most. Hope this way of clarifying the way DFS gets used isn't too mindboggling
 

jimmy kalinowski

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Joined
Feb 10, 2016
Messages
4
I was messing with this but I thought it gave you momentum behind you not forward, or pretty much the opposite of which direction the bair is supposed to push you.

Here is a video where I first seen it, although bad quality and I'm sure the stage design had an effect on the distance of it.
https://www.youtube.com/watch?v=4bo8XlHr_Ws
If you continue to hold back after the landing it auto pivots for you so that's why it looked like it was backwards momentum. Goes to show you that the landing is lagless.
 

jimmy kalinowski

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Feb 10, 2016
Messages
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I did some tests, it seems to be stage dependent, and it happens when cancelling a bair right on an oblique surface, like the border of the clock

I didn't test the other aerials but the results are pretty consistent

It seems you gain more momentum doing that aerial or an aerial ( i don't really know) than landing without bair. Maybe it was known, maybe not. Still, the wavelanding isn't a thing on most stages on most surfaces.
(I tested it on the left tube in yoshi's stage)

this thing is so situational that i don't really find it very useful, since the only legal stages where you can do it are the halberd, delfinia and umbra (which here in italy are banned)

still a good thing to know i suppose

EDIT:
further testing on some custom stages shows no difference between normal landing and cancelled aerial landing, i don't know why
I did some tests, it seems to be stage dependent, and it happens when cancelling a bair right on an oblique surface, like the border of the clock

I didn't test the other aerials but the results are pretty consistent

It seems you gain more momentum doing that aerial or an aerial ( i don't really know) than landing without bair. Maybe it was known, maybe not. Still, the wavelanding isn't a thing on most stages on most surfaces.
(I tested it on the left tube in yoshi's stage)

this thing is so situational that i don't really find it very useful, since the only legal stages where you can do it are the halberd, delfinia and umbra (which here in italy are banned)

still a good thing to know i suppose

EDIT:
further testing on some custom stages shows no difference between normal landing and cancelled aerial landing, i don't know why
I have gotten it to work on any stage with any angle on the 3ds. Just gotta get that timing down.
 

Opana

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We can zdrop mms metal blade and dair to regrab it. Unsure if this works on other items can't test atm.
 

Reizilla

The Old Lapras and the Sea
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Mar 20, 2008
Messages
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I have gotten it to work on any stage with any angle on the 3ds. Just gotta get that timing down.
You're talking about two different things. The one you posted is a neat spacing tool that could occasionally be used as a spacing mixup, but it requires a big commitment and takes forever to come out, so it's definitely not a wave dash of any sorts. Just using the bair push for some potential surprise spacing. Not entirely useless, but probably more trouble than it's worth.

The other tech is what Dex described it as.
 

Spark31

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do the 4 variations of DFS have abbreviations already? If not I'd like to suggest the easy to learn, easy to remember

"Small/Big Shot, Small/Big Bite" variation.

Fully written, you'd have something looking like this:

SSSB - Small Shot, Small Bite

SSBB - Small Shot, Big Bite

BSSB - Big Shot, Small Bite

BSBB - Big Shot, Big Bite

I know there are stages of charge in between, but stuff like SSBB or BSSB will probably end up being used the most. Hope this way of clarifying the way DFS gets used isn't too mindboggling
Please read the abbreviation page before posting here.

We can zdrop mms metal blade and dair to regrab it. Unsure if this works on other items can't test atm.
Would you mind making a post on it or checking for true combos from it? It sounds really useful. I can totally see some dair -> jump cancel item toss shenanigans being amazing.
 
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Yikarur

Smash Master
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May 29, 2007
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Something I've discovered: Like Ganondorf (fullhop fair) you can cancel your short hop upair landing with any special move. (This is for every aerial which autocancels after the move is over if you land on the very frame you could've acted)

SH Air Time: 37
Upair Duration: 37
Autocancel: 40>
 

Opana

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Idk if anything true combos but it's a good mix up.

I've been using sh fair to dl for most of the time, I think I posted it in the combo thread. Sh airdodge lets us yse a special or dair too.
 

Opana

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So on omega luigis mansion I punished captain falcons 2 frame ledge snap with a fully charged bite.
 

Empyrean

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Not really a tech, rather a neat trick (dunno if this is widely known) but Corrin can initiate rapid jab without hitting an opponent if you mash attack fast enough. I was personally unable to do so at 1x speed but thankfully pressing b or csticking in any direction count as attack inputs after the first jab so it makes this a lot easier. Might be useful for covering normal ledge getup (not like we don't have other ways to do so lmao).

All the other characters that can either gentleman or rapid jab can do this too, btw (wasn't able to pull it off with Mac though, even at 1/4 speed so idk about him).
 

Ingoro

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Not really a tech, rather a neat trick (dunno if this is widely known) but Corrin can initiate rapid jab without hitting an opponent if you mash attack fast enough. I was personally unable to do so at 1x speed but thankfully pressing b or csticking in any direction count as attack inputs after the first jab so it makes this a lot easier. Might be useful for covering normal ledge getup (not like we don't have other ways to do so lmao).

All the other characters that can either gentleman or rapid jab can do this too, btw (wasn't able to pull it off with Mac though, even at 1/4 speed so idk about him).

This makes me wonder, I've noticed that Corrin's rapid jab pulls enemies in from behind too. Could this possibly cover almost all options at ledge then?
 

Fex13

Smash Apprentice
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Sep 7, 2014
Messages
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hey guys, i think i found a pretty good kill set up that can kill pretty early. it is NOT a true combo unfortunately, but a very very nice mix up. (the window for escape is fairly small,though. the opponent has to react asap or die)
lets take sheik for example purposes now. at around 70-90% dtilt to uair is a great combo against her that doesnt kill most of the time(only if opponent DIs very very poorly).
so, since our dtilt pulls the opponent behind us, dont go for uair but follow the opponents trajectory with a full hop and (b-reverse)* DFS immediatley after. release the shot immediately and charge the bite and release it right before its fully charged, and sheik is going to die much earlier. ( all the other characters as well, of course)
im loving this tech so far. feels pretty reliable if executed right, and the reward is huge.

*if you should b-reverse DFS depends on the stage position. the bite should face the blast zone the opponent is closest to.
so, if you are on the right side from your opponent and on the left side of the stage and you hit with a dtilt, dont b-reverse it, just full hop back and use DFS. if you are on the right side of the stage in the same scenario, full hop and b-reverse DFS in order to face the right blast zone.

i really hope we can capitalize on that tech, since it can kill very early.
 

Spark31

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Not really a tech, rather a neat trick (dunno if this is widely known) but Corrin can initiate rapid jab without hitting an opponent if you mash attack fast enough. I was personally unable to do so at 1x speed but thankfully pressing b or csticking in any direction count as attack inputs after the first jab so it makes this a lot easier. Might be useful for covering normal ledge getup (not like we don't have other ways to do so lmao).

All the other characters that can either gentleman or rapid jab can do this too, btw (wasn't able to pull it off with Mac though, even at 1/4 speed so idk about him).
I'm for sure for sure adding this to the tech list. After some brief testing it covers neutral get up, get up attack, jump, and I'd wager it beats drop down aerials aswell. Great find.

hey guys, i think i found a pretty good kill set up that can kill pretty early. it is NOT a true combo unfortunately, but a very very nice mix up. (the window for escape is fairly small,though. the opponent has to react asap or die)
lets take sheik for example purposes now. at around 70-90% dtilt to uair is a great combo against her that doesnt kill most of the time(only if opponent DIs very very poorly).
so, since our dtilt pulls the opponent behind us, dont go for uair but follow the opponents trajectory with a full hop and (b-reverse)* DFS immediatley after. release the shot immediately and charge the bite and release it right before its fully charged, and sheik is going to die much earlier. ( all the other characters as well, of course)
im loving this tech so far. feels pretty reliable if executed right, and the reward is huge.

*if you should b-reverse DFS depends on the stage position. the bite should face the blast zone the opponent is closest to.
so, if you are on the right side from your opponent and on the left side of the stage and you hit with a dtilt, dont b-reverse it, just full hop back and use DFS. if you are on the right side of the stage in the same scenario, full hop and b-reverse DFS in order to face the right blast zone.

i really hope we can capitalize on that tech, since it can kill very early.
Tested it. After getting it after a few tries, I was getting like, 77% kills off the top with it. Nice kill confirm. It's not really tech, but it's still extremely useful none-the-less.

EDIT: It's probably worth testing to see if you can punish a buffered air dodge with either a more charged DFS, or a double jump TADL. If you're willing to make a thread on percent ranges, that would also be nice.
 
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Planty

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hey guys, i think i found a pretty good kill set up that can kill pretty early. it is NOT a true combo unfortunately, but a very very nice mix up. (the window for escape is fairly small,though. the opponent has to react asap or die)
lets take sheik for example purposes now. at around 70-90% dtilt to uair is a great combo against her that doesnt kill most of the time(only if opponent DIs very very poorly).
so, since our dtilt pulls the opponent behind us, dont go for uair but follow the opponents trajectory with a full hop and (b-reverse)* DFS immediatley after. release the shot immediately and charge the bite and release it right before its fully charged, and sheik is going to die much earlier. ( all the other characters as well, of course)
im loving this tech so far. feels pretty reliable if executed right, and the reward is huge.

*if you should b-reverse DFS depends on the stage position. the bite should face the blast zone the opponent is closest to.
so, if you are on the right side from your opponent and on the left side of the stage and you hit with a dtilt, dont b-reverse it, just full hop back and use DFS. if you are on the right side of the stage in the same scenario, full hop and b-reverse DFS in order to face the right blast zone.

i really hope we can capitalize on that tech, since it can kill very early.
There's a combo thread by the way. Great find though.

One thing I'm wondering is if this is a frame trap. If they don't airdodge the shot, get a 90% charge bite on them (Since 90% charge bite kills earlier than 100% bite). If they do airdodge the shot, you could get a small bite on them.

Oh and D-tilt -> Uair is a guaranteed kill confirm on Sheik, even with DI at somewhere in the 90% range.
 
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