Spark31
Smash Journeyman
Corrin as a character has a lot if interesting tech at his disposal. Here you will find a compilation of all Corrin related tech. Feel free to post new discoveries here! Any orange hyperlinked text will link to a thread or video discussing said tech. Any tech with a next to it indicates an overly useful tech (more so than others). Please note more tech will be added soon. Enjoy!
INDEX
TL;DR Video OverviewDragon Fang Shot Tech:
Dragon Lunge Tech:
- Instant Pin
- Grab Release Instant Pin
- Grab Release Dragon Lunge
- Ledge Cancel Dragon Lunge
- Runoff Pin
- Wall Pin Jump
- Lunge Cancel
- Ledge-Stall Pin
- Easy Ledge Trump
- Ledge Counter
- Pin from Ledge
- Ledge Fair Cancel
Other Tech:
- Jab Cancel
- Multi-Jab Initiate
- Dair Stall
- Soft-lock Grab (glitch) (patched in 1.1.5)
- DICIT
WARNING: Some abbreviations may be used when describing tech. If you don't know what it means, please refer to THIS abbreviations thread. Thank you.
TL:DR Video Overview (by Fyazko)
TL:DR Video Overview (by Fyazko)
Dragon Fang Shot Tech
Explanation: This tech, which requires be set to Attack (tilts), will allow you to use individual functions of a neutral B reverse without performing another. For example, it would allow you to reverse momentum of a neutral special without turning around the move, or reverse direction without reversing momentum. This tech can be performed on the ground and in the air. This can be used effectively for spacing, or fading back with a DFS after already committing to a jump.
How to Perform (Assumed Direction Right): To perform a momentum reversal C-bounce, you must input + +. To perform a direction reversal C-bounce, you must input ++. Because it is difficult to input and at the same time, it is recommended that you change ,, or to special.
Gifs:
How to Perform (Assumed Direction Right): To perform a momentum reversal C-bounce, you must input + +. To perform a direction reversal C-bounce, you must input ++. Because it is difficult to input and at the same time, it is recommended that you change ,, or to special.
Gifs:
Aerial Momentum Reversal (Red Corrin):
Aerial Momentum Reversal (Red Corrin):
Wave-Bounce
Explanation: Although arguably a weaker option than C-bouncing, wave bouncing has a similar aerial effect with a much less demanding input. This tech, however, cannot be used when running off platforms or on the ground. It allows you to fade back with approaching DFS, and fade forward with retreating ones.
How to Perform (Assumed Direction Right): To perform a fade back wave bounce, input -> +-> -> . To perform a fade forward wave bounce, input +->+->.
How to Perform (Assumed Direction Right): To perform a fade back wave bounce, input -> +-> -> . To perform a fade forward wave bounce, input +->+->.
Dragon Lunge Tech
Instant Pin (IP)Explanation: Arguably Corrin's best tech, this tech allows him to instantly pin the ground without a jump. This can be combo'd into using nair, fair, or dair.
How to Perform (Assumed Direction Right): To perform tech, input either +-> or + -> . Sliding your finger over to is highly recommended.
Gifs:
How to Perform (Assumed Direction Right): To perform tech, input either +-> or + -> . Sliding your finger over to is highly recommended.
Gifs:
Dair -> IP
Grab Release Instant Pin (GRIP)
Explanation: One of Corrin's best options out of grab, Corrin can pin an opponent out of a grab release.
How to Perform (Assumed Direction Right): To perform this tech, spam pummel after grabbing an opponent and input +-> or + -> after you release. Sliding your finger over to is highly recommended.
Gifs:
How to Perform (Assumed Direction Right): To perform this tech, spam pummel after grabbing an opponent and input +-> or + -> after you release. Sliding your finger over to is highly recommended.
Gifs:
Grab Release Dragon Lunge (GRDL)
Explanation: A kill set-up off of grab, Corrin can punish a jump grab release using full-hop DL. This can kill at high percents.
How to Perform (Assumed Direction Right): To perform this tech, after a jump grab release, input + .
Ledge Cancel Dragon LungeHow to Perform (Assumed Direction Right): To perform this tech, after a jump grab release, input + .
Explanation: This tech allows Corrin to slide off of a platform after using the hop of DL. Corrin will fall off the platform with no lag.
How to Perform (Assumed Direction Right): To perform this tech, use the hop of DL and land on the ledge of a platform.
Gifs:
Runoff Pin (RP)How to Perform (Assumed Direction Right): To perform this tech, use the hop of DL and land on the ledge of a platform.
Gifs:
Explanation: This tech allows Corrin to cover several ledge options at once by pinning to the ledge. You can punish most options on reaction using DLFK.
How to Perform (Assumed Direction Right): To perform this tech, run off and DL towards the stage. You should pin to the ledge. You can now punish most get-up options on reaction with DLFK.
Wall Pin Jump (WPJ)How to Perform (Assumed Direction Right): To perform this tech, run off and DL towards the stage. You should pin to the ledge. You can now punish most get-up options on reaction with DLFK.
Explanation: This tech allows Corrin to do an extended jump off of a wall. Essentially you pin the wall and input jump. This can be used to help recover, and allows Corrin to survive suicide dair situations.
How to Perform (Assumed Direction Right): To perform this tech, DL towards a wall, and use jump after this.
How to Perform (Assumed Direction Right): To perform this tech, DL towards a wall, and use jump after this.
Lunge Cancel
Explanation: This tech allows Corrin to use a dragon lunge on a platform with little lag.
How to Perform (Assumed Direction Right): To perform this tech, drop through a platform and IMMEDIATELY input DL. If you input similar to a true Hadoken, it should be pretty easy. That input is ->->+.
Gifs:
Ledge Tech
Ledge-Stall PinHow to Perform (Assumed Direction Right): To perform this tech, drop through a platform and IMMEDIATELY input DL. If you input similar to a true Hadoken, it should be pretty easy. That input is ->->+.
Gifs:
Ledge Tech
Explanation: This tech allows you to ledge stall on most stages with walls (including final destination). Essentially you fall off ledge and pin the wall. if you're opponent is about to grab ledge you can DLFK them, if your opponent is going to recovery behind you you can DLBK them. If your opponent does not grab ledge in this time DL will immediately cancel onto ledge.
How to Perform (Assumed Direction Right): To perform this tech, input ->.
How to Perform (Assumed Direction Right): To perform this tech, input ->.
Easy Ledge Trump
Explanation: Although slightly slower than a normal ledge trump, running off and using a b-reverse up special is a slightly easier way of ledge trumping an opponent.
How to Perform (Assumed Direction Right): To perform this tech, input ->+->.
How to Perform (Assumed Direction Right): To perform this tech, input ->+->.
Ledge Counter
Explanation: This tech allows Corrin to immediately counter from ledge. This can be good for beating out moves currently being charged by ledge, or rapid jabs.
How to Perform (Assumed Direction Right): To perform this tech, input a jump and then immediately input a counter.
Pin from LedgeHow to Perform (Assumed Direction Right): To perform this tech, input a jump and then immediately input a counter.
Explanation: This tech gives Corrin let's the ability to pin the ledge from grabbit it. This opens up new get-up options from ledge, such as DLFK, DLJ, and DLFK from a platform.
How to Perform (Assumed Direction Right): To pin the ledge while grabbing it, input ->->+. To pin a platform above the ledge, simply input a jump from ledge, and then input DL.
Gifs:
Ledge Fair CancelHow to Perform (Assumed Direction Right): To pin the ledge while grabbing it, input ->->+. To pin a platform above the ledge, simply input a jump from ledge, and then input DL.
Gifs:
Platform pin
Ledge Pin
Explanation: This tech allows Corrin to immediately perform a lagless ledge get-up.
How to Perform (Assumed Direction Right): Immediately before landing on stage from a drop down jump, input a FF fair and then the desired move on get up.
Gifs:
How to Perform (Assumed Direction Right): Immediately before landing on stage from a drop down jump, input a FF fair and then the desired move on get up.
Gifs:
Other Tech
Explanation: This tech will allow Corrin to slide off of the ledge when using edge when using his rapid jab, cancelling it. It's worth noting that this can follow up into DL.
How to Perform: While next to a ledge(with your back turned to it), use your rapid jab. If your opponent is hit and doesn't fall it this will allow you to jab cancel.
Multi-Jab InitiateHow to Perform: While next to a ledge(with your back turned to it), use your rapid jab. If your opponent is hit and doesn't fall it this will allow you to jab cancel.
Explanation: This tech will allow Corrin to use rapid jab instead of neutral jab whenever he wishes. This is EXTREMELY useful for covering ledge options in a captain falcon jab-esc way, as rapid jab cove jump, neutral, and attack get-up options.
How to Perform: Although this tech is technically possible by mashing the A button, the "mashing" input can be initiated with the grab or special buttons. As such, alternating between attack and grab, or attack and special can allow this to be done fairly easily, similarly to how grab release mashing works. I personally mash with my right thumb (as it's my grab button), and reach over to mash with my left thumb, alternating between the two. Other hand set-ups I've had varying degrees of success with are sliding my right thumb from >>> in quite succession several times and mashing and (which I use for special for C-bouncing) in an alternating pattern.
How to Perform: Although this tech is technically possible by mashing the A button, the "mashing" input can be initiated with the grab or special buttons. As such, alternating between attack and grab, or attack and special can allow this to be done fairly easily, similarly to how grab release mashing works. I personally mash with my right thumb (as it's my grab button), and reach over to mash with my left thumb, alternating between the two. Other hand set-ups I've had varying degrees of success with are sliding my right thumb from >>> in quite succession several times and mashing and (which I use for special for C-bouncing) in an alternating pattern.
Dair Cancel
Explanation: This tech allows Corrin to do a down air without the falling trajectory immediately out of hitstun. This can be used to challenge upwards pressure (such as ZSS up air) safely, as well as get you out of tumble when getting hit by a smash attack.
How to Perform: Immediately after hitstun ends, input a down air. If timed correctly a jump can be inputted before the down air.
Soft-lock Grab (glitch) (patched in 1.1.5)How to Perform: Immediately after hitstun ends, input a down air. If timed correctly a jump can be inputted before the down air.
Explanation: Although this tech has little application, it' absolutely hilarious. Essentially if you grab specific characters by ledge with a specific spacing, they'll be caught in your grab and will not be able to escape until you input a throw or pummel. They can't escape AT ALL, including mashing. They'll be continuously stuck in the initial grab release animation. If you're tournament doesn't have stalling rules, you can use this to time an opponent out, or you can use it in teams to set up inescapable combos. This is likely gonna be patched soon though.
How to Perform: In order to perform this glitch/tech, grab an opponent with a specific spacing close to the ledge. The space is different for each character, but it's easiest to do with ZSS. For an idea of the ZSS spacing, look at the reference video by clicking the tech name above, or look at the gifs below.
Gifs:
DICIT (Dash Item Toss Cancelled Item Throw)How to Perform: In order to perform this glitch/tech, grab an opponent with a specific spacing close to the ledge. The space is different for each character, but it's easiest to do with ZSS. For an idea of the ZSS spacing, look at the reference video by clicking the tech name above, or look at the gifs below.
Gifs:
ZSS
Sheik
Explanation: This tech gives Corrin a HUGE momentum boost after throwing an ite.
How to Perform: Although there are several inputs, most of them will be linked from the tech name above. The basic input for an upward DICIT throw (with A + B smash one) is to input ->->. This tech is extremely hard to do, so I recommend checking out the linked thread.
How to Perform: Although there are several inputs, most of them will be linked from the tech name above. The basic input for an upward DICIT throw (with A + B smash one) is to input ->->. This tech is extremely hard to do, so I recommend checking out the linked thread.
That's all of Corrin's tech that I have for now! If you have more, feel free to reply with it.
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