danny135
Smash Apprentice
I want in on this. Skype is dannny135
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Theoretically, isn't dialup enough bandwidth for netplay?channelsrfr: I think you have enough bandwidth to play, it's not great internet, but the ping is what's important. As long as you 2x dialup, you'll be fine.
I'm curious about this. Do you have a source?We do not recommend Windows 8 because Desktop Window Manager cannot be disabled, and that can cause lag on some adapters/keyboards because of how Windows handles inputs.
Great thanks for the info.Nintendodude1189: You won't need to overclock with that build, it's more than strong enough. You'll probably be able to hit up FoD even because of the nVidia card and the hacked buffer upload feature in OpenGL, that really can harness the power of nVidia cards.
Just presenting the opposite of this... I'm using Windows 8 x64, an i3-3225, and an AMD Radeon 7870 XT (Tahiti LE). No problems whatsoever.We do not recommend Windows 8 because Desktop Window Manager cannot be disabled, and that can cause lag on some adapters/keyboards because of how Windows handles inputs. Hell, on my laptop, I can't play games with keyboard without DWM causing a 2 - 3 frame delay.
Also, an i5 2500k does not need to be overclocked to run this full speed, neither does an i5 3570k. As you can see by the benchmark, he was well above 60 fps on most stages, and there was obviously a different chokepoint on FoD, because going to 4 players didn't cause any extra lag than two players.
Also, I heavily recommend nVidia cards for this, because they tend to be more stable with Dolphin.
Nintendodude1189: You won't need to overclock with that build, it's more than strong enough. You'll probably be able to hit up FoD even because of the nVidia card and the hacked buffer upload feature in OpenGL, that really can harness the power of nVidia cards.
It's in the Graphics Settings under the OpenGL plugin, in the hacks section.sorry but where do i find the hacked buffer upload?
Graphics -> Hacks -> Othersorry but where do i find the hacked buffer upload?
God damn it, JMC.It's in the Graphics Settings under the OpenGL plugin, in the hacks section.
DWM is still causing some time-to-display lag, whether or not it actually impacts your play. It is vastly improved in Windows 8, and it probably yields less lag as a result. As usual, YMMV.Just presenting the opposite of this... I'm using Windows 8 x64, an i3-3225, and an AMD Radeon 7870 XT (Tahiti LE). No problems whatsoever.
An Ivy Bridge i3 is sufficient to run 60fps on single core, even with 4 players on FD.
I'm running Windows 8 on two computers. There's really not much to source.I'm curious about this. Do you have a source?
Oh ****, it begins.someone add me to the skype group?
superboomfan
Not really good connection, but you would be able to play with people not very far from you. The download and upload speed it's not important, the ping yes.What kind of download/upload speed is recommended to run Melee Netplay? I have DSL, and while I seem to have decent ping, after seeing Upke's post above, I'm feeling ... inadequate:
My connection was exactly that when I tried Melee online, and it's still the same now except for 2x download bandwidth.Not really good connection, but you would be able to play with people not very far from you. The download and upload speed it's not important, the ping yes.
this is a great question that i want answered as wellHow do I relate buffer number and frames of delay?
hiAbout pad buffer, I have played vs some guy from NY (Roshiro) and I could set a very low buffer (10) compared to what I usually set (20) when playing with american players. Of course there was lag (about 120ms) but that buffer did not affect game performance.
Of course I suppose that lower than 10 would start to drop fps. Also add that there wasn't any desync, and we have been playing about 15 or 20 matches.hi
I can confirm that there is no effect in game performance when playing with p1ns. However I'm almost sure that lowering the buffer too low will cause slowdown, but when there's a stable connection, it doesn't happen.