Achilles1515
Smash Master
Dolphin DebugFast 4.0 x64 (64bit)
Dolphin DebugFast 4.0 x86 (32bit)
(Windows builds...)
Memory breakpoints allow pausing of the game when memory addresses of interest are read/written to. Study registers in adjacent code lines after breaking to (hopefully) find useful functions within the ASM code. Write your own ASM to inject at a line.
Shout outs to Dan Salvato for compiling these!
Also, see his Wii game modding tutorial video where he gives a basic guide on using this unique version of the emulator(and a bunch of other important stuff!).
If trying to compile a DebugFast Dolphin version yourself:
@ shuall says:
If anyone is looking to compile a debugfast version of dolphin for themselves, the option on linux is
(it should be the same on mac/win, but linux is what I was building for)
Dolphin DebugFast 4.0 x86 (32bit)
(Windows builds...)
Memory breakpoints allow pausing of the game when memory addresses of interest are read/written to. Study registers in adjacent code lines after breaking to (hopefully) find useful functions within the ASM code. Write your own ASM to inject at a line.
Shout outs to Dan Salvato for compiling these!
Also, see his Wii game modding tutorial video where he gives a basic guide on using this unique version of the emulator(and a bunch of other important stuff!).
If trying to compile a DebugFast Dolphin version yourself:
@ shuall says:
If anyone is looking to compile a debugfast version of dolphin for themselves, the option on linux is
Code:
cmake -DFASTLOG='TRUE' <other options, build/directory, etc>
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