I find it odd how people started complaining about competetive smash AFTER Sakurai made a statement against it. Where we're you people before 2008? The only compelling argument is "Sakurai said...". Are you people sheep or do you really believe that competetive and casual play cannot coexist in smash? How can it not when it exists in every other fighting game?
Logically every fighting game is accessible. Every player is capable of executing attacks and moving their character. Eventually they learn rotations and cancels. Just because a game doesn't deliver instant results doesn't make it hard, it just depends on how far YOU want to go with it, and whether you succeed or fail the game will ultimately move on without you. If you can't deal with it then play Coop games, but don't get discouraged or complain how something is unfair. Odds are you won't even understand why you lost, but you can learn.
Competetive smash existed in its on Paradigm that did not conflict casual players whatsoever. Odds are the casual player purchased the game and played it for 1 to 2 months before letting it collect dust on the shelf, so there was no conflict to even exist.
Sakurai is a brilliant designer, but when it comes to understanding the philosophies of competition he is a bit ignorant, or in brawls instance a flaming idiot. I love his games, but the man is no saint. You are capable of thinking independently so do it. Don't take his words at face value.
As for the members who joined here complaining about smash after March 2008. Sorry to sound like an *** but I can't take your opinion seriously. Odds are you ended up here because this site was referred here on the back of the Brawl strategy guide.
Edit: @Fario: I wouldn't burn you. You're clearly making a statement that is true for the most part, I just don't agree with people who believe that competetive smash was a plague on the series and needs to be eliminated.