...Are you looking at the same starcraft I'm looking at,
because something tells me they don't mind their sales here
I used VGChartz. I'll have to look into it more. It is a little weird as it doesn't add up with
this.
That is for another time.
NOTE: Or now. Actually, turns out VGChartz doesn't tracks a lot of the other regions, including South Korea. Of course, reading up on it, it is sold just about everywhere which I know isn't true of SC1. SC1 sold far more in the US than other regions. Wouldn't be surprised if SC2 sales boost is directly from selling in other regions. In other words, not really a growth.
VGChartz
The game was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and Taiwan, as well as the regions of Hong Kong and Macau. In total, the game was launched in 11 different languages across five different continents.
Street Fighter 2 was during a point in time where fighting games became the biggest genre out there. By that point in time, capcom was already slowly eating away at it, constantly making different versions of the game and expecting it to sell as much, which later, was a cause of destroying fighting games as a genre. And honestly, at this point, Street Fighter 4 is the backbone of Capcom's profits, because while they only have half of SF2's sales, the people who bought SF4 are the people who constantly are paying money to capcom, whether through sponsored tournaments, or through DLC, because they're the people who will play this one game constantly.
You have it wrong. Street Fighter 2 created the genre. There was no genre until it happened. Capcom has not be able to replicate this success even with the series not having a game for 10 years. Having a lot of different versions may have detracted in sales, but not to the level the series has declined. After selling 6 million copies, the series struggled to get 1 or 2 million. Even then, it was sometimes less.
This has nothing to do with the contents of the game itself. Brawl came out during a time where the Wii was owned by everyone and their mother. Any game, regardless of how good it actually was, was making money at the time. You keep taking direct sales, and you not only assume that they are the only kind of profit a company can have, but also assume that the sales and how every small thing was designed to be directly tied to each other
Here's the thing: there's a reason people want stuff like this, and that's because there's... not really anything like smash. It's not like other fighting games, where you could find an alternative that has something going for it. Closest we have is the Sony clone, and in that case, it seems to be designed in a way that misses the point in what made smash fun.
Even while I'm not expecting them to go all-out with it, but I wouldn't mind something. I mean, pokemon has that small amount of depth needed in IVs and EVs, and nobody is arguing over that game being too hard. It was still enough, though, to have a community behind it be possible. Something small like that, that would let the average joe still have their silly, enjoyable smash experience, while still having room for depth. Hey, I bet if they just rereleased Melee on the Wii U, changed some stuff called it an "upgrade" and stopped there, I bet you they'd make, at the very least, a quick buck, and we'd all be satisfied.
The problem with this discussion is this.
I love the concept of smash as a competitive game. The idea of a fighting game with such intense levels of focus and platforming seems like one that is legitimately fun. It just... needs something. I don't know what, but something.
You are not going to see any of these points in a clear manner because you want to believe that games can be competitive.
The problem with your look at sales is how mishmashed it is. There is only one rule you need. Game sales are due to their own merit. If a game sold poorly, you can safely say there was something wrong with that game. If it does well, it's because the game did well. I can also go over the fact that console sales don't effect game sales, but you can find that out on your own. If a game sold 10.7 million, it did something right. It's hard to say the Wii caused Brawl's sales when Brawl is the 44th best selling game of all time. There has to be more to it than that. The answer. It's a damn good game and it met people's needs.
I'm sure I can say more, but the numbers speak for themselves. 10.7 million is nothing to take lightly and should be studied. It's better to understand why did Brawl sell that much than rationalize it away for it being the Wii.