LancerStaff
Smash Hero
One would imagine a Pit main would be good at punishing rolls between the arrows, fast dash attack, long-lasting and auto-canceling nair (don't FF, hitbox lasts until you hit the ground anyway), long-lasting Upperdash Arm, effective jab and infinite jab, and general long reach, but I guess that's not the case.Rolling is a great stalling mechanic in FG though 5 minutes is too short of a time to deal with someone like that
Falcon can't be that bad at it either.
You have any kind of proof that smart rolling makes matches last that long?Yes it does, and to the people who say its easy to punish; well that's only if your opponent is rolling in obvious patterns..Try punishing someone who has no patterns. It's not so easy.
Rolling and shielding make 2 stock best of 3 matches go for like a straight 18 minutes minimum. It's horrendous.