Well, maybe what he is looking for is reasons to tell his friends. You guys bantering about "How his friend is dumb" and what not isn't going to stop his friend from bothering him.
I don't know what kind of heartless person would throw away a friend just because he can't debate character matchups LOL.
Anyway, what marth has on peach:
Marth's amazing KO power basically negates peach's ability to live long. Especially on smaller stages.
Marth's combos on peach further negate her ability to survive. The more combo-ability, the faster the percent rises, and in turn, the faster peach dies.
Marth's D-air is a good combo finisher in general, but especially on peach, since her primarily horizontal recovery won't help her get up after getting spiked, even at low percents.
Marth's range ***** Peach. Like none of her hitboxes can hit a well spaced anything from Marth
Marth can simply jab away turnips.
It is very difficult for peach to ledgeguard Marth, as she relys on outprioritizing recoveries.
I'll adress each issue one at a time so everyone can see where im coming from.
1.It is true that marth can kill peach well on smaller stages, however, on larger stages (we normally play on FD or Pokemon Stadium) it becomes incredibly hard to kill peach. Given the fact that marth can combo peach so easily, it is easy to rack up damage on her. However, once above 100 damage peach becomes impossible to kill with anything but a tipper or spike. That being said, unless i combo into a forward smash (i normally combo in the air) or dair (easy to avoid) peach will normally live until 150% at least.
2. The fact that peach is easy to combo, and therefore get to high percentage, is just helping the peach get impossible to kill. I could try not comboing until im sure that i can combo into a spike, but somehow that strikes me as ineffective.
3. It is true that the dair is very effective against peach, however, once again, unless i combo into one, it becomes very hard to just land a stray dair. When being edgegaurded at 100%, a peach will obviosly be looking out for a dair or forward smash, so it becomes even harder to dair her.
4.It is true that marth outranges peach, but in my opinion, this advantage is very overrated. Most of marth's attacks that can kill peach are very laggy (f smash, shieldbreaker etc.) therefore landing one becomes crucial, otherwise the peach will easily counter attack. Landing stray jabs and fairs is fine at high percentage, however, it won't do anything to help kill peach. Therefore the range is only effective at lower percentages, when it is impossible to kill peach anyways. (once again, unless comboed into.)
5. It's true that marth can jab away turnips, however, every turnip that is thrown at me is followed immediately by a float canceled fair. If i jab away the turnip i get decked in the face, leaving my only option dodging. Even catching the turnip is potentially dangerous, because the lag might just be enough to leave me open. That's what turnips are there for anyways, a distraction, while the peach charges up the real attack.
6.I don't think it is very difficult for peach to ledgegaurd marth. Regardless of what was said earlier, turnips do **** marth's recovery. One hit with a turnip and i'm basically dead. Sure i can swipe it, but i can only swipe one before losing height. The downsmash spike, although techable, is still a viable way to edgegaurd. And of course, a peach can just go out and float to bair marth. If marth fairs the peach's dair the marth will lose height anyway, making it even harder to recover. I know that you guys will say that if used correctly the fair will not make marth lose height, but that fact is very situational, because a lot of the time i don't have a jump or already used the second jump to fair a turnip etc.
Neways, that's just my two cents, im curious to hear what everyones says. Please don't just bash me and call me a nub because that won't help me understand your points any more. Anyway, if ur still reading this Emblem Lord, im curious to hear ur response as well.