Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
They aren't the same thing at all, the mechanics behind why they work is completely different ...
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^thisLag cancel =/= auto cancel.
Also you can clearly tell it's a mistake for both Ganondorf's Fair and DK's Fair by how the animations have already basically ended after a full hop or double jump. They did not match the timer in their character file to the animation or their animation to the timer. Either way, it's a mistake plain and simple and the game is littered with things like this in other character files and even in gameplay mechanics as a whole.
Never denied I favor Brawl over Melee.Bias is having an opinion. You're biased as well. If you don't know it, then you're the ignorant one.
I'm not going to argue this one because it's pretty much true, but only to a certain extent.Missed the point. Knowing the stage is very important, just like knowing your character and the match-ups. If you won because of the stage, good job. Either your opponent couldn't take the stage or you used it better. The win is justified and uses skill.
What? Am I not allowed to hate it even if I'm not a noob? You're getting really annoying with the way you take people's opinions.Then, deal with it. The stage is a part of the game, so you have to learn it. Only n00bs whine and complain about it
You've never brought it up in the past, and I know for a fact that he adores that game. I figured you brought it up since you read his stuff. Anyway, Starcraft may be the bigger game, but remember it's a RTS, not a fighter. What may apply to one genre may not be as great when adapted for another genre.Starcraft is the the biggest competitive videogame. Smash needs to follow the example of the bigger game. Also, I didn't mention Malstrom. Why bring it up.
I don't Know said:Characters that are slow and laggy are now at an even greater disadvantage versus those with fast aerials with little lag. Sure, a lot of aerials can be auto-canceled but it's very situational, especially when it comes to pressure or approach. L-canceling gave many more characters many more options for approach and shieldpressure.
Its removal shifted the balanced towards a select few like Marth, Toon Link and Pikmin & Olimar in terms of shield pressure and approach. Characters like Ganondorf and Yoshi are screwed because of the way their aerials work. With L-canceling, it would've been more balanced, however.
L-canceling made unplayable characters playable.
I.T.P., L-cancelling helped heavier, slower characters more than the absence of it in Brawl. Faster characters can still get hits off quicker than slower chars, with or without L-cancelling. At least with it, they still had less restricted movement.
Ask any Melee pro that mained a slower char in Melee. Gimpyfish will tell you that besides Bowser's obvious stats increase, it's still insubstantial because he's still bogged down with landing lag on all his SH'd aerials.
I can tell you from 1st-hand experience that Kirby, although being a better all-around character, still suffers from not being able to quickly SHFFL aerials.
If Sakurai had been smart, he'd dumbed the game down and introduced new options to make up for the lost ones.
How the hell are you going to hit people as Ganondorf?! He's cataclysmically unsafe without L-canceling. He can't pressure. He can't even approach (no aerials into jab!). So he'll be forced to just sit around and, um, wait for the opponent to leave a huge gaping window of opportunity and then hit them?
Meanwhile, Sheik can just run around and spam tilts, needles and fast aerials (spaced) just like she used to.
Erm, what? :/ You say that L-canceling should only be reserved for certain characters or moves while Sakurai intentionally enabled almost every aerial and character to be able to L-cancel? >_> GW's bair and uair are the sole exception here, which further proves my point and makes yours seem quite, uhm, ridiculous to say the least.
But you never stated it. I never denied my preference - I figure mine was actually quite upfront.Never denied I favor Brawl over Melee.
...No.You can have less bias or have more, having more bias is more ignorance. Your post is full of a lot of bias, therefore more ignorant.
This assumes that your assessment of the amount of bias in a post or a person is itself objective and not subject to bias, which weakens your argument substantially.You can have less bias or have more, having more bias is more ignorance. Your post is full of a lot of bias, therefore more ignorant.
Let's suppose you're right for a moment here. This would suggest that someone with absolutely no bias would be utterly and completely informed about a subject. Yet, in intelligent debates, where people do have opinions, and therefore bias, the participants involved have a very high degree of knowledge about the given subject. Someone who is well-informed can still have a very strong opinion. In fact, their opinion is likely to be made even stronger because they are well-informed. In theory, someone who understands something perfectly would have the greatest bias of anyone, because if you have a perfect understanding, you have no doubt as to whether or not you are correct. The inverse of this is someone who knows absolutely nothing about a subject; because they know absolutely nothing, they will also have absolutely no bias. While it is true that people can have both large bias and large ignorance, one does not necessarily imply the other.You can have less bias or have more, having more bias is more ignorance. Your post is full of a lot of bias, therefore more ignorant.
IDK. It seemed like a good idea at the time.why did you even bother leaf
Do we really want this person "mentoring" newcomers to this site?Never denied I favor Brawl over Melee.
I'll still point out BS about either game when someone posts it, instead of posting some sided posts that clearly ignore certain aspects.
You can have less bias or have more, having more bias is more ignorance. Your post is full of a lot of bias, therefore more ignorant.
I'm kinda surprised at how many Melee players are in here reallyin this topic, melee players talk about how they don't understand brawl mechanics
No, an L-Cancel and an Auto Cancel are not the same thing. You are silly.They are the same thing. Just that an auto cancel is a full lag cancel. (I doubt the developers made a big distinction).
You'll recall I called you out for ignoring several of my statements, or just making statements that are objectively and factually incorrect.I'll still point out BS about either game when someone posts it, instead of posting some sided posts that clearly ignore certain aspects.
You can have less bias or have more, having more bias is more ignorance. Your post is full of a lot of bias, therefore more ignorant.
I think I stated it earlier in this thread, but hey I could be wrong.But you never stated it. I never denied my preference - I figure mine was actually quite upfront.
Yes....No.
This is true.This assumes that your assessment of the amount of bias in a post or a person is itself objective and not subject to bias, which weakens your argument substantially.
I think I may be using the work ignorance in the wrong light people here are using it.Let's suppose you're right for a moment here. This would suggest that someone with absolutely no bias would be utterly and completely informed about a subject. Yet, in intelligent debates, where people do have opinions, and therefore bias, the participants involved have a very high degree of knowledge about the given subject. Someone who is well-informed can still have a very strong opinion. In fact, their opinion is likely to be made even stronger because they are well-informed. In theory, someone who understands something perfectly would have the greatest bias of anyone, because if you have a perfect understanding, you have no doubt as to whether or not you are correct. The inverse of this is someone who knows absolutely nothing about a subject; because they know absolutely nothing, they will also have absolutely no bias. While it is true that people can have both large bias and large ignorance, one does not necessarily imply the other.
Nice baiting.Do we really want this person "mentoring" newcomers to this site?
And what was going through the admin's heads when they promoted this guy?
Nah, Mr. R made it all the more enjoyable.The first stock of jiggs v falco was more exciting than anything in that "combo" video you posted.
http://www.youtube.com/watch?v=LIA2dDzcmno (end is AMAZING)
http://www.youtube.com/watch?v=hSH9sdViWk0 (claptrap WTFamazing)
Sorry but the entertainment value of melee combo videos is infinitely better than brawl.
If I recall I answered all of your posts. If your not satisfied with a post I made before, say it again and I'll address it.You'll recall I called you out for ignoring several of my statements, or just making statements that are objectively and factually incorrect.
Bias and ignorance are largely independent, I have no idea how you managed to falsely correlate the two.
hey I could be wrong.
Why yes, yes you are.When I think ignorance, I think of something that ignores aspects that are pros to something.
*Facepalm*I think I may be using the work ignorance in the wrong light people here are using it.
When I think ignorance, I think of something that ignores aspects that are pros to something. Only to focus on the cons or the very limited pros. That is the general gist of how his post came off.
I focused on the part I bolded.Why yes, yes you are.
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Also, way to ignore the meat of my post on those combo vids which are far superior to any brawl combo vid on the market.
Well if I used a word wrong, oh well.*Facepalm*
You can't bend a word into your favor if you're using it incorrectly. That's not how English works, it's either you're using the word correctly or incorrectly and in this case it's incorrectly. Ignorance is not the proper word to describe someone like that.
I'm not going to be your English teacher and tell you what you should be using. Rather, it's far more entertaining to see you continually flub up about a word that has only one meaning.
Notice how I said "the first stock"Way to be bias Shanus.
That player in melee camped and you still favor the melee vid.
Hypocrisy much?
At least if someone is camping me in melee, I can practice tech skill. There's nothing to do on your own in brawl.
Did I ever make one of those claims?The hypocrisy is that most melee players bash brawl for being campy and defensive, but when people play campy and defensive (which is just is prevalent and powerful in brawl) in melee they come up with every legitimate excuse such as
"those players sucked"
"bad stage choice"
(see pinkshinobi vs rockcrock)
That's the hypocrisy. Fighting games don't need to be defined by combos in order to become popular. Street fighter 4 is a prime example of this. You can honestly camp harder in that game than in both melee and brawl. The maker of the game himself said that 4's system isn't based around combos. Yet street fighter 4 is still popular with all of these same "problems" as brawl.
After my nearly two years in Street Fighter, I've come to see that camping (otherwise known as zoning in other circles) isn't necessarily a bad thing. Just a thought there.The hypocrisy is that most melee players bash brawl for being campy and defensive, but when people play campy and defensive (which is just is prevalent and powerful in brawl) in melee they come up with every legitimate excuse such as
"those players sucked"
"bad stage choice"
(see pinkshinobi vs rockcrock)
That's the hypocrisy. Fighting games don't need to be defined by combos in order to become popular. Street fighter 4 is a prime example of this. You can honestly camp harder in that game than in both melee and brawl. The maker of the game himself said that 4's system isn't based around combos. Yet street fighter 4 is still popular with all of these same "problems" as brawl.
Yet again, scraping the bottom of the barrel to try and make an argument.I really don't think punishing a 2-4 frame window on landing lag from an airdodge is hard. Even when I'm not playing Lucario.
+tech window being ****ed up due to nobody checking the coding properly before releasing the game thus not having a very deep techchasing game since... nobody ever techs in Brawl because of the window and how unsafe and slow techrolls/techstands are.Did I ever make one of those claims?
Nope.
You just put words in my mouth and called me a hypocrite. I should try that when I have arguments.
My argument: Brawl is so slow. So slow that I don't have fun playing it. If I did have fun playing brawl, I wouldn't have left the brawl scene. The problem is this: Brawl and Melee have IDENTICAL hitstun constants (0.40). Compound this with higher lag moves with no form of lag canceling during non-AC windows, lower overall gravity, decreased moves with action-specific IASA, low shieldstun and ledge occupancy duration and you have an obvious recipe for a defensive game with little offensive encouragement. The changes themselves DEFINE brawl to be a defensive game. To many of the hardcore smash fanatics, this is the real reason behind their distaste for brawl. These changes disable true combos, and no combo video you link me really contains any at all. There is no question that melee has more offensive potential than brawl does, and thats why it shines in both entertainment value and fun, at least in my opinion.
Some players enjoy the defensive qualities of brawl, but not I, nor many others do. You do, which is fine with me, as everyone is entitled to do whatever they have fun with.
There's claims for you now which are hard facts:
-Identical hitstun constants between brawl and melee, with brawl providing a vertical velocity boost constant which further disables comboing. Equal hitstun in a slower game means no combos.
-Lower gravity
-Higher lag on moves and no option to decrease landing lags when not in autocancel windows
-Decreased use of action-specific IASA
-Significantly decreased shieldstun
-Airdodge with only 2-4fr of landlag and is usable out of tumble decreases offensive options considerably
-Decreased Ledge occupancy
I'm, sorry what? Lucario's build a lot of their game on punishing spot dodges and air dodges, lingering hitboxes helps.Yet again, scraping the bottom of the barrel to try and make an argument.
I didn't know you can reliably punish all empty landings or lag from an AC'd move because they have the same landlag as a airdodge. I guess your a god among men!
MLG Dallas had 12 different characters get top 16...and it's worse balanced than Melee?I forgot to answer the OP.
Yes, the lack of combos does hurt Brawl, but IMO, Brawl's failure to improve on character balance hurts more.
Especially egrigous when you consider the time they had to balance this game and that they spent most of the time making the game anti-competitive and making the SSE unlike the prevous 2 games.
Tripping was dumb, that I agree with.I know it wasn't meant to be competitive. That doesn't mean that it's a wise idea to take time out of development to make it ant-competitive.
When I talk to him about his lower placements in recent MLGs, he says bracket **** by characters who easily counter Luigi and that his opponents who he's played before have learned the match up. For this, he's decided to pick up MK ... >_>I'll wait before passing judgement on that as it might be a one hit wonder like with Big Lou(what happened to him?)