But Brawl does offer things that keep me from just giving up and going back to Melee:
Now Brawl does have its problems (****ing tripping), and going by strict competitive merit Melee is the better game. But by that reasoning Chess is a better game than both of them, so why bother?
Chess is a strategic game of wits, melee is a strategic game of wits a reflexes. It requires you to be spontaneous. The big part is that if you don't have the mind, you'll lose, if you don't have the reflexes and physical ability to perform what is necessary in the matchup, you'll lose and or even SD away stocks.
Both games require understanding your attacking options, defensive options, baiting, reading the opponents intentions, capitalizing on mistakes, etc. Except smash offers character matchup differences, because largely melee isnt a game of dittos only lol whereas chess you both will have the same setup to start. They are both deep games, melee is a bit more exciting though for me, it is a game that is played at a breakneck pace at times, and you have to keep your wits about you and think on the fly.. and then be able to perform what you are thinking.
under that reasoning, your quote is comparing apples and oranges.
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as far as balance of tiers is concerned don't judge the balance of the game based off of tourney representation but off of character matchups... and also off game depth. The low tiers still have good matchups against some chars and or can be played at a high level. I'll bet you play axe's pika or mango's mario or tajs m2, dj nintendo's koops, etc and you will get ***** unless you can play at a very high level vs if you played a pro brawl ganon or somethin with a flat out better char it doesnt matter how much better he is than you brawl just doesnt support him enough to give him lets say 100% win it will be waaaay closer just based off character matchup because the other players smarts wont be enough to give him the win. You can bet your *** that axe, mango or taj wont lose a single game to the higher tier char with their low tiers. they'll probably beat you every time convincingly because they probably play a hell of a lot smarter than you, and melee gives them way more options that they can take advantage of. then again I guess you could argue that any ok shiek could play a top bowser and probably win most the matches since the matchup is super **** but whatever. Melee gives the smarter player way more advantages that the lesser skilled or lesser knowledeable player. There are too many ways he can be tricked, gimped, out spaced (way more spacing tools in melee and highly accurate spacing by skilled players), grabbed, baited, edgeguarded, etc. while you are edgeteching and getting extra opportunities to stay alive. Melee favors the smarter player more than brawl because brawl is more reading but guessing can only take you so far, so consistently.
But this whole topic has gone off track. The real question is this:
regardless of whether or not you like brawl or find it entertaining, IF BRAWL HAD TRUE COMBOS (maybe not melee but better than it currently does at least) SO THAT ATTACKING HAD MORE REWARD, WOULD IT BE A MORE ENTERTAINING GAME THAN IT CURRENTLY IS. That is to say, would it be a better brawl? I think so. discuss.