NessUserAnton
Smash Rookie
Well, I've been thinking about it, and I ended thinking that Ness was a tiny bit for beginners. When you think about it, people think that he is not for beginners because of PKT recovery, but that isn't a problem with a little bit of practice, as everyone knows that PKT recovery isn't really that hard. The problem with Ness is that most of his moves are for beginners when you think about it.
PK Fire: Teaches you for proper trapping; starts up for many combos; and does enough damage to start out a match with, helping the beginner get a tiny bit of a headstart.
PK Thunder: Helps you play a game of keep-away: Can be turned into a PKT for a very powerful move; and great for long range play.
PSI Magnet: Helps you figure out proper reflecting techniques, giving you a lot pros. Regaining health is great
PK Flash: Great for learning how to edgeguard. Great damage from a great cost.
Tilts; helps you start out a lot of combos.
Smashes; Well a baseball bat is a real standard smash, and the yoyos help you do a combo starter.
Airs; great for killing, great for starting damage; great for combos. Airs helps =D!
What do you think?
PK Fire: Teaches you for proper trapping; starts up for many combos; and does enough damage to start out a match with, helping the beginner get a tiny bit of a headstart.
PK Thunder: Helps you play a game of keep-away: Can be turned into a PKT for a very powerful move; and great for long range play.
PSI Magnet: Helps you figure out proper reflecting techniques, giving you a lot pros. Regaining health is great
PK Flash: Great for learning how to edgeguard. Great damage from a great cost.
Tilts; helps you start out a lot of combos.
Smashes; Well a baseball bat is a real standard smash, and the yoyos help you do a combo starter.
Airs; great for killing, great for starting damage; great for combos. Airs helps =D!
What do you think?