So, who's excited to play as Sora on the 18th?
Very interested to play as him honestly: I don't think we've had many floaty "swordies" (with the closest being
). I do like that they went with that, and it's also good that they're going with a relatively simple character after Kazuya. Of particular note I also like that he's incredibly mobile - Sonic Blade might be the key (heh) move for him.
My main worry for Sora is that he's might be a bit too susceptible to scramble situations and reversals (Witch Time is a great example of a move that benefits from scramble situations), but we'll have to see when he comes out.
NASB feels at times like the game equivalent of a B movie where the director and production designers try really hard to make the most of the resources they have and where the effort really is clear in the final product... but you can tell that its ambitions are ultimately are limited by the lack of budget.
Though given the solid base and interest it does have, it could be the Smash 64 of its series, starting out as a charming novelty that gets more and more expansive with each entry.
Yeah, that's kind of the impression I'm getting. It's of course rather rough at the edges as a result of the budget: not only is there no voice acting and a lot of moveset re-use going on, there are some heavily exploitable moves (
Michaelangelo's Shell move can be exploited in order to fly around forever EDIT: this has been patched).
That said, there are some pretty cool ideas going on (everyone having light and heavy versions of their attacks incl. dash attacks and aerials for instance) and that's reason to believe it could be its own 64 in a way. It's mechanically solid overall, and that's going to help it quite a lot.
Lest we forget, 64 did have a lot of rough stuff around the edges too: massive shieldstun and hitstun - which combined with fewer defensive mechanics like no regular DI made comboes borderline inescapable - attacks that could have absurdly big reach:
(Oh yeah, one could chain this one into itself pretty easily too.)
And a lot of recoveries being really weak: going back to 64 Link's Spin Attack is outright painful if you're used to Ultimate's.
So in the end, I'm decently optimistic that NASB will survive for the long run and retain a pretty good playerbase.