I'm starting to hear that Inkling is a boring choice now or that Isabelle isn't a big deal. It boggles mind mind. Let alone reactions to more niche characters like Chrom, Dark Samus, Min Min and Pyra/Mythra.
I like that Smash is expanding its horizons, but I don't like the fandom's change in personality.
To be fair, people were, ahem, dogging, on Isabelle back then too. The September Direct being delayed + a pretty low key reveal trailer, while fitting for her, didn't really excite a lot of people.
I think Isabelle's great and 100% deserves her spot, but Isabelle indifference isn't new.
Really, really late on this, but still:
I really feel that the post-release reception played a major part with the indifference. She did have the unfortunate position of being based off
(a character whose Smash 4 reception wasn't amazing to begin with AFAIK) and leaning further into a playstyle that's not the most popular.
Also worth noting is that
like Villager is kinda overshadowed on many fronts. Your average Joe / Jane might try those two out*, but there's quite a few characters in their vein that may be easier to pick up and give more "reward" so to speak. Isabelle also has some moves that aren't exactly straightforward like Jab and Lloid Trap. Even within their general archetype one could argue that
and
are easier to get a grip of. They have a casual playerbase, but I dunno if it's large. In more serious business contexts the two - particularily Isabelle - are mostly harmed by the universal changes promoting faster gameplay and other zoners like
got buffed more than they did. That's not to say she's ineffective (there's a case to be made that she might be underrated because she's incredibly rare), but Isabelle in particular has not seen much screen time or success here. She's more well-rounded than Villager, but Villager's greater endurance, her really short Smash attacks and the counterplay to her Specials have harmed her perception. Then again, she's gotten a number of impactful buffs, so I think she's not many buffs away from potentially shedding that indifference.
*I'm saying this with a small asterisk attached since I'm not entirely sure how well-recieved either Villager in 4 or Isabelle in Ultimate were with more casual Smash players. It's entirely possible that those who really like AC are Villager / Isabelle's main casual fanbase in Smash, just as I kinda assume they form their competitive core.
Speaking of, I'm surprised at the lack of antagonists in the Spirit Board. You can see some of them in certain configurations of the stage (I saw Ansem in Riku's, Xehanort in Aqua and Terra's, Vanitas in Aqua and Ven's and Xemnas in Roxas and Xion's), but they don't have Spirits.
That kinda surprised me too. Might just be that they weren't prioritized as Spirits a la DQ's /3H's / ARMS' respecive antagonists: their appearances on the Dive to the Heart segments do show that they're fair game too.
Anyway, since there's some talk going on about the next game, however many years from now that may be, I definitely don't think we're getting an Ultimate Deluxe. They'd need to renegotiate all the licensing and payments and that's not something that's as easy as a lot of people seem to believe it is. And anything dealing with "but they may have added a clause in the contracts" is...kind of entirely baseless. Even more than baseless, honestly, as we, if anything, have more things pointing against that notion. Sakurai saying this is a once in a lifetime thing, as well as the sense of finality he and Nintendo gave off leading up to the last presentation, contradict the idea of an Ultimate Deluxe Clause entirely.
So honestly, I don't even expect the next Smash game to have a base roster of over, like, sixty characters. And that's including at least like ten newcomers. The workload put into Ultimate is something I don't think they'd do again. It's the same incredibly painstaking amount of work without even having the payoff of "Everyone is Here," so why even go through with it?
That's just my view though. Enjoy what we have in Ultimate now, because hoo boy, as we get closer to whenever the next game is, the discussion of inevitable cuts is going to get rough.
It is absolutely going to be rough whenever Smash 6 comes around - while I personally believe they can get up to 60 characters (assuming Smash 6's development staff is relatively large) that'd still imply 15-20 characters cut. Which would still get ugly pretty fast.
Still though, they have ways to mitigate those issues. Not just character inclusions, mechanics changes and what not. They can reintroduce older modes and incorporate those online (Break the Targets, Board the Platforms, Smash Run). They can work in a "tag-in" mechanic if they wanted to and either choose to incorporate that into say Squad Strike or as its own mode. New modes could help keep interest in future entries too.
And yeah, lets enjoy what we have in Ultimate currently.
Just saw the music tracks, a bit disheartening there's no vocal tracks or anything from kingdom hearts 2, any reason for that?
Likely the same reason there's no vocal Bayonetta tracks (IIRC) etc.
Licensing costs and the limited DLC budget.