Does anyone who plays or watches enough Tekken know if the janky looking animations are intentional? I feel like they are because of the limb system but I'm not entirely sure.
Like this timestamp in particular looks off to me but I think it's trying to be faithful.
100 % intentional - I don't play Tekken, but I've watched quite a lot.
Tekken's janky movement is done by crouch dashes (which is kinda related to wavedashing) and its related tech like the Korean Backdash:
As
SMAASH! Puppy
pointed out it is very common not just in competitive Tekken, but also in online play since such dashes are often versatile and can lead to a whole host of stuff. It's why Tekken games jitter a lot - the people who take Tekken as Serious Business and above level will position themselves just right relative to the opponent while also having all options (attack, block, more dashing, etc.) available to them.
However, people will commit mistakes, and that leads to another note. Fighting against this (and presumably fighting vs. a Kazuya player once he releases) will likely come down to watching mistakes and overextensions, and punishing those mistakes / forcing the Kazuya player on the defensive. If one keeps the game rather even and avoid getting steamrolled it will likely slow down the Devil Gene gravy train*, and if one manages to KO him relatively early one also avoids his Rage Drive / Art shenaningas (the red glow in the trailer).
*(I could be off here, we'll have to see on the 28th whether the Devil Gene thing is a steamroll or comeback. Kinda leaning steamroll since Rage is already a kinda comeback factor similiar to GO.)
According to Max he was the protagonist of Tekken 1, but yeah, nobody expected him. Kinda funny how much our expectations have been twisted around.
He was the protag in Tekken 1, yes, but 2 signals the point where Kazuya goes from "a Ryu-like character who kinda is a jerk going by that ending shot" to "Outright villain with devil powers".
That bit from E3 2016 begs the question then why Ninty didn't push for more RH on the Switch. Especially when they've touted the Joy-Cons' capabilities.
It feels weird when they could certainly have a RH game out on the Switch by this point... again, why have they just idled with it?