pupNapoleon
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Only 1000 more and then we are at 15k!14000 Posts reached!
Yeah that expression stuff is depressing and is endemic of a widespread sterilization among the Mario spin offs.There was a problem fetching the tweet
There was a problem fetching the tweet
Even if Dixie was in the new Mario Golf, she probably wouldn’t have much expressions. That DK comparison is depressing.
Better to be in the Plastics hating life, than to not be in the Plastics at all.Yeah that expression stuff is depressing and is endemic of a widespread sterilization among the Mario spin offs.
But I'd still prefer Dixie to be in a (relatively) sterilized game than to not be there at all, if only for the health of the character.
Part of might have been to allow for a more standard golf experience for those that just wanted that, but I think on some level it was allow for a bigger selection of those to choose from. Its easy to forget now, but Mario Golf on 64 was essentially the last time Nintendo didn't really dive in deep to their characters to fill pad out a game roster. Golf's cast is essentially MK64's minus Toad plus two Mario variations (Baby & Metal) and generic humans. The concept of utilizing mooks, reviving old favorites, or even creating outright new characters didn't take off until Mario Tennis a year later at which point every multi-player Mario title starting doing it.I'm sure that is true- I just remember going over so many friends houses, and since you start with the humans- and at the time, the other characters seemed to take a good amount of time to unlock- the majority of the time, it was primarily humans.
Why were there even regular people in the first place? Who plays a Mario game for that reason?
Well, Kamek was originally to be in Mario Kart 64 before being replaced by Wario.Part of might have been to allow for a more standard golf experience for those that just wanted that, but I think on some level it was allow for a bigger selection of those to choose from. Its easy to forget now, but Mario Golf on 64 was essentially the last time Nintendo didn't really dive in deep to their characters to fill pad out a game roster. Golf's cast is essentially MK64's minus Toad plus two Mario variations (Baby & Metal) and generic humans. The concept of utilizing mooks, reviving old favorites, or even creating outright new characters didn't take off until Mario Tennis a year later at which point every multi-player Mario title starting doing it.
Kamek's been playable in Tetris Attack, Mario Party 9, Mario Golf World Tour, Mario Tennis Aces, and Dr. Mario World. (And technically was a playable skin in Minecraft, but I won't count that since it's just a costume).Well, Kamek was originally to be in Mario Kart 64 before being replaced by Wario.
And never have we seen Kamek playable in any game at all.
I miss DK jr.
As noted by Mushroomguy12 he's popped up as playable in a few titles. Not yet in a Mario Kart title, but it feels like he's getting closer and closer.Well, Kamek was originally to be in Mario Kart 64 before being replaced by Wario.
And never have we seen Kamek playable in any game at all.
I miss DK jr.
I've been schooled.Kamek's been playable in Tetris Attack, Mario Party 9, Mario Golf World Tour, Mario Tennis Aces, and Dr. Mario World. (And technically was a playable skin in Minecraft, but I won't count that since it's just a costume).
People would absolutely complain about gen 1 blah blah blah- despite the fact that Meowth has been the second most prominent character in the anime (which has dictated a significant amount of Pokemon content in Smash), and that Kanto appears in almost every generation.Even from day one, would argue Meowth was a missed opportunity, but Pokemon mainly just focuses on the new gens now with Smash, so the cat would have to get a lot of push in support if he were to ever happen (plus having to deal with people saying gen 1 has enough reps already, etc). The others besides Dixie I don't have much an opinion on, but I lowkey would've liked to see a playable Toad in some form. Used to be my favorite in Mario Kart, and feel he's a more glaring omission than Waluigi.
I'll agree with Tom Nook, (Captain) Toad and Dixie of course, not too sure about the Pokemon. I mean, first generation Pokemon as Blastoise, Snorlax, Raichu, Gengar, Machamp and the like could be considered just as iconic honestly. Especially Blastoise I feel, as the posterboy for Pokemon Blue. Not that I'd expect him to make it on his own, but all these Pokemon I mentoined could be semi clones, or at least be build around movesets and body types of current Smash fighters.So, as far as Nintendo All Stars go, we have 4-5 left in my eyes.
- Meowth
- Eevee
- Captain Toad
- Tom Nook (the debatable one)
- Dixie Kong
Of these, we have two Pokeballs, a moveset, and a Final Smash.
I don't understand why Dixie is nowhere, if she isn't intended to be made at some point.
I don't think any of your Pokemon could be considered as popular.I'll agree with Tom Nook, (Captain) Toad and Dixie of course, not too sure about the Pokemon. I mean, first generation Pokemon as Blastoise, Snorlax, Raichu, Gengar, Machamp and the like could be considered just as iconic honestly. Especially Blastoise I feel, as the posterboy for Pokemon Blue. Not that I'd expect him to make it on his own, but all these Pokemon I mentoined could be semi clones, or at least be build around movesets and body types of current Smash fighters.
I also think Impa could be added here, and Ganon. Both still appear in Zelda games, and originate from the very first game. Very underrated. Bandana Dee is another one that should be considered.
And I can feel how West feels about Tingle because it's exactly what I feel tooPeople don't mention Tingle because he's widely unpopular in the West (to the point where Nintendo never even released most of his games in Europe and never in North America, and even in a series like Smash that's gone for unorthodox picks for franchise representation it would be pretty surprising to see it go for him.
Actually, his popularity in the West has steadily increased. His inclusion in Hyrule Warriors was met well.People don't mention Tingle because he's widely unpopular in the West (to the point where Nintendo never even released most of his games in Europe and never in North America, and even in a series like Smash that's gone for unorthodox picks for franchise representation it would be pretty surprising to see it go for him.
I have never seen anyone mention Lynel either- and quite honestly, given what we know so far, I see that as the most likely newcomer from Hyrule.Interestingly, whenever people talk about what Zelda characters to add to Smash, they always seem to overlook a particular character. One who appears across many Zelda games, maintains a fairly consistent design, is well-known, and even had their own game.
And frankly, I would not put it past Smash to add Tingle as a playable character at some point.
The funny think about this is that Pokemon Blue actually sold the most here, if I recall. There is a great Youtube video about why Charizard is so popular, and ultimately, it all comes down to the Card- it being given such revered stats translated into the anime choice for Ash, and it rapidly excellerated.Blastoise (and by extension Venusaur) was done dirty by all the endless Charizard worship. The turtle used to be one of my favorites too, but just fell into obscurity. Makes me more thankful for Mewtwo's return in perseverance at least, even if he's just kinda there now for me when it comes to Smash. He may not be seen as that hype anymore like during Sm4sh, but important thing is he's back where he belongs.
Sakurai did not say he was going to retire from making Smash Bros., only that he was going to retire his column in Famitsu by the end of the this year.I am hoping for a double reveal so that we can move on from Smash speculation already. It's time that we move on to greener pastures and it's time for Sakurai to move on from Smash like you said.
This milestone is even more impressive when given the consideration that Dixie has not been seen as likely since the base game period. This thread grew considerably during the DLC period despite Dixie being largely seen as unlikely for a myriad of reasons. It is really quite peculiar to see Dixie have so much support on this site when support for her tends to be rather quiet.Regardless of what happens on Tuesday, this thread has reached the Top 3 of active individual support threads for Ultimate, being one of the only active 3 individual threads to have over 10,000 replies and 1,000,000 views. It's amazing how far we have come and how much it has grown, and it shows that love for Dixie and DKC is as strong as ever!
Thank you for the warm wishes. I apologize for not addressing it in my "11th hour pre-E3 post", but I was really rushing to get that post out. In the end things did not pan out, but I (and I am sure many others in this thread) appreciate it.Coming in wishing you guys luck tomorrow. If there's anyone that's overdue to be in Smash, it's everyone's favorite chimp girl here.
Here's to y'all. You all earn it.
Looking back at this particular spot in my previous post, I do not like the hubris in my first few sentences. At the time I wrote that, it seemed as though various insiders (particularly Vergeben) were saying some of my predictions were going to happen (namely a new DK unveiled and Master Chief as newcomer, Master Chief was part of my pool of possible newcomers). I should have waited more, and I especially should not have spoken based off what was essentially going around as gossip and pass it off as an accomplishment that my predictions were correct. In the end, the predictions I got correct were a new 2D Metroid developed by Mercury Stream and Breath of the Wild 2 being showcased. My other predictions did not end up happening, and even the Smash newcomer that was shown off was not part of my pool of characters I was predicting. I apologize.Considering that,, I want to use this late hour to help prepare for the scenario that many of us would not like to see, namely that Dixie Kong will not make an appearance in the new DK title that is rumored to be unveiled later today.many of my E3 predictions are turning out to be true
In a few hours, I feel my "pessimism" will be completely vindicated.
Thank you for your warm words.For all it's worth, I am putting all my hopes on Dixie being part of the new DK-game, if to only close our times together on a high note and discuss both the fun prospects of the game and her appearance in it bringing.
As always, your reflections are nothing short of thought-provoking despite our shared bittersweetness. It's gonna be little strange to say but all I hope now is that your pessimistic expectations with Dixie don't get vindicated this time....
As you've rallied it with us before: Dixie Kong for Smash Bros., ChronoBound .
The storm's brewing ever closer. I'll be seeing you after the rainclouds settle.
Thank you very much for the warm words and appreciation. I am moved by your words of praise and that you even remember my work from the post-Brawl/pre-Smash 4 days. In general, it is remarkable to me when someone remembers me in general considering I am barely active at all these days in character support and roster speculation.ChronoBound thank you so VERY much! I've always taken your essays to heart and appreciated every post. It shows in your 20 year history that you're very wise, even in the post Brawl days I regarded your posts with respect, and when you first commented in this thread it was a great surprise to see such a long-time fan support Dixie. You certainly have my respect.
As I said in one of my two pre-E3 posts, I thought the penultimate slot was the only one to which Dixie had a "tiny sliver of hope" to happen. Namely as a possible tie in to the possible new DK title unveil. With the new DK title probably not being unveiled until 2022 (or even not existing at all), I cannot see how Dixie could plausibly end up being a newcomer for Ultimate. I also said before that I find it extremely unlikely that Dixie Kong is the character to close out Ultimate. Even still, I think we should still see this out to the end, even if Dixie's chance are probably like 1% at this point.Well, I guess we still have a tiny sliver of hope for a couple of months lol.
Same as the past couple of years I guess.
I think "not ending on a big note" is a pretty foolish fan rule, and many fan rules pretty much got dismantled over the course of Ultimate. Heck, just look at the reveal of Kazuya. Very few people thought Tekken had a shot anymore due to the Heihachi Mii costume releasing a year ago.I think Dixie might have a decent shot now. Smash never ends on a big note and I suspect that the last fighter is gonna be a 1st party.
Worth keeping an eye on her, plus there was that pink color theory going on a while back.
Next month is the 40th anniversary of the DK franchise, but I doubt Nintendo will acknowledge it outside of a tweet. The 35th anniversary of Zelda simply received Skyward Sword HD and a promotional Zelda Game & Watch.Here's hoping we get a dedicated DK Direct next month.
Even 2022 is looking packed. Breath of the Wild 2 and Splatoon 3 are both massive titles. There is also Metroid Prime 4 and Bayonetta 3 which were announced but have yet to be fully unveiled. I wonder if this rumored DK title actually does exist. I do think the Donkey Kong franchise is very long overdue for a new game. We are closing in on eight years since the last fully new DK title (Tropical Freeze first released in February 2014).Guess the DK game is a 2022 title.
For myself, it was really nice to see Metroid Dread, a new WarioWare, and Advance Wars get brought back, It was a good E3 presentation from Nintendo overall.Well, even though I was hoping for a new DK, I still had a lot of other wishes fulfilled from Nintendo so I'm moderately pleased. Obviously it would have been even better with DK, but I'll take what I can get.
Although when I saw those bananas on Super Monkey Ball my brain for a split second thought it was DK.....
I agree very strongly with this. There would be a few people whining about it, but I believe many would bring up just Dixie's legacy as a retort.Ending on Dixie is definitely not ending on a low note.
I would not be surprised. One of the old pulls to DK (even going into the GameCube era with Jungle Beat) was the high graphical prowess to the series,If the Switch pro is real, maybe they're holding back the new DK game to coincide with its release?
Imagine that 4K fur.
Man things got quiet around here after the Direct. Since the final reveal is still MIA that means we can still build some goodwill for Dixie until the Dawn of the Final Day. More moveset ideas will be on the way.
I think for a lot of people, they are not sure if they will have the same kind of energy for further speculation and guessing in the next three months. Part of the hope for a dual reveal was that the DLC could effectively be wrapped up and regardless of the choices for the final two characters; things would be finished. Now though its going to be drawn out till until at the earliest the possible September Direct and I think some are just running out of steam.
It is going to be struggle for a lot of people to keep the hype going.
This post conveys a lot of the same idea which is the decline to various character support bases, and in general less passion and interest than there was at the start of the DLC cycle for Ultimate. There are a few factors for this.I think fanbases in general are just packing ot up now. There's only one character left. The issue is that not only was Kazuya not on people's radar, but Sakurai himself originally kind of shot down the idea of Tekken being added solely due to implementation. So what everyone thought was a narrowing selection of characters ended up being any one's guess now.
Plus, this has been one of the worse Smash speculation cycles in general. More people celebrating who isn't added than who is, happily "sticking it" to fanbases just because they were obnoxious in some degree. Plus, people have been acting like the speculation was far more important than the game itself. I think people are just burned out by it all.
I do not think I have commented on the hypothetical of a bonus fighter in this thread yet, however, here is my belief on it.I actually think, if there is a bonus character this FP, that it is gonna be Dixie Kong.
Not expecting, but... given this entire pass has been missed opportunities...and Dixie Kong was the most prominent of the known missed characters...
(Granted... as many Nintendo characters as I still want- Toad, Meowth, and Dixie Kong are the ones I cannot deny are actual All Stars).
Not an attack: This mentally you described is absolutely selfish.
"I'm tired of playing the game, so no one should get to play."
I'm hoping for more FIghters Passes.
I do not think that I shared my thoughts on Kazuya yet. Personally, I was not expecting a Tekken character to happen after Heihachi's Mii costume was brought back a year ago. The only Namco character that I was seriously expecting was Lloyd and that was largely due to the fact that his Mii costume is the only remaining third-party Mii costume that has yet to return in Ultimate, as well as Namco saying their promotion for the 25th anniversary of Tales would extend into this year.I tempered my expectations so, strangely, I wasn't bothered about no DK. I might have a slight grudge against Super Monkey Ball though. Saw the bananas and coins immediately thought DK. Of course, DK isn't celebrating it's 20th lol. I'm actually quite excited for the game however. Love Monkey Ball.
I'm personally hyped for Kazuya. I'm a huge Tekken fan, and Kazuya is one of my mains from that franchise.
My brother and I got excited for Cruisin. I think we might be the only ones excited though lol.
I'm excited for Metroid and Zelda, too! Overall, it is the best showing at E3, just could've been better with DK.
I feel largely the same way. There have been a few series to which I was a very big fan of in the past that I no longer care much for. It does not even mean a decline in the series's quality (for some of these series, they are now far more popular than when I was very strongly interested in them). You eventually move away from various series for different reasons. Also, I have had less time for games in general as I have gotten older. Even making posts such as this one take up a lot of my free time, which I do not have much of anymore.It was already like that before Ultimate tbh, and the results of some character reveals tend to always kill speculation far as what to expect, making speculating itself often pointless. When it comes to just passionately supporting a character or series I like such as Dixie I'll pitch in, but beyond that... Burnt out.
p.s. I meant to make some thought out good luck post here earlier like others were around 11th hour prior to the E3 thing, but never found the time with something I was busy playing prior to that day. It's just as well though.
I know there will always be another Smash (just like there will always be another Mario Kart, etc), but I've had so much fulfillment from Ultimate, I honestly wouldn't be mad if it was my last one. Depending on the roster/cuts and direction of the next Smash or the one after that, I may skip it. Nothing lasts forever, and if I don't have the same fulfillment with Smash anymore, I'm not obligated to continue supporting it. Mostly speaking in the context of an NU Smash that's post-Sakurai (because face it, Smash will outlive him whether he returns again next time or not), but still, I've had my fill and rides with the series up to this point.
I personally have no problem with Piranha Plant. I think he serves as a poignant example of the futility of guessing every slot of the roster. He also serves as a superb example of the absolute subjectivity to the argument of "moveset potential". If a traditionally immobile Mario enemy can be made into an inventive Smash fighter, then pretty much any potential newcomer can also claim the same.Dixie should have been the bonus character in the base roster instead of Piranha Plant, tbh. Piranha Plant was pretty forgettable even as a "joke" character, to the point where most forget its on the roster. Should have been Dixie, IMO.
Quite an insightful post. Thank you for sharing your thoughts. I think many of us have grown considerably over the past five years.Haven't been posting here since before the E3 Direct, I didn't shave the highest expectations for a DK game honestly since I saw the presentation was 'just' 50 minutes. I don't know why, something my intuition caught on.
That being said, I was not disappointed. A new Metroid is coming, which makes two new Metroid games for the Switch. And of course Wario Ware and Advance Wars are back too. This not only gives me hope for Donkey Kong, but for Golden Sun too. There's more they're working on they said. I have a lot of faith in Nintendo at the moment to deliver quality. At the very least, Metroid Dread and the BotW sequel will keep me interested.
Dixie's chances haven't become any slimmer either since this all. I think she would make sense as a final fighter reveal, coupled with a reveal for the new DK game we're all waiting on. But it's probably not the case.
But am pretty sure that Smash Ultimate is gonna be the building block, or main engine for all coming Smash games in the future. Wether Sakurai is the director or not. I wouldn't mind this game being less of a third party crossover giant as Ultimate is however, I was never too big on that anyway. I also hold no bitter feelings towards Kazuya either. It anything I like the addition, cause I feel fighting game characters make for great additions in Smash.
Anyway, I see Dixie as a logical inclusion that will happen eventually, maybe not when most of us are as involved with Smash as we are now. But that's just how life goes. Maybe the best Donkey Kong game ever will release when am over 50 years old? We shouldn't be too bitter over these things, and enjoy whatever we have when we're still here. With everything in life, just be grateful you have it cause no moment is ever promised you know. I'll be 31 within a month and a half, and this retrospective look on things makes me really question why I was always so anxious and nervous about things having to go as I wanted, or what I feel like is best, and now having myself laugh as if I or anyone have any control about anything except how we react to it.
We're a positive and optimistic group of people here with a passion of the things we love. I do hope these qualities are also enjoyed in other aspects in all your lives than gaming alone.
I do not share this optimism. I do not think the next title will be necessarily a reboot, but I see it jettisoning close to half of Ultimate's roster. It's base game will probably be around the size of Smash 4's base roster.I'm so used to seeing people throw around the reboot idea or a future Smash just rebuilding from the ground-up (which to be fair was brought up before Ultimate too), that I've just gotten in the habit of expecting the worst possible scenarios just in case. Logically though, I agree that the future Smashes will more likely use Ultimate as the building blocks whether Sakurai is still directing or not, still reusing assets like the series always has and bringing back as many characters and things as possible. Ultimate's been the most successful Smash yet, so why not? Reboots only usually happen when a series is facing major decline, and even without a reboot, you can still redesign the legacy characters to some extent, like what was done with Link.
Coming from probably the biggest Roy supporter on this site, I would say Roy is in a more precarious situation going forward than Chrom. Chrom is the main lord to the game that made Fire Emblem massively popular in the Western world and that title is still massively sourced for spinoffs such as Fire Emblem Warriors . Roy is among the most popular characters to the Fire Emblem brand, but his title is is nearly 20 years old and still Japan-only (the only other character on Ultimate's 80+ roster that has this distinction is Mother 3's Lucas).Model Swap Fighters absolutely can be removed, but only some. Jigglypuff wouldn't be, but ones like Dr. Mario could bite the dust again(though as of now, probably not). It also depends pretty much who the base is. An Echo will definitely leave if its base is gone. Chrom isn't in a good position, but Roy probably is, which fixes that issue as is. Robin is the only on of the Awakening Trio who is in a good position entirely.
I highly doubt in a reboot situation the roster would end up around that size. It would probably be around the size of Smash 4's base roster honestly.Reducing the roster of the next Smash to a Brawl sized roster of 35 characters isn't going to go well. You can't cut 60+ characters and expect people to be fine with it. Smash sells based on the roster.
I do agree with your assessment on how certain single player modes (Target Test in particular) declined as the series moved along. In Smash 64 and Melee, you had stages that revolved around each character's unique abilities, while in Brawl it was simply five stages for the whole roster....How is having a big roster an inferior game again?
No, your previous messages still don't make for a good point to me.
A reboot is not going to help. Ultimate has the biggest roster and still the most balance to date. Even some cuts but still a big roster won't change anything related to having enough time for single player modes. It having a big roster isn't the problem with single player. It's that the modes couldn't really get more interesting anymore. Target Tests legitimately had no way to evolve as is by this point. Smash Run was 3DS-specific and wouldn't flow well anyway. There's way too many characters after Brawl's 39 to justify a normal All-Star Mode like before(requiring it to be Multi Man style), and they simply ran out of time as is for HRC, which came back anyway with no issues.
Brawl already showed having 30+ characters makes the Classic Target Test impossible as is. It's not SSE. They would have to make them based upon the particular character. Generic was actually required to have any kind of balance, and it still sucked. The Angry Birds version sucked slightly less since you could easily get Trophies and Customs, but it wasn't that great either. You could add them to Stage Creator, but... that's it. Race to the Finish was already back and actually quite well made. Nice, simple, workable. Board the Platforms is the same issue as Target Test and was only partially there in Melee by essentially making RTTF similar in how the big stage is designed. But that's cause RTTF is Platforming, not a wade through enemies thing, so it made sense.
There's not that much they can do anyway. A lot of these mini-games were being slowly removed because they couldn't have a better impact. Target Test actively got worse since Brawl by design(again, Angry Birds is kind of better, but only due to having better rewards. It still wasn't good by any means). They can't churn out old modes over and over either. They need to have quality to them. As eh as the generic stuff is, they still have quality to them. Removing the ability to get Trophies easily in Brawl was the biggest issue it had, though. Like, two Target Tests were bad, but no Grab The Trophies was fairly annoying. It's more RNG pools to make, but... a much better idea. They focused too much on Stickers. Ultimate fixed this by combining Stickers, Customs, and Trophies all in one.
I think what you outlined is likely the direction for the next Smash title to take. It would likely speak for those who did not like Ultimate's direction. For me personally, the direction Ultimate took is what I wanted. However, I can understand why some others want a "reboot".It is inferior not for roster size- no matter what, there will have to be many cuts, if for no other reason than that many of the third party characters would not be able to come back (almost definitely). Unless they can keep the same roster and continue adding (again, unlikely), then the next game will not be able to have a lot of the current characters.
So... it would have to cut a significant number of characters. You can argue that deleting 15 and adding a new 15 would be a game on par, but on par is still less than if it is a sequel in this scenario. I do ask- what exactly do you see happening by removing a chunk, just to add a new chunk? How is this not inferior, unless the preference is just to have those characters which appeal to you?
A reboot isn't "restarting from the beginning and making it the same." A reboot is "reimagining the series and, while taking what worked in the inital, building upon it with new eyes, to fit the greater purpose.
Reading reboot does not mean simply cutting the characters back to a small number- it means completely reworking the old characters, and likely adding many new elements to how the game plays. Even if the game can have 50 or 70 characters, it is less than Ultimate, but still too much to be adding bulk to what exists.
The only scenario I can think, to which you are describing, is just to keep adding on to what already exists. That or a reboot are the only viable options that I can see for a sequel (and if you have another, which I have yet to read, please open up my mind to the idea).
Yet, just having all we have now, then adding more, doesn't seem like an option for the next game- if merely because of licensing, since we currently have almost 20 characters (a quarter of the roster, many of which are draws for new fans) is an illogical move. Is this what you dispute?
You brought up quantity- and I agree. The next game will likely improve the quality of gameplay, significantly. When I say this, I do not mean balance- I mean more to the table, both in characters, and IMO, a solid story mode (which was a huge draw in the past, but not done to most fans satisfaction).
The quantity of the roster is unlikely to be matched, but even if it is, will likely take just as many cuts as additions that it makes.
To everyone who feels that the reboot is unlikely- what exactly, very specifically, do you see happening to the roster? When I asked this before, it may have sounded too targeted to a single individual.
That is actually a pretty inventive solution. I do think its something that could work.Realistically I think the only way to re-incorporate more classic single player content with a roster this large is to have a user generated infrastructure to effectively make it. Players creating their own break the targets, board the platforms, spirit battles, and so on could provide a ton of content if the system is in place to allow it. That approach in general could be way to really differentiate a next Smash, especially if they allowed for more customization with Mii character appearances/movesets as well as stage maker to more or less advertise the next SSB as one being made for and by the fanbase.
Never say never. I can very easily see the direction to the next Smash title being a focus on single player considering how much of Ultimate's focus was basically the "essentials" (characters and stages).All the single player modes were reduced, world of light is just glorified spirit battles with a board. They're never going to focus on single player again.
Either way the only roster cuts I could see is some echoes and maybe if some third party licensing falls through, but even then I don't see them cutting tons of characters for no reason. Dixie has a chance as long as the roster is never reduced to 30ish characters.
You got aggressive in your tone with no need for it. Ridley Prime simply thought the roster size taking a cut would reduce its appeal for a large portion of the audience. Personally, I disagree with that. I think people will be more drawn to what is added at the time as opposed to what is taken out. It could be the inverse situation with the next title where most of the newcomers are those added with the base game, while the DLC is half newcomers and half veterans (like was the case with Smash 4).Because your vision sounds half assed, to be perfectly frank.
I called it inferior and your claim is 'no.' Okay, so then, what roster? Show me what you would consider both realistic and even on par, much less superior. If people want a game for roster, Ultimate is the go to game. It can be resold continually, as well. We can still buy Street Fighter 2.
I do accept that Smash sells on the roster, in many ways- which is why anything will be inferior to the one we have now. You tell me you cannot see a reboot, yet cannot claim what it is that you do see.
Anyway, this is pointless, because there isn't a complete argument opposing the reboot statement, just vague ideas that don't have cohesion.
Smash 64 was made available for the Wii Virtual Console. However, it was among four games that was available for the Nintendo 64 portion to the Wii Virtual Console that did not return for the Nintendo 64 portion to the Wii U Virtual Console (the other three were Pokemon Puzzle League, Bomberman Hero, and Cruis'n USA). Pretty weird in hindsight.No Smash has ever been resold or been available on another platform (not on virtual console, nada), and I don't think that'll change with Ultimate. Nintendo doesn't want any previous games like Melee which still has a scene for example, to take away from the sales of the current and future Smash titles.
Personally, I did not like the discussion about Ultimate+ versus Smash Reboot, and just found it to be going in circles. I am glad that you finally stepped in so that the topic largely moved on from it.Hey everyone, I find the recent discussion about Smash's future contentious but not particularly hostile. So, I don't mind it if it keeps going. If it gets hostile then it'll be best to let it die down.
I agree with much of this post.The 3rd parties I get, and I can live without them much as I like some, but I see no reason for most of the 1st parties to not remain at least. Maybe shave off some of the series that have a lot more characters than the rest like FE or Pokemon (the clones specifically so it's less redundant, though clones/echoes don't take that much resources either, so hence the maybe), but other than that, it's fine as is. Again too, the less cuts there are, the less Dixie has to compete with for a future or DLC spot. Make no mistake, fans of cut characters will be pushing to have them back, and support for them will in turn compete with Dixie support. Really depends on whose all cut though, as some would have more a push in support to have back than others.
Trophies I don't really miss still. They became worse and worse each game, especially by Smash 4 when unlocking most of them just became an RNGfest. If they ever come back then cool, but they're not a dealbreaker imo. As for side modes, break the targets I would only want back if it was somehow the original version and not the Angry Birds one. I would take another Melee style adventure mode that's replayable and gives you an incentive to go through with each character over one that you mainly just go through once like SSE or WoL. A spiritual successor to Smash Run would be fine too.
Already made my defenses of World of Light earlier, but the hate for it is overrated. I like a lot of what it offered. People act as though it has no redeeming factors whatsoever, while remembering Subspace just for the cutscenes and not the generic worlds and enemies it was composed of. Ultimate single player I admit isn't the best, but the worst? That would still have to go to Smash 4 Wii U if you ask me. Virtually no one liked Smash Tour.
Thinking about it more... Only Melee and to some extent Smash 3DS's single players kept my attention for that long. Once I went through SSE I had no desire to replay it, and Brawl's event matches were inferior to Melee's, both in number and in being memorable. Otherwise I'd just play Smash with friends or people online. I can understand if you have no one locally to play with or don't want to play online, and thus when a Smash doesn't have that much in single player, you don't have a desire to go back to it that often no matter the roster. I haven't had that problem though, still playing Ultimate three years later which won't stop anytime soon.
Actually, if many of the veterans were redesigned in a hypothetical reboot, that actually would go well for Dixie Kong considering Sakurai's concept for her in Smash was as part of a tag team with Diddy Kong. I imagine if Diddy Kong's moveset was completely revamped (which is plausible considering how unpopular Diddy Kong seems to be in Smash according to various polls), I could very much see Sakurai re-attempting the tag team concept he originally envisioned for Diddy.I'm of the opinion that a reboot wouldn't bode well Dixie. A reboot means rework on all movesets, also Diddy, and Dixie's best bet is being a semi clone of Diddy of sorts. So the less they need to work on reworking Diddy, the better for Dixie. At least that's my take on it.
I was actually going to write about a tag team concept of Dixie Kong and Funky Kong a year ago but I never got around to it. Funky Kong is probably the next most popular "big Kong" after Donkey Kong himself, so I thought that concept might work better for a tag team than Dixie and Kiddy considering that Kiddy has a mixed reception and that he has not been used in a game since 1997 (Donkey Kong Land 3).Random thought, but nobody suggests a Dixie-Funky tagteam lol. I'm just spitballing right now and I've put almost no thought into it, but I'm trying to expect any curve balls we might get. Dixie's been paired with DK, Diddy, Kiddy and Funky each for only one adventure each, so on paper any of them are equal candidates with Diddy being the exception. He's usually paired with DK in the series and in spinoffs. Obviously I prefer Dixie to be solo and unique but I don't mind entertaining the idea lol.
Thanks for showing your support! I'll add you to the list in a few hours.
I find it peculiar that Kamek has yet to make his way onto the roster of Mario Kart considering how he almost made the roster for 64.Well, Kamek was originally to be in Mario Kart 64 before being replaced by Wario.
And never have we seen Kamek playable in any game at all.
I miss DK jr.
I think Dixie's voice is cute, but I can understand why some might have issues with it. That brings another question. If Dixie Kong was in Smash, what voice effects would they use for her? They use animal sounds for DK, Diddy, and K. Rool. Would they simply pitch Diddy's voice effects higher?Mario Kart Tour is actually pretty good when you get past the latent exploitative gambling system that most philosophical traditions would look down upon.
And they did a good job on Dixie's personality there. Although Dixie's voice...try not to play as Dixie near any fragile mirrors or vases.
I think there are quite a few characters left that could be called "Nintendo All Stars", but in terms of "legacy" or "classic" (characters that were very prominent characters prior to 2000), the only one left aside from Dixie Kong I think is Toad. Toad already was the main protagonist to a Mario spinoff in 1994 through Wario's Woods.So, as far as Nintendo All Stars go, we have 4-5 left in my eyes.
- Meowth
- Eevee
- Captain Toad
- Tom Nook (the debatable one)
- Dixie Kong
Of these, we have two Pokeballs, a moveset, and a Final Smash.
I don't understand why Dixie is nowhere, if she isn't intended to be made at some point.
Tingle has not been in a typical Zelda title since the Minish Cap which was released in late 2004 to early 2005. For Tingle's own line of games, it stopped after 2009. Tingle has made cameos in titles such as Phantom Hourglass (wanted posted), Spirit Tracks (figurine), Skyward Sword (doll), as well as his outfit being available for use in Tri Force Heroes and Breath of the Wild, but the last Zelda title he existed as a character that could be interacted with was Minish Cap.Interestingly, whenever people talk about what Zelda characters to add to Smash, they always seem to overlook a particular character. One who appears across many Zelda games, maintains a fairly consistent design, is well-known, and even had their own game.
And frankly, I would not put it past Smash to add Tingle as a playable character at some point.
I would say that Funky Kong also has a notable amount of requests, usually as an echo fighter though. In general Dixie Kong is not necessarily the next in line for the DK series like many think she is. Both Funky Kong and Cranky Kong have been steadily growing in requests over the past several years. Dixie Kong is primarily helped by her legacy as being a main protagonist in two out of three titles in the DKC trilogy, but the older those games get, the less that distinction will matter. Just look at Toad at how seniority and a playable role in early major titles mean little for playable Smash consideration.The problem with Zelda I guess (at least from what I've observed) is there being a number of good options but not one particular character most agree should get in, while with DK you just have Dixie now and maybe Cranky as an alternative.
A Smash 4 sized roster would be acceptable, and the closest thing to what I could expect or hope for realistically. If it was a Brawl sized roster or smaller though, then you might lose me, but depends in part on whose all cut too.I do not share this optimism. I do not think the next title will be necessarily a reboot, but I see it jettisoning close to half of Ultimate's roster. It's base game will probably be around the size of Smash 4's base roster.
There is still plenty of room for the Smash franchise to grow in other ways. There is a lot that seem to want another Adventure Mode in the style of Subspace Emissary, and that takes significant development resources.
Ultimate pretty much showed the limits to putting most of the focus on character and stage count. It did not add much in the way of new single player and multiplayer modes. People seem to think that development resources are infinite.
Personally, I was extremely happy with the way Ultimate was, but I can understand why others were not happy with aspects of it.
It is possible that future Smash titles are simply Ultimate but with additional content, but I think Sakurai might be looking at Ultimate as a sort of sendoff to the present style of "bigger and better" that has been building for the past 20+ years. Sakurai is a thoughtful and introspective game designer, and I am sure he has various ideas on what to do to keep Smash fresh and exciting.
I'll let the sales of the next Smash game speak for itself, but I don't see it passing Ultimate's 22+ million no matter what they do. Maybe it will though. Could be wrong, but I'm of the belief that Smash sells on its roster most of all.Ridley Prime simply thought the roster size taking a cut would reduce its appeal for a large portion of the audience. Personally, I disagree with that. I think people will be more drawn to what is added at the time as opposed to what is taken out.
Yeah, World of Light's maps have plenty cultural landmarks/callbacks. Dracula's Castle, Street Fighter's world map, the first world of DKC1, and so on. The bosses I would put above Subspace's as well. Giga Bowser, Ganon, Dracula, Rathalos, and Galeem & Dharkon were a good way of one-upping Tabuu as any.I agree with much of this post.
In regards to trophies, it was only Melee where I really liked and appreciated the trophies. It was actually the first time a lot of Nintendo characters had a 3D model. By the time Brawl was released, the novelty had worn off. I think the one thing that trophies were good for though was helping familiarize side characters from various game franchises for a mass audience. Though, perhaps that is an obsolete feature in the age of mass internet usage.
I also really enjoyed Melee's Adventure Mode too. It was really fun, and had small stages tying things in with the various game franchises in Melee. A sidescrolling platforming stage for Mario. An exploration stage for Zelda. An escape sequence for Metroid. A race to the finish for F-Zero. It was nice for what it was.
I would also say I really enjoyed World of Light as well. It was very well made for something to which was made with very limited time and development resources. I liked all the various puzzles in it and various call outs to various franchises (the Castlevania section was a high point for me). There were also small things that meant a lot to me like piloting Pico's F-Zero machine (the Wild Goose) in the F-Zero section.
I might someday make a detailed review and assessment of World of Light. I can make no promise of actually doing it though.
As for Smash Run, that was easily the highlight of Smash 4 3DS for me. It was a very fun and replayable mode. I liked how so many classic game enemies were included in it, and how it was both replayable and could be played in short bursts. Smash Run is the one thing that helped make Smash 4 a title I would like to revisit despite Ultimate basically taking most of Smash 4 3DS/Wii U's content.
As for Subspace Emissary, I was not keen on it. I share many of the criticisms you have with it. It was basically a sub-par Kirby title in terms of gameplay, and the the enemy designs were off-putting to say the least. Its really peculiar how much praise this mode now has gotten over the past five years. I think a lot of it can basically be assigned to nostalgia because I noticed a common thread that many who praise the mode also mention Brawl was their first Smash title or that they played it at a very young age (a similar phenomenon could also be seen on how opinions for various 3D Sonic titles gradually shifted from negative to positive as those who grew up playing those titles as children gradually became the new core for game discussion).
I think eventually this newfound praise for Subspace Emissary will eventually be re-evaluated if or when in the next Smash title a new Adventure Mode is made in the style of the Subspace Emissary (an Adventure Mode with many platforming stages and exploration, and many different cutscenes with the roster's various characters interacting with one another) is made for it. Only when there is a new Adventure Mode that is made in the style of "SSE but better" I think some of the rose-tint will wear off on SSE and the people whom are very fond of SSE will start to see what its shortcomings were.
In general, I think it is very unfair that World of Light is constantly compared to Subspace Emissary. Their only similarities are they are both massive Adventure Modes and they share a boss (Galleom). Aside from that they both have wildly different approaches to gameplay and story. Personally, I think World of Light is very underrated and I actually had a lot of fun going through it. For Subspace, I just remember thinking to myself how generic all the environments were and how much of a waste it was how barely anything from Nintendo's various franchises was referenced in it. Brawl's fighting engine also did it no favors. Someday I might make a detailed review and assessment on the Subspace Emissary as well, but again I cannot promise I will actually follow through on it.
I would also agree that Brawl's event matches being inferior to Melee's. I actually vividly remember thinking about that as I was playing through them back in 2008. I would need to play through both back to back to really get into detail about why, but from what I remember, I thought there was overall less unique scenarios in Brawl's event matches compared to Melee's. Melee's event matches even had a few ones where you fought on stages not found anywhere else in the game (the stages based off the trophies of Goomba, Entei, and Majora's Mask).
Honestly, the only main thing you would need to change with Diddy for a Dixie tag team to work is the banana peel. Even without it Diddy has good combo setups like with his down tilt. But yeah, just make switching to her his down special, maybe change some of his regular moves to rebalance him accordingly for a tag team, and you're good to go.Actually, if many of the veterans were redesigned in a hypothetical reboot, that actually would go well for Dixie Kong considering Sakurai's concept for her in Smash was as part of a tag team with Diddy Kong. I imagine if Diddy Kong's moveset was completely revamped (which is plausible considering how unpopular Diddy Kong seems to be in Smash according to various polls), I could very much see Sakurai re-attempting the tag team concept he originally envisioned for Diddy.
So ironically, a "reboot" would probably work in Dixie's favor especially if it involved redesigning much of the veteran cast.
I like this list. Does anyone have more to add?So, as far as Nintendo All Stars go, we have 4-5 left in my eyes.
- Meowth
- Eevee
- Captain Toad
- Tom Nook (the debatable one)
- Dixie Kong
Of these, we have two Pokeballs, a moveset, and a Final Smash.
I don't understand why Dixie is nowhere, if she isn't intended to be made at some point.
It mainly just popped up in my head because she can ride Funky's back in DKCTF as well as DK's back. They tend to be the... "better" Kongs and they returned after a hiatus in the same game, plus them showing up in Mario Kart Tour gives off the sense that they're a pair, but not on any groundbreaking level like say the Mario Bros or Banjo & Kazooie. Pairing Dixie and Funky can be a fun idea, but for me at least, it started from a lighthearted acknowledgement that these 2 are showing up together in recent games....I actually never saw Dixie + Funky suggested till now. The only combo character suggestion I ever directly heard was with Kiddy, the one she's actually tied to besides Diddy. Funky teaming up with Dixie is honestly not much different from Cranky teaming up with Dixie as is. Both have references to the game, but not completely accurate as a concept. I don't think either have a real chance of happening. While I do think a team up with Kiddy is the most likely, her being solo is still realistic if Sakurai drops the mindset of keeping his old plans for her. It's not like they're needed.
That's true, I know GameFAQs can be vicious about it but it happens on this site too. The main reason why I avoid doing that is because I'd cringe looking back at it, plus some people here may be fans of a character we're badmouthing, then lines get drawn in the sand, and a few steps later we're all imploding. That's a headache I don't need.Oh yeah, I bought into the Master Chief thing too at first during 11th hour before Kazuya, but no harm done. Mocking the unfortunate/deconfirmed has been a thing with every Smash speculation cycle (Brawl, Smash 4, etc), especially towards the end, but I know basically everyone here is above doing that crap.
I still prefer the Diddy and Dixie tag team with the ideas outlined, but a Dixie and Funky tag team I could work with too. Two additional newcomers for the price of one (sorry Kiddy, no one likes you enough for this).
I'd prefer they pull an Inkling, and have the pair only able to switch from a shielded neutral B.Honestly, the only main thing you would need to change with Diddy for a Dixie tag team to work is the banana peel. Even without it Diddy has good combo setups like with his down tilt. But yeah, just make switching to her his down special, maybe change some of his regular moves to rebalance him accordingly for a tag team, and you're good to go.
SmashFAQs is more invested in seeing people disappointed than actually playing the game.Oh yeah that reminds me, Baba welcome to the Barrel! I've added you to the support list. As for moveset potential, I recommend the sets listed in the OP. There's tons of ideas by various users over the years, and I occasionally put up new ideas sporadically. Any one of the sets in the OP is a fun read/watch so feel free.
That's true, I know GameFAQs can be vicious about it but it happens on this site too. The main reason why I avoid doing that is because I'd cringe looking back at it, plus some people here may be fans of a character we're badmouthing, then lines get drawn in the sand, and a few steps later we're all imploding. That's a headache I don't need.
And apparently- 90 figures into the amiibo, they decided to say f*** it, you bought them all for no reason, because we aren't making the entire roster.Whoever the final fighter is, it'll definitely be the last character to join Ultimate. We won't be getting a bonus character.