BirthNote
Smash Master
I like it! The Switch gimmick really stands out to me, and the layout is solid; the blades remind me of Brinstar's rising lava, just instead of periodic it's completely up to the players which is nice. A stage with toggable hazards independent of the Ultimate's overall hazard feature is somewhat meta.A bit of a delay in me realizing I wanted to post this here, but better late than never.
So they already confirmed that every DLC character besides Piranha Plant will bring a stage with them when their challenger packs release. If Dixie Kong were to be one the DLC characters, what stage would come with her?
Now there's a LOT of options for that, but in TheMarioAddict's Stage Creation Thread in General Discussion I put together an idea for what one of those options would be like.
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"FRUITY FACTORY"The 3rd level of Tropical Freeze’s 5th world. Juicy Jungle. And an apt name for the world if I do say so myself, because this place is filled with fruit, and the snowmads have established a food processing factory for it.
from Donkey Kong Country: Tropical Freeze (Wii U/Switch)
Most of the time when people think of a stage from Tropical Freeze, they usually go with an ice themed level from the games final world. Which makes sense since the game literally has the subtitle “Tropical FREEZE” but there are plenty of amazing non-ice levels in the game so I wanted to take a whack at making one as a Smash Stage idea. And with Fruity Factory being arguably the most unique of them all, I decided on that one.
Apologies about the lack of a proper background. After some tinkering I was able to get most of the stage image created in the way I wanted it. But the background proved to be too tricky. Think of it like this. You’re inside the factory, but there’s a giant door open that shows the background of Reckless Ride outside. That’s the kind of background I tried to aim for. Anyway, on to the actual stage.
For the most part on this stage, what you see is what you get. A simple layout with four platforms in the air and a switch in the middle of them modeled after the face of Lord Fredrik (which by the way, is that character just a result of hacking Fire Emblem Awakening? Frederick can’t reclass into a lord otherwise).
The green represents pass-through platforms, and the blue represents solid ground.
What does this switch do? Well in the source game you pull a lever on it to open certain pathways. Here though you have to attack it in order to activate it. When the one in the middle is attacked, it will randomly pick one of the soft platforms to drop a watermelon onto.
All platforms can have a watermelon on them but no platform can have any more than two of them. But they will remain there once brought in unless they get destroyed. Which can be done easily enough with a few attacks, think of them being twice as strong as the breakable walls in the Classic Mode bonus game, but attacks are the only way to break them, colliding with them does nothing to them and like the main arena, they function as hard platforms.
Once the Lord Frederik switch is activated it will enter a cooldown time where it’s eyes are greyed out, signaling that you’ll have to wait until the eyes glow again to drop another watermelon.
Speaking of which, why are the eyes on the two switches near the edge red instead of blue? Well…………..
Because those switches instead bring up the fruit slicers for 10 seconds. This temporarily seals off the bottom blast zone and the slicers won’t KO you until you’re at a really high percent. We’re talking about the 200% range here. The purpose behind this gimmick is to give you an option for recovering back to the stage if you’re willing to take the extra damage to save your stock. All you have to do is attack the switch.
But like with the blue-eyed switch, there’s a cooldown after one has been used until it can be used again. But both red-eyed switches operate independently from each other. They do not share activation and cooldown times.
How long is the cooldown? At a random point that will never exceed 15 seconds.
While the fruit slicers are up, one last thing could happen.
The fruit that they are designed to slice could fall from the ceiling into the slicers. While still whole, the fruit acts as nothing more than an impassable obstacle. No damage, no bouncing, no nothing. But like in the source game, slices of the fruit will be launched up from the blades to serve as soft platforms. Though they will only remain in the air for a few seconds.
And there you have it! After almost a full year of hosting the stage creation contest, I finally have a stage idea of my own submitted. Hope you all liked it!
Possible DLC Character this stage could come with:
Dixie Kong
DLC music this stage could bring:
Fruity Factory (Will need a remix though): https://youtu.be/zWckr41oNCc
Reckless Ride: https://youtu.be/Vsr15pt7zhM
Frosty Fruits: https://youtu.be/xwMzeLa8rBY
Busted Bayou: https://youtu.be/95HuSMQSUVo
Irate Eight (Chase): https://youtu.be/UHXMsrZ1jcM
Scorch N Torch: https://youtu.be/JFP4wn0dejc
Volcano Dome: https://youtu.be/1Fzu8vA7ncw
Furious Fire: https://youtu.be/7tvSdx3-UxE
Treetop Tumble (Will need a remix though): https://youtu.be/NjmUCbNk65o
Angry Aztec (Will need a remix though: https://youtu.be/Smx_2U6I5_A
Any thoughts?
I'm gonna make a new section in the OP for stage ideas, and this one is going in it. Well done.
Also, to SeashoreWar , Crap-Zapper and Justin Little , I'll add your art later on tonight. In the future, do y'all mind adding your art to imgur from now on? I use that site to display things since Smashboards's images crash overtime and become permanently unavailable; even if the imgur link fails to display you can always click the broken image and be brought directly to the pic. Definitely helps for the long term.
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