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Welcome to Discworld MafiasmashmachineDark Horse you are: Lord Vetinari, Town Bulletproof, the Patrician of the city of Ankh-Morpork.
You play the political game like you are tapdancing on quicksand, which gives you some uncanny cunning and an interesting ability. You have managed to convince all the players in this city not to fight for bigger slices of the cake, but to instead keep their own slice, and work together to make the whole cake bigger.
Active Abilities:
None
Passive Abilities:
1 Shot Bulletproof: Since the majority of the city would rather you alive than dead, it is harder than normal to kill you. If you are Targeted for death during the night phase, you will survive the attack. This ability works only once.
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated.
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Welcome to Discworld Mafia GorditoBoy69 you are: Rosie Palm, Town Jailkeeper, A lady who's affection is somewhat economically negotiable.
You run a house full of young girls who are often kept up all night by gentlemen callers. You yourself can also partake in this activity at night which gives you an interesting, somewhat cynical view on life, but also a useful ability.
Active Abilities:
Jail: Once per night you may use your ability to take one player to your home to be kept both safe and occupied. The player you target will be protected from all kills that night, but they will also be unable to use any of the abilities which they may have. You use this ability by sending me a PM with the command Jail: Player Name.
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld MafiaJNabe you are: Sir Samuel Vimes, Town Cop A honest old copper who has risen from a gutter drunk to a knight over 2 short years.
You are dead against corruption and crackdown upon any who hint at this practise, he keeps a tight but fair watch in the city of Ankh-Morpork, the city he loves. You are not the sharpest knife in the drawer but you get their eventually, sniffing out the bad guys.
Active Abilities:
Investigate: Each night you may use your copper sources to root out the bad guys. Once each night phase you may send find out whether a certain player is in the mafia. Your sanity is confirmed. You can use this ability by sending me a PM with the command Investigate: Player Name
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld Mafia Mayling you are: Fred Colon, Town Closed Mason An old, cowardly, but most importantly good hearted policeman.
You have been in the watch for longer than you care to remember, and you often think back to the days when it was only you Sam and Nobby. However Sam has elevated himself recently, never mind, you can still fall back on ole' Nobby
Mason Communication:
At any time during the Day or Night phase, you may communicate privately with Kataefi Nobby Nobbs, Town Closed Mason. You must keep logs of all conversations and send them to me.
Active Abilities:
1-shot Note: Even though Sam Vimes, Town cop has risen to high office, in desperate times you can still call on him. Once only this game, if there is 3 more dead Town-aligned players than dead non-Town-aligned players, you can send an anonymous note to the Town Cop (providing he is still alive). This note will be anonymous however it may contain anything, even your own identity. If you die this ability passes over to your Mason Partner (Kataefi, Nobby Nobbs, Town Mason). You may use this ability by sending me a PM titled Note which contains the message you wish to send. If you are unsure as to when you are able to use this ability, PM me and I'll tell you if you can or not
Passive Abilities:
None
Special Information:
The character: Sir Samuel Vimes, Town Cop is in this game.
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld Mafia Kataefi you are: Nobby Nobbs, Town Closed Mason a former street urchin who became a watchman... somehow
You are well known amongst the watch for being a terrible petty thief, however under your harsh, much pimpled crust, you are a kind soul at heart. You grew up on the streets thanks to Sam and Fred. Sam has risen somewhat above you now, but you still have ole' Fred
Mason Communication:
At any time during the Day or Night phase, you may communicate privately with Mayling Fred Colon, Town Closed Mason. You must keep logs of all conversations and send them to me.
Active Abilities:
None
Passive Abilities:
None
Special Information:
The character: Sir Samuel Vimes, Town Cop is in this game.
If your mason partner dies, you may gain one of his abilities.
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld Mafia UTDZac. you are: The Librarian, Vanilla Townie target of a magical accident who has refused to turn back to human form
You rule the library, and they pay you peanuts, fortunately for you you love peanuts! and bananas!
Active Abilities:
None
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated.
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Welcome to Discworld MafiaSephiroths MasamuneDelvro you are: The Bursar, Vanilla Townie Totally insane clerk at the Unseen University
Your apparent sanity is upheld only by taking regularly dried frog pills, which allow you to hallucinate that you are sane. This dream is shared by most people.
Active Abilities:
None
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated.
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Welcome to Discworld Mafia th3smarginator. you are: Lu Tze, Vanilla Townie a mystical bald monk from the mountains.
You are part of an ancient monastery from high up in the mountains, you have been everywhere, and seen everything. You at first, like all the others, sought enlightenment, but gave up and searched for perplexity on the grounds it would be much more fun.
Active Abilities:
None
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld Mafia McFox. you are: Lady Sybil Vimes, Vanilla Townie A high-society lady who married a lowly policeman.
You are a kind soul and care about nothing more than your husband Sam, you also keep pet swamp dragons as a hobby, even if they can be somewhat explosive. You also do all the other high-society lady things such as attending soirées and knitting socks for our brave lads when we are at war.
Active Abilities:
None
Passive Abilities:
None
Win Condition:
You are Town aligned and win when all threats to the Town have been eliminated
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Welcome to Discworld Mafia Swiss you are: Carcer Dun, Mafia Bookie A crazed psychopathic killer with an evil twist of mind
It has been said that unlike most people, who have an angel on one shoulder and a devil on the other. You instead have a demon on both shoulders, each one egging the other one on. You are capable of standing around a pile of bodies, holding a knife, with stolen jewellery in your pocket and saying "Who, Me?"
Mafia Communication:
Your Mafia team consists of you, Cello_Marl, Mafia Vanilla Cop, and Gheb_01, Mafia Goon. You can communicate with these players at any time.
Active Abilities:
Mafia Nightkill: Once per night phase your faction may kill 1 player. You can use this ability by sending me a PM with the command: Kill: Player Name. Any of your faction can send in this action. If two different kills come in from different members of your faction, the kill from the Bookie will take priority, followed by the kill from the Vanilla Cop.
Place Bet: You love mad schemes to kill as many people as you can in cruel ways. Once per night you may send may place a bet on who will be lynched the next day. If that player is lynched, you gain an extra Night Kill the night phase after their death. The extra night kill you earn cannot be carried over and can only be used the phase after a correctly guessed lynch. You can use this ability by sending me a PM with the command "Place Bet: Player Name"
Second Night Kill: If your Place Bet ability succeeded the previous Day, you may send me a second Night Kill. You do this by sending me a PM with the command Bookie Kill: Player Name
Passive Abilities:
None
Win Condition:
You win once your faction has an undeniable majority rule over all others or nothing can prevent this.
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Welcome to Discworld Mafia Cello_Marl you are: Findthee Swing, Mafia Vanilla Cop a bent policeman, who works through cruel questioning techniques
You are a sick, sick man who thinks that the way to find out people's dirty secret is to torture them until they tell you.
Mafia Communication:
Your Mafia team consists of you, Swiss, Mafia Bookie, and Gheb_01, Mafia Goon. You can communicate with these players at any time.
Active Abilities:
Mafia Nightkill: Once per night phase your faction may kill 1 player. You can use this ability by sending me a PM with the command: Kill: Player Name. Any of your faction can send in this action. If two different kills come in from different members of your faction, the kill from the Bookie will take priority, followed by the kill from the Vanilla Cop.
Investigate: Once per night you may use your interesting new methods to find out if a player is a vanilla townie or not. You may use this ability by sending me a PM with the command Investigate: Player Name
Passive Abilities:
None
Win Condition:
You win once your faction has an undeniable majority rule over all others or nothing can prevent this.
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Welcome to Discworld Mafia Gheb_01 you are: Johnathan Teatime, Mafia Goon, A crazed assassin with a screw lose.
Assassins stick to their honour closely, although you will work for anyone who pays you, whatever their motives.
Mafia Communication:
Your Mafia team consists of you, Swiss, Mafia Bookie, and Cello_Marl, Mafia Vanilla Cop. You can communicate with these players at any time.
Active Abilities:
Mafia Nightkill: Once per night phase your faction may kill 1 player. You can use this ability by sending me a PM with the command: Kill: Player Name. Any of your faction can send in this action. If two different kills come in from different members of your faction, the kill from the Bookie will take priority, followed by the kill from the Vanilla Cop.
Passive Abilities:
None
Win Condition:
You win once your faction has an undeniable majority rule over all others or nothing can prevent this.
We had Kat as mason, so we shot him (wtf BP mason) and Delv's play was opposite to what a BP would do, so I shot him, I figured there was something like a BP left. Was close, but all my reads this game were right which gave us the edge. LyLo would have been TOUGH for me after Kat's post AND me quickhammering AND Zac flipping town.Town was meh. Scum was beastin. How Gheb didn't die D3 blows my freaking mind. How Swiss DIDN'T just so happen to target the BP blows my mind as well.
K. I get Kat as mason. Lols to mason BP. But Delvro's play was opposite to that of a BP? AND YOU THINK SMASH/DH'S WASN'T?! Please tell me that it was process of elimination that came to deciding DH=BP, and how you figured Delvro =/= BP.Swiss said:We had Kat as mason, so we shot him (wtf BP mason) and Delv's play was opposite to what a BP would do, so I shot him, I figured there was something like a BP left. Was close, but all my reads this game were right which gave us the edge. LyLo would have been TOUGH for me after Kat's post AND me quickhammering AND Zac flipping town.
Smash's play was just plain poor, I don't think he understood the purpose of the game.K. I get Kat as mason. Lols to mason BP. But Delvro's play was opposite to that of a BP? AND YOU THINK SMASH/DH'S WASN'T?! Please tell me that it was process of elimination that came to deciding DH=BP, and how you figured Delvro =/= BP.
I want to cryyyyyy! bahaha! Good job! To be honest I feel like Town was punished for making a good decision. The double NKill thing is really swingy...Was really fun watching Kat go after me just to lose the game regardless![]()
That's why it was so funny for me to watch - there was no "good" decision left for you to makeI want to cryyyyyy! bahaha! Good job! To be honest I feel like Town was punished for making a good decision. The double NKill thing is really
Mayling was an obvious D1 pick, and McFox followed because Mayling even said herself that it seemed like McFox was a parrot this game.I knew Mayling and McFox was the same alignment... Nabe, how can you possibly investigate them both?! Investigating one is obvious of the other. It's like they play off of eachother. Like, like they have a special connection :3.
This was the closest I came to crumbing here. I named everyone in the game as possible scum, and then added the bit about McMay who were my reports. Only you, Swiss, are enough of a scum pro to catch a cop on the wrong crumb.The Swiss/Gheb interaction seems odd, seeing how you guys are the scumteam.
If UTD flips scum, I'd take Kat/Delv in that order. Town flip would make me look more at Swiss/Gheb or maybe Delv/Smash, hm. Kind of a different game now with McMay out of the picture.
You forgot "scummy" in that listI can't help being ridiculously clever, manipulative and modest
Cello: I understand you don't like playing as scum, but nonetheless I think before you go out you should try going crazy and RNG a lynch to push as hard as you can, mentioning no other people even if you get lynched D2 you've gotten a townie out of the way and made no connections. Either that or claim a strong PR D1 like a Creampuff in order to out the real cop and/or docWell she's hydraing... and she's goingto jailV/LAish soon... So depending on how often she posts, either by the endish of the Day or around the beginning of toMorrow. All really depends on how much th3 affects the hydra.
Can't really scum"hunt" whenever you're already staring at scum through your scope. Swiss didn't have me fooled for one second, but town chose not to listen to me at all, even when I flipped town. It was like everything I said was just swept under the rug to be forgotten. And as for fluff, as "fluff" I don't really consider that as a factor in the game at all. We just felt like being silly.X1 said:McFox: You played well and your townness was obvious I thought, but your scumhunting could have done with more oomph and you could have been more serious and convincing in pursuing who you thought was scum. You and May posted like a whole page of fluff at one point.