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Discussion: The Process of Unlocking Characters and Other Content

Do you like the unlock process in past games?

  • YES! I love spacing out the reveals!

    Votes: 256 54.7%
  • I don't mind it. It's neat once.

    Votes: 114 24.4%
  • I'm not a fan. I try to complete it quickly.

    Votes: 48 10.3%
  • NO! Just lemme play the game!

    Votes: 50 10.7%

  • Total voters
    468

Kulty

Smash Ace
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Krocodile Kore
57. Shulk: Complete Classic Mode as Pikachu
67. King K. Rool: Complete Classic Mode as Link
I have a question. In order to unlock these two characters, do you have to play Classic Mode on a certain minimum difficulty to at least unlock them or is any difficulty good? Plus, is there a criteria like completing Pikachu's and Link's Classic Mode under a time limit? Thanks.
 

BigMac1304

Smash Apprentice
Joined
Jul 4, 2018
Messages
107
4e. Dark Samus: Complete Classic Mode as Samus
10. Ness: Either Complete Classic Mode as Kirby, or play Smash for 10 minutes
11. Captain Falcon: Complete Classic Mode as Fox
16. Sheik: Unlock in World of Light
17. Zelda: Play Smash for 10 minutes after unlocking Ness
21. Marth: Unlock in World of Light
33-35. Pokémon Trainer: Complete Classic Mode as Donkey Kong or Bowser...more on the latter shortly.
38. Sonic: Complete Classic Mode as Mario
41. Lucario: Complete Classic Mode as Yoshi
45. Villager: Unlock in World of Light, or by clearing Classic Mode as Pikachu (after unlocking Shulk).
57. Shulk: Complete Classic Mode as Pikachu
67. King K. Rool: Complete Classic Mode as Link
I got more here:
Dark Samus – Complete Classic Mode as Samus
Luigi – Complete Classic Mode as Ike
Ness – Complete Classic Mode as Kirby
Captain Falcon – Complete Classic Mode as Fox
Jigglypuff – Complete Classic Mode as Ness (first time)
Peach/Daisy – Complete Classic Mode as Falco
Ice Climbers – Complete Classic Mode as King K Rool
Sheik – Complete Classic Mode as King Dedede
Dr. Mario – Complete Classic Mode as Roy (2 Players) or Bayonetta
Pichu – Complete Classic Mode as Isabelle
Falco – Complete Classic Mode as Peach or Captain Falcon
Lucina – Complete Classic Mode as Marth or Ryu
Young Link – Complete Classic Mode as Simon Belmont
Ganondorf – Complete Classic Mode as Ryu
Roy – Complete Classic Mode as Little Mac
Chrom – Complete Classic Mode as Ridley
Mr. Game & Watch – Complete Classic Mode as R.O.B.
Dark Pit – Complete Classic Mode as Wario
Wario – Complete Classic Mode as Cloud (possibly 2 Players)
Snake – Complete Classic Mode as Meta Knight
Ike – Complete Classic Mode as Little Mac
Pokemon Trainer – Complete Classic Mode as Bowser or Donkey Kong (or Mario if you’ve unlocked Sonic)
Diddy Kong – Complete Classic Mode as Dark Pit
Lucas – Complete Classic Mode as Corrin or Ken
Sonic – Complete Classic Mode as Mario
King Dedede – Complete Classic Mode as Pokemon Trainer
Olimar – Complete Classic Mode as Little Mac
R.O.B. – Complete Classic Mode as Luigi
Toon Link – Complete Classic Mode as Richter Belmont
Mega Man – Complete Classic Mode as Wario
Wii Fit Trainer – Complete Classic Mode as Inkling
Rosalina – Complete Classic Mode as Pichu or Pokemon Trainer
Little Mac – Complete Classic Mode as Bayonetta
Greninja – Complete Classic Mode as Rosalina
Palutena – Complete Classic Mode as Lucas, Ryu or Young Link
Pac-Man – Complete Classic Mode as Ness (after unlocking Jigglypuff)
Robin – Complete Classic Mode as Zelda
Shulk – Complete Classic Mode as Pikachu
Bowser Jr. – Complete Classic Mode as Falco or Donkey Kong
Duck Hunt – Complete Classic Mode as Pichu
Ryu – Complete Classic Mode as Marth
Ken – Complete Classic Mode as Duck Hunt
Cloud – Complete Classic Mode as Dark Samus
Bayonetta – Complete Classic Mode as Sonic
Inkling – Complete Classic Mode as Samus
Ridley – Complete Classic Mode as Lucina
Simon Belmont – Complete Classic Mode as Ice Climbers or King K Rool
Richter Belmont – Complete Classic Mode as Snake or Young Link
King K Rool – Complete Classic Mode as Link
Isabelle – Complete Classic Mode as Samus or Shulk
Incineroar – Complete Classic Mode as Wii Fit Trainer


I have a question. In order to unlock these two characters, do you have to play Classic Mode on a certain minimum difficulty to at least unlock them or is any difficulty good? Plus, is there a criteria like completing Pikachu's and Link's Classic Mode under a time limit? Thanks.
Any difficulty is good I'm almost positive.
 

DeltaSceptile

Smash Lord
Joined
Apr 14, 2018
Messages
1,029
I’m either gonna unlock every one through tourneys (there will be at least ten minutes in each one and I can guarantee a lot of distance and launches) or classic (it looks really good, so why not do it?)
 
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Crazy Hand 2001

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I like to unlock characters, but Sakurai is taking things way too far with the 10 minute time limit and how many characters are unlockable.

I exaggerated in this thread here, but I enjoy unlocking characters WITH FRIENDS in a fast way instead of having to take turns going through the single player mode. The first four games didn't exactly handle this correctly, but they didn't have as many unlockable characters compared to Ultimate and in Melee's case we could just copy over save data. Smash 4 in particular had a character every 10 matches, which wasn't so bad.

But the 10 minute thing makes me think of this Smash Bros as the ultimate failure. Games such as Mario Kart Wii weren't as enjoyable to me because I had to go through the tedious single player mode when I could be playing multiplayer instead.
 

Smashoperatingbuddy123

Smash Legend
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Messages
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I like to unlock characters, but Sakurai is taking things way too far with the 10 minute time limit and how many characters are unlockable.

I exaggerated in this thread here, but I enjoy unlocking characters WITH FRIENDS in a fast way instead of having to take turns going through the single player mode. The first four games didn't exactly handle this correctly, but they didn't have as many unlockable characters compared to Ultimate and in Melee's case we could just copy over save data. Smash 4 in particular had a character every 10 matches, which wasn't so bad.

But the 10 minute thing makes me think of this Smash Bros as the ultimate failure. Games such as Mario Kart Wii weren't as enjoyable to me because I had to go through the tedious single player mode when I could be playing multiplayer instead.
So there’s no more precious vs mode as the fast way so what

You gonna say smash ultimate is a fail all because you can’t do it that way anymore no offense but that’s not the most adult attitude on loosing something you love doing

You could just do a tourney mode that will definately take more than 10 minutes and the walk distance will be achieved same can be said for smash down
 
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Crazy Hand 2001

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So there’s no more precious vs mode as the fast way so what

You gonna say smash ultimate is a fail all because you can’t do it that way anymore

You could just do a tourney mode that will definately take more than 10 minutes and the walk distance will be achieved same can be said for smash down
No, I can still do it that way but it would be a big nuisance. Why have a 10 minute time limit in the first place? Especially if people are going to bypass it?

And why spend time unlocking characters when you could spend more time playing multiplayer?
 

Smashoperatingbuddy123

Smash Legend
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Messages
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No, I can still do it that way but it would be a big nuisance. Why have a 10 minute time limit in the first place? Especially if people are going to bypass it?

And why spend time unlocking characters when you could spend more time playing multiplayer?
Personally I would unlock characters then eventually reset the data and do it again

Unlocking stuff is the biggest playablity of any game

I’m guessing Sakurai is just fed up with everyone doing the “special battle, flower, 1hp stamina” trick and made it so you have do it the conventional way
 

Crazy Hand 2001

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Personally I would unlock characters then eventually reset the data and do it again

Unlocking stuff is the biggest playablity of any game

I’m guessing Sakurai is just fed up with everyone doing the “special battle, flower, 1hp stamina” trick and made it so you have do it the conventional way
That means Sakurai wants everyone to play their game his way. We saw what happened last time with Brawl and Brawl turned out to be the worst Smash Bros. game. So while saying that this is the worst Smash Bros is a bit of an exaggeration, calling it the most unpolished or biggest failure seems fair because of idiotic roadblocks like this.
 

KingBowser86

Smash Journeyman
Joined
Dec 2, 2018
Messages
245
"Distance traveled"

Now, is that walking only? Or all distance? Because if it includes being sent flying, a giant stage (preferably New Pork City, if that's available) + Super Sudden Death would be one way around that.

"Nope, walking."

Big Blue, high items, Bunny Hood, Sonic.
 
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AegonTheConqueror

Smash Rookie
Joined
Jan 7, 2015
Messages
17
So I don't have to touch World of Light to unlock characters? I'll most likely just hit up Classic and Vs mode and leave WoL after getting a feel of the new game and new tech
 

EricTheGamerman

Smash Master
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Messages
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That means Sakurai wants everyone to play their game his way. We saw what happened last time with Brawl and Brawl turned out to be the worst Smash Bros. game. So while saying that this is the worst Smash Bros is a bit of an exaggeration, calling it the most unpolished or biggest failure seems fair because of idiotic roadblocks like this.
I don't think the decisions made with character roadblocks have anything to do with the polish of the game. It's an active decision on the way of having character unlocks be a certain way and sticking to it.

It's also just unlocking the characters, not a primary core mechanic of the game that's going to actively influence your every instance with the game.

It's not like Splatoon 2 where I feel like Nintendo never wants me to actively play the game in the ways I enjoy...
 

HiddenHawlucha

Smash Rookie
Joined
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Messages
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New here.
Curious question.Is anyone else planning on clearing Classic in order of the Original 8,then clearing it with their respective unlocks until they've unlocked as many as they can?
(Ex:Clear Classic with Mario,unlock Sonic,Clear Classic with Sonic AFTER clearing it with each respective Original 8 and continuing with each unlock in that order.)
 

SonicMario

Smash Master
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New here.
Curious question.Is anyone else planning on clearing Classic in order of the Original 8,then clearing it with their respective unlocks until they've unlocked as many as they can?
(Ex:Clear Classic with Mario,unlock Sonic,Clear Classic with Sonic AFTER clearing it with each respective Original 8 and continuing with each unlock in that order.)
I'm probably going to go play Sonic's directly after doing Mario's. But otherwise yeah I think I'm going to do the rest of the Original 8's before I do Bayonetta and such at least.

If it were possible though, I wouldn't mind unlocking characters in the order they joined the series. But no matter what method there is. That isn't possible.
 

KingBowser86

Smash Journeyman
Joined
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Messages
245
New here.
Curious question.Is anyone else planning on clearing Classic in order of the Original 8,then clearing it with their respective unlocks until they've unlocked as many as they can?
(Ex:Clear Classic with Mario,unlock Sonic,Clear Classic with Sonic AFTER clearing it with each respective Original 8 and continuing with each unlock in that order.)
I actually just watched a video of someone playing Donkey Kong and unlocking Rosalina and Luma, despite the earlier chart (which was probably correct for the player that played characters in a specific order, or, maybe some unlocks are constants and others are variable).

Given what we've learned so far from this thread and since Sonic appears to be a pretty reasonable number 19 on the versus unlock list, I'm probably going to:
1. Grab all of the controllers that I can
2. Pick all Fox and K.O. at least one
3. Run them all through/off of a flat level (Item Switch'd Bunny Hood or not) and switch to Sonics once unlocked
4. Then, if/when it starts taking more than 10 minutes worth of effort, go back to Classic on the easiest setting

ALT:
1. Beat Classic as Mario to Unlock Sonic
2. Run Sonic a bunch in Big Blue (Item Switch'd Bunny Hood or not) and unlock as many as quickly as possible through Vs.
3. Then, when it starts taking more than 10 minutes worth of effort, go back to Classic on the easiest setting

I've got to unlock everyone in time for the birthday party in the evening of the very same day. No time to waste.
 
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Ajimu

Smash Cadet
Joined
Oct 28, 2018
Messages
25
I honestly dont even understand the arguments here.

So you're mad because of the 10min cool down between unlocks ?
If you play regular games, that's like one unlock every two or three games!
So you surely CAN play multiplayer.

If you said you wanted the game to come out with all characters unlocked from the get go it would make more sense..
What fun do you get from staging stupid matches to last as little as possible, all alone on your couch ?
You either don't want to have unlockable, or you want them.

I personally will WoL until my friends arrive, and then we'll pound each other until the end of the night.
Character unlocks will be fun interludes to drink and eat while ****ting on the lad that is having trouble with a stupid AI
 

DeltaSceptile

Smash Lord
Joined
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Messages
1,029
No, I can still do it that way but it would be a big nuisance. Why have a 10 minute time limit in the first place? Especially if people are going to bypass it?

And why spend time unlocking characters when you could spend more time playing multiplayer?
You know, people go through the process of unlocking things and enjoy it because you feel like you’re constantly rewarded for playing. And I guarantee a large percent of the non-lazy community enjoy unlocks for the sake of knowing they beat the game. Also, I’m pretty sure you’d be bored out of your ****ing mind if there was nothing to unlock and you started with absolutely everything. So just stop whining about pointless things and realize it’s a video game, they are never going to be exactly what you want.
That means Sakurai wants everyone to play their game his way. We saw what happened last time with Brawl and Brawl turned out to be the worst Smash Bros. game. So while saying that this is the worst Smash Bros is a bit of an exaggeration, calling it the most unpolished or biggest failure seems fair because of idiotic roadblocks like this.
Brawl wasn’t the worst game. It was just the least competitive, which makes it better in my opinion, as there weren’t a bunch of competitive a-holes trying to ruin what was really fun for casual players by saying stuff like “any casual modes are unnecessary” or “unlocks are the worst”. But seriously, why the hell do you feel the need to complain so much about unlocks, calling them “idiotic roadblocks” and saying this is the worst smash game? Something tells me you haven’t even played brawl anyway, and probably never touched melee either, because those games actually took some time to complete and someone here can’t even handle going through unlocks because “oh man, I can’t cheat my way through”. Just deal with it, unlocking characters is really not that hard.
I personally will WoL until my friends arrive, and then we'll pound each other until the end of the night.
Character unlocks will be fun interludes to drink and eat while ****ting on the lad that is having trouble with a stupid AI
This is what we call the ‘fun half’ of the community. Much more enjoyable.
 
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HiddenHawlucha

Smash Rookie
Joined
Dec 2, 2018
Messages
2
I'm probably going to go play Sonic's directly after doing Mario's. But otherwise yeah I think I'm going to do the rest of the Original 8's before I do Bayonetta and such at least.

If it were possible though, I wouldn't mind unlocking characters in the order they joined the series. But no matter what method there is. That isn't possible.
The idea I had in mind was more along the lines of;
Beat Classic as Mario First:Unlock Sonic
Beat Classic as Donkey Kong:Unlock Pokemon Trainer
Beat Classic as Link: Unlock King K. Rool
Beat Classic as Samus:Unlock Inkling/Dark Samus.
Beat Classic as Yoshi:Unlock Lucario
Beat Classic as Kirby:Unlock Ness
Beat Classic as Fox:Unlock Captain Falcon
Beat Classic as Pikachu:Unlock Shulk
THEN
Beat Classic as Sonic:Unlock whoever comes next
Beat Classic as Pokemon Trainer:Unlock whoever comes next.
And so on,and so forth,until you've stopped unlocking characters.


I actually just watched a video of someone playing Donkey Kong and unlocking Rosalina and Luma, despite the earlier chart (which was probably correct for the player that played characters in a specific order, or, maybe some unlocks are constants and others are variable).
Ah.Okay.So unlocks for Classic,may just be random then.
 

Crazy Hand 2001

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User was warned for this post; double posting(Please edit your messages instead)
You know, people go through the process of unlocking things and enjoy it because you feel like you’re constantly rewarded for playing. And I guarantee a large percent of the non-lazy community enjoy unlocks for the sake of knowing they beat the game. Also, I’m pretty sure you’d be bored out of your ****ing mind if there was nothing to unlock and you started with absolutely everything. So just stop whining about pointless things and realize it’s a video game, they are never going to be exactly what you want.
Umm if there was a cheat code to unlock all characters from the start or if no one would be unlocked I would enjoy the game more because I would be able to spend more time playing multiplayer or learning how each character works. I liked MK8 a lot because Deluxe had everything available from start and even then on Wii U the grand prix mode was 4 players so I could actually PLAY THE GAME WITH OTHER PEOPLE instead of having to take turns unlocking things. That **** got boring quick in MKWii.

The 10 minute time limit only makes things more annoying than they need to be so I'm seriously considering this as the Ultimate failure of Smash Bros because of the ridiculous unlock requirements. Not that they're difficult, they easily take up time that could be better spend playing with friends.

You know, people go through the process of unlocking things and enjoy it because you feel like you’re constantly rewarded for playing. And I guarantee a large percent of the non-lazy community enjoy unlocks for the sake of knowing they beat the game. Also, I’m pretty sure you’d be bored out of your ****ing mind if there was nothing to unlock and you started with absolutely everything. So just stop whining about pointless things and realize it’s a video game, they are never going to be exactly what you want.

Brawl wasn’t the worst game. It was just the least competitive, which makes it better in my opinion, as there weren’t a bunch of competitive a-holes trying to ruin what was really fun for casual players by saying stuff like “any casual modes are unnecessary” or “unlocks are the worst”. But seriously, why the hell do you feel the need to complain so much about unlocks, calling them “idiotic roadblocks” and saying this is the worst smash game? Something tells me you haven’t even played brawl anyway, and probably never touched melee either, because those games actually took some time to complete and someone here can’t even handle going through unlocks because “oh man, I can’t cheat my way through”. Just deal with it, unlocking characters is really not that hard.
Melee and Brawl didn't have the best unlocking systems but they didn't have as many characters to unlock or as few characters available at start. Also, they didn't have a 10 minute time limit either.
 

EricTheGamerman

Smash Master
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Umm if there was a cheat code to unlock all characters from the start or if no one would be unlocked I would enjoy the game more because I would be able to spend more time playing multiplayer or learning how each character works. I liked MK8 a lot because Deluxe had everything available from start and even then on Wii U the grand prix mode was 4 players so I could actually PLAY THE GAME WITH OTHER PEOPLE instead of having to take turns unlocking things. That **** got boring quick in MKWii.

The 10 minute time limit only makes things more annoying than they need to be so I'm seriously considering this as the Ultimate failure of Smash Bros because of the ridiculous unlock requirements. Not that they're difficult, they easily take up time that could be better spend playing with friends.
Melee and Brawl didn't have the best unlocking systems but they didn't have as many characters to unlock or as few characters available at start. Also, they didn't have a 10 minute time limit either.
Well, your option for unlocking characters meant a lot of either specific **** in the modes or self-destructing through versus matches in the past.

Or, you know, playing the game?

They still give you 8 characters from the start of the game, so everything is playable in some form. You’ll be unlocking characters as you go along, and the more friends you have, typically the longer matches go anyway. You’ll be unlocking a character after just about every one in that regard. It can still be a cooperative process.

While I agree maybe going for ONLY the original 8 was a bit of a swing too far in the opposite direction of Smash 4, it’s really not a big deal with how simple the unlock conditions are. I think Classic can also be played with two players anyway, which also gives you another way to play and unlock with a friend.

Your comment also just sounds like hyperbole to say this one thing, that will impact your life for all of a couple hours til you unlock them all, is making Ultimate a failure. Seriously, even if you hate the character unlocks, you’re one and done. If you really despise it so much, do the game reset for the hour and a half and move on. There’s way too much game here for the character unlock process to ruin things for you...
 

KingBowser86

Smash Journeyman
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Yeah, the unlock marathon will suck, but at least it will be over quickly, then I can play the game the way I want to.
Man, I hope so. I'm just glad Vs. is an option with decent workarounds, because 10.5 hours of straight Classic Mode plus party preparations would suck. And that's assuming that I could successfully unlock everyone.
 

Crazy Hand 2001

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Well, your option for unlocking characters meant a lot of either specific **** in the modes or self-destructing through versus matches in the past.
That wasn't exactly the best way either, but self destructs were more simple to pull off and again there weren't as many characters locked. Even then with Melee you could just copy over save files. And the single player modes were quite enjoyable

While I agree maybe going for ONLY the original 8 was a bit of a swing too far in the opposite direction of Smash 4, it’s really not a big deal with how simple the unlock conditions are. I think Classic can also be played with two players anyway, which also gives you another way to play and unlock with a friend.
If 8 player smash wasn't a thing then I wouldn't mind being limited to 2 players but since it's in it should be able to do 4 players to me. Especially since all stages are playable now. This is a nusiance to me since I frequently get together with 2 others and taking turns seems annoying.

It just seems too absurd to have a 10 minute timer when we never had it before. Maybe classic mode will take more than 10 minutes to complete but it makes the timer pointless. For Sakurai to tell me how I should play his game is unacceptable to me and last time he did this with Brawl everyone took a **** on Brawl calling it the worst game.

The unlocking system seems simple to me but it would be the ultimate nightmare for me to have to do this to every switch at a tournament or make sure every setup has all characters unlocked. It's supposed to be the ultimate Smash Bros for everyone but choices like this are too questionable.
 

epicgordan

Smash Ace
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May 18, 2014
Messages
720
It seems on Classic Mode, the order is set up as such:

Mario > Sonic
Donkey Kong > Pokémon Trainer
Link > King K. Rool
Samus > Inkling
Yoshi > Lucario
Kirby > Ness
Fox > Falco
Pikachu > Shulk

Although I have heard some reports that Pikachu may unlock Villager first, and then Shulk. More later.
 

MojoRobo

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If they really do need to have unlocks in the year of our lord 2018, this approach is pretty ****in boring. It's especially frustrating because Nintendo is clearly trying to get closer to the competitive side of the community, but they still insist on having ridiculous requirements like this that you have to fulfill before any setup is tournament-viable. Either completely get rid of unlocks or include a "tournament mode" where everything is available for local multiplayer from the start.
 

Crazy Hand 2001

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If they really do need to have unlocks in the year of our lord 2018, this approach is pretty ****in boring. It's especially frustrating because Nintendo is clearly trying to get closer to the competitive side of the community, but they still insist on having ridiculous requirements like this that you have to fulfill before any setup is tournament-viable. Either completely get rid of unlocks or include a "tournament mode" where everything is available for local multiplayer from the start.
This is why I see this as the ultimate failure of a setup for tournaments. Unlocking characters by itself isn't bad or difficult, but making so many unlockables and making it even more inconvenient to unlock them with the 10 minute timer is ridiculous. Other games didn't really do a perfect job, but they had less unlockable characters.
 

MojoRobo

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This is why I see this as the ultimate failure of a setup for tournaments. Unlocking characters by itself isn't bad or difficult, but making so many unlockables and making it even more inconvenient to unlock them with the 10 minute timer is ridiculous. Other games didn't really do a perfect job, but they had less unlockable characters.
It's excusable for the older games because they were never explicitly trying to touch base with the competitive side, but now it's just a bad decision imho.
 

TheTrueBrawler

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Smash Ultimate is trying to please it’s competitive players, but it’s putting it’s casual fan base at a huge risk with some of the decisions it is making. This however is not one of those things that will put one of their target audiences at risk. Sure it will take a day to get a switch ready for tournament use, but there’s plenty of time to prepare a setup. Plus, chances are 90% of Smash Ultimate players will have everyone unlocked in less than a month. This will not be a problem in 2019. Only in what’s left of 2018.
 

jwillenn

Smash Apprentice
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Apr 30, 2018
Messages
126
I'll have all characters unlocked before noon of Friday using the Classic Mode method. From there, I'll get into my Daily Training Routine which I'm working out plans/activities for now in Excel.


Thanks to all you guys who shared the paths.
 
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DeltaSceptile

Smash Lord
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I'll have all characters unlocked before noon of Friday using the Classic Mode method. From there, I'll get into my Daily Training Routine which I'm working out plans/activities for now in Excel.


Thanks to all you guys who shared the paths.
This sounds like some great planning. My plan will probably be unlock everyone overnight, as I won’t have time to get the game until the afternoon.
 

Crazy Hand 2001

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Smash Ultimate is trying to please it’s competitive players, but it’s putting it’s casual fan base at a huge risk with some of the decisions it is making. This however is not one of those things that will put one of their target audiences at risk. Sure it will take a day to get a switch ready for tournament use, but there’s plenty of time to prepare a setup. Plus, chances are 90% of Smash Ultimate players will have everyone unlocked in less than a month. This will not be a problem in 2019. Only in what’s left of 2018.
Well maybe it would take less time to unlock everyone compared to previous games but it doesn't change how much of a nuisance it would be for tournament organizers.
 

GhostYB

Smash Apprentice
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Nov 27, 2018
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101
I like to unlock characters, but Sakurai is taking things way too far with the 10 minute time limit and how many characters are unlockable.

I exaggerated in this thread here, but I enjoy unlocking characters WITH FRIENDS in a fast way instead of having to take turns going through the single player mode. The first four games didn't exactly handle this correctly, but they didn't have as many unlockable characters compared to Ultimate and in Melee's case we could just copy over save data. Smash 4 in particular had a character every 10 matches, which wasn't so bad.

But the 10 minute thing makes me think of this Smash Bros as the ultimate failure. Games such as Mario Kart Wii weren't as enjoyable to me because I had to go through the tedious single player mode when I could be playing multiplayer instead.
i agree that the process is tedious but i wouldnt say this ruins the game. im pretty sure sakurai has a good reason why he made it this way, but at the end of it definitely makes the process more interesting.
 

TheTrueBrawler

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Well maybe it would take less time to unlock everyone compared to previous games but it doesn't change how much of a nuisance it would be for tournament organizers.
Literally answered this. Everyone who plays will have everyone. IT WILL NOT BE AN ISSUE IN AND AFTER THE YEAR 2019.

Are you trying to blaitantly ignore the comments you quote?
 
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Luigifan18

Smash Master
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So I've been spoiling myself on a YouTube channel posting videos of Classic Mode and World of Light, and it has an interesting revelation.

Even if you've already beaten Classic Mode with a given character, you can unlock another character by beating Classic Mode again with the same character. However, you may or may not need to clear it on a higher intensity than you did the first time.
 
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Crazy Hand 2001

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Literally answered this. Everyone who plays will have everyone. IT WILL NOT BE AN ISSUE IN AND AFTER THE YEAR 2019.

Are you trying to blaitantly ignore the comments you quote?
No I'm not ignoring the comments but you're assuming that everyone will get this game at launch. And everyone will play long enough to unlock every character.
 

TheTrueBrawler

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No I'm not ignoring the comments but you're assuming that everyone will get this game at launch. And everyone will play long enough to unlock every character.
And you’re assuming nobody will get the game at launch and play long enough to get every character which is false as well.

Somebody will, and the TO can use their switch assuming they allow them. It will be near guaranteed that at least 50% of participants will have all fighters unlocked, and that is a generous assumption even by 2018’s standards. Even if the TO is too lazy to unlock everyone, someone can offer up their Switch for them to borrow. Really though, if the TO is too lazy to unlock everyone for their participants or can’t find someone to provide a game with everything unlocked ahead of time, they shouldn’t even be hosting a tournament.

I really hate the tournament organizers of the first ever Smash 4 tournament I went to because the organizers didn’t bother to unlock Smashville on any of the consoles. They literally asked me to do it after the tournament already began.
 
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Crazy Hand 2001

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And you’re assuming nobody will get the game at launch and play long enough to get every character which is false as well.

Somebody will, and the TO can use their switch assuming they allow them. It will be near guaranteed that at least 50% of participants will have all fighters unlocked, and that is a generous assumption even by 2018’s standards. Even if the TO is too lazy to unlock everyone, someone can offer up their Switch for them to borrow. Really though, if the TO is too lazy to unlock everyone for their participants or can’t find someone to provide a game with everything unlocked ahead of time, they shouldn’t even be hosting a tournament.

I really hate the tournament organizers of the first ever Smash 4 tournament I went to because the organizers didn’t bother to unlock Smashville on any of the consoles. They literally asked me to do it after the tournament already began.
You're assuming that everyone who organizes tournaments has time to go through each console and make sure every character is unlocked. People were considering on banning all wireless controllers due to interference and I discovered that holding the sync button for 15 seconds would disconnect all wireless controllers and you would have to use the console's sync button to reconnect them. I suggested to everyone that ANYONE (even anyone using the wireless controllers) could go to each console after the wireless player finishes their match and disconnect the controller with the sync button. My suggestion got the "who has time for that?" response.

If people aren't willing to go through that which takes less time than making sure all console's have everyone unlocked what makes you think they will make sure all setups have all characters?

Granted your Smash 4 situation the organizers should have made sure Smashville was unlocked and they handled everything incorrectly but don't assume they always have spare time to go through all setups
 

TheTrueBrawler

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You're assuming that everyone who organizes tournaments has time to go through each console and make sure every character is unlocked.

If people aren't willing to go through that which takes less time than making sure all console's have everyone unlocked what makes you think they will make sure all setups have all characters?

Granted your Smash 4 situation the organizers should have made sure Smashville was unlocked and they handled everything incorrectly but don't assume they always have spare time to go through all setups
I still stand by my claim that those who don’t have the time shouldn’t be hosting tournaments.

Like any event, you have to do your prep work to make sure it goes right. If I were to shoot out a text to all my friends saying “Smash Party at my house, be there at 4pm.”, and failed to provide a console, I’m sure everyone who took the time to arrive would be pretty pissed. Likewise, those who can’t be bothered to do their prep work for tournaments are going to have a ton of angry people. What’s good about the switch is that anyone can bring their switch anywhere, so even if the TO doesn’t want to do it himself, he can go up to someone he knows ahead of time and ask to borrow their Switch and copy of Smash Ultimate for the night. Plus, if someone loves Smash enough to be hosting a tournament of it, chances are their personal device is already usable, so there is no excuse to not having at least one device ready to go which should suffice smaller tournaments by itself.

Even with a lazy TO that fails to do his part on making sure the tournament goes well, the Switch’s design allows anyone to carry their console anywhere and use it on the fly. As of negative three days ago, Smash tournaments are no longer matters of if there will be enough usable consoles. They are matters of who will have them, and which of those people are willing to let the TO use theirs. Tournaments shouldn’t be a problem.
People were considering on banning all wireless controllers due to interference and I discovered that holding the sync button for 15 seconds would disconnect all wireless controllers and you would have to use the console's sync button to reconnect them. I suggested to everyone that ANYONE (even anyone using the wireless controllers) could go to each console after the wireless player finishes their match and disconnect the controller with the sync button. My suggestion got the "who has time for that?" response.
How does this relate to the topic at all?
 
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vigneault.charles

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I still stand by my claim that those who don’t have the time shouldn’t be hosting tournaments.

Like any event, you have to do your prep work to make sure it goes right. If I were to shoot out a text to all my friends saying “Smash Party at my house, be there at 4pm.”, and failed to provide a console, I’m sure everyone who took the time to arrive would be pretty pissed. Likewise, those who can’t be bothered to do their prep work for tournaments are going to have a ton of angry people. What’s good about the switch is that anyone can bring their switch anywhere, so even if the TO doesn’t want to do it himself, he can go up to someone he knows ahead of time and ask to borrow their Switch and copy of Smash Ultimate for the night. Plus, if someone loves Smash enough to be hosting a tournament of it, chances are their personal device is already usable, so there is no excuse to not having at least one device ready to go which should suffice smaller tournaments by itself.

Even with a lazy TO that fails to do his part on making sure the tournament goes well, the Switch’s design allows anyone to carry their console anywhere and use it on the fly. As of negative three days ago, Smash tournaments are no longer matters of if there will be enough usable consoles. They are matters of who will have them, and which of those people are willing to let the TO use theirs. Tournaments shouldn’t be a problem.
It's like saying League Of Legends don't need a tournament version because anyone who want to host a tournament should love LoL enough to put 2500$ in RP to get every characters or 3000 hours in the game.

When you want your game to be used in gaming tournaments it's just easier for everyone if you can get everything unlocked easily. It's not obliged but it's a nice add to the game.
 

TheTrueBrawler

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It's like saying League Of Legends don't need a tournament version because anyone who want to host a tournament should love LoL enough to put 2500$ in RP to get every characters or 3000 hours in the game.
Except what we have to deal with is child's play compared to LoL. In Smash Ultimate's case, it's $0 and 12 hours. If our beloved game had those standards, then this would be a whole different conversation, but it is way easier of a task than what some people here are making it out to be.

The unlocking process is a minor hurdle for TOs in exchange for nostalgia and early game hype especially for players new to Smash Bros. I have already explained that it is possible for TOs to walk around the metaphorical hurdle.

Yes, before you guys even say it, I know there will be DLC to acquire later down the road, but like I have said before, someone at the tournament is bound to have a console with all the stuff, so everyone can play happily even if the TO is too poor to get all that for multiple consoles.
 
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