Kaptain Kong
Smash Lord
i actually dont see diddy getting that popular if he makes it into the top 4
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Sounds like Starcraft ;PI cordially disagree with everyone for the most part.
There won't be any drastic shifts for any of Diddy Kong's established "match-up ratios" in either direction over the lifespan of Brawl, but I can easily see many of them tightening up and becoming much more difficult down the road as more and more people pick up Diddy for the sake of learning how to play with and against items. To me, it seems inevitable that more and more top-level players will soon discover the ultimate game-breaking value of small things like Z-grabbing and -catching, as well as instant-throwing (we really need to come up with a better name for this). I've already had some of my Texas brothers implement this into their anti-Diddy game, and it's quite a headache.
It's possible for Diddy Kong mains to ultimately always stay ahead of the curve through prudent item micromanagement, but that will hardly deter others from at least attempting to utilize items as effectively as we do over the course of the next couple of years. I imagine Melee didn't really see the rise of truly effective or universal anti-item strategies because characters like Link or even Peach didn't produce items that could potentially make or break entire sets. Diddy Kong's banana peels are different and more lethal beast entirely, and I think it would be silly to assume that nobody but Diddy Kong mains will ever try to at least simulate our unique rush-down game by turning the tables on us.
This is, of course, an alternate prediction rooted in opinion.
Lol what are you talking about you're gonna get *****.If Diddy truly is top tier, and ends up becoming super popular, us Lucarios will start having field days at tourneys. :D
Yeah! Go top 4! Make it easier for the Lucarios!
yea im not sure what this lucarios being happy about fighting diddys thing is eitherlol seriously. I love fighting Lucarios with Diddy :D
Omg Thank You.i'll Never Understand People Attributing "mindgames" To A Given Character. Mindgames Are Purely Dependent On The Player, Hence Why They're Mindgames.
That is so true. Very intelligent stuff thereI'll never understand people attributing "mindgames" to a given character. Mindgames are purely dependent on the player, hence why they're mindgames.
Lol, all of those characters have more than 1 bad point, and you're not even making a valid argument, you didn't mention stage choice, matchups, scenarios, etc.Every character has a bad point.
MK? none really, when played effectively. yes he's light, but his defensive play can be awesome.
Snake? reflectors or people that know the matchup really well.
Falco? his recovery, hes easily gimpable
Marth? A bit recovery, but not as bad as falco.
GW? light, but again his defensive play is easy to master
but looking at diddy, diddys disadvantages are
Killing ability
His strongest weapon can be used against him
Light weight
As you can see, he doesnt quite fit in. =/
sigh, ofc they have more then 1 bad point, but those are the points that are most exploitable.Lol, all of those characters have more than 1 bad point, and you're not even making a valid argument, you didn't mention stage choice, matchups, scenarios, etc.
Nope. Not mine.And gheb any good ice climber player will **** any falco.
Snake and Falco being heavy characters is just as exploitable, if not more so than that. G&W's weight is more exploitable. Diddy counters or goes even with all top the top/top of the high tiers. He gets beaten by some of the lower tiers, those are even his 2 worst matchups (Luigi & Peach), but A LOT more people play the top tier characters than them so we don't have to worry about that as much as opposed to it being the other way around (Beats the lower tiers, but has a hard time with the higher characters). Snake, for example, has 2 bad matchups with Falco and D3 both top tier characters, but generally ***** Mid tier and down, having slight advantages/neutral on some high tier characters. Diddy also doesn't have any notably bad stages, anyone who says RC/Norfair is bad for him are just ignorant, obviously they're not good for him, but he can play better there than Falco or Snake.sigh, ofc they have more then 1 bad point, but those are the points that are most exploitable.
stage choice - what do you mean with this? that you can counterpick a stage to disadvantage an opponent? everyone can do that, it works all ways.
matchups - all of the top tiers have about the same matchups (as in most of the time not worse then 60/40), but diddy's matchups are all dependant on playstyle, if diddy faces a falco who knows that nair can catch bananas easily and exploits that weakness he will probably lose, but if falco is just focusing on chaingrabs he will probably lose.
i dont die until around 100+ with snake while i die early with gwbeing heavy is exploitable how? GW weight is exploitable how? i dont know much about diddy's matchup, so i must remain neutral with the rest of your post. bad stages for diddy are small stages because bananas are easily thrown off and diddy doesnt have much room to pull nanas out unpunished.
i can believe that, still GW should be able to cancel out most approaches by shielding and/or nair-ingG&W has no approaches on diddy its rather sad![]()
problem is that characters with bad defensive games dont exist in top tiers, if you cant beat top tiers you cant be a top tier.i dont die until around 100+ with snake while i die early with gw
exploitable?
exploting gw's lightweight would be...using kill moves that wouldn't kill other characters as early as it would kill him?
and actually small stages can be good because you can gain better stage control over less agressive/ characters with bad defensive games ;3
how about thisi can believe that, still GW should be able to cancel out most approaches by shielding and/or nair-ing
problem is that characters with bad defensive games dont exist in top tiers, if you cant beat top tiers you cant be a top tier.
exploiting GW light weight is hard as, like i said, his defensive game is good because of multihit moves and high priority.
Yeah, but that's you, not the character, and I still got a combo off on you as well, cuz you were like "****, that is NOT happening again!"But you didn't banana lock me :0
Where as I would grab you out of chomp, Fair you out of Chomp, grab you before you could grab me, SDI the tires HARD lol, and all sorts of stupid stuff. I remember after we played you probably felt almost like I was hacking Diddy lol. Some of that stuff was ridiculous though.
Oh and Diddy does have the potential to rise to #4 or higher. You just gotta play him differently.
There isn't a single character that can use bananas as well as Diddy can, not even close, but I'm not saying that other characters can't use them and use them well, just not as well as Diddy canYeah, but that's you, not the character, and I still got a combo off on you as well, cuz you were like "****, that is NOT happening again!"
I'm just saying that other characters CAN use bananas just as well, this isn't factoring players being better than others.