Alright what Snake has on Diddy
+Better Killing Power
+Nades
+Tilts
+Range
+Recovery
What Snake has a disadvantage with.
-Recovery(gimpable.)
-tripping
-Juggling
-Speed
-and Diddy's recovery.
Stages to bring Snake:
FD
Smashville
Delphino Plaza
Tidbits from Sinz's mind
Your bananas are your saving grace in this match up. They punish everything Snake does. However, Snake has his grenades. Which he will be using more in this match up than you think. His grenades mess with your spacing, nanas, and all of your ground moves. All of your ground attacks blows them up.
However, don't be scared of the nades. You can snipe them, instant throw them back(if you instant throw them back, make sure to check that he isn't grenade stripping).
The sooner you can get Snake off of the stage the better, he is a coward in the air. He doesn't prefer it, he fears it.
In the lower percentages you want to get a nana into two dtilts into a throw. This is an easy 30 percent. It sets you up into a good position.
In the mid percents, you need to get your nana to fsmash, fthrow, and bthrow. Just build up the damage. Combo him with nanas if you can. At the higher percents(but not high enough to kill him yet.) Do up throws, you can keep him in the air, but watch out for C4 drops. Once Snake is in the higher percentages you can throw him off the stage and just keep him out. Fair ***** the Cypher, as does the Dair. Every bit of damage counts in this match up.
When Snake is in the air, he will try to mix it up with grenade reversals, c4 reversals, Nairs(usually, occasionally the others.) and air dodges. You can snipe the nades, and you can punish his C4 usage just by hitting him. Predict his recovery patterns and you can overtake him. Most Snakes tend to Nade reverse right before they land. It is fairly obvious if they are going to do an attack.
Snake's Moveset
Ftilt the two hit combo, you can punish with a nana as has been stated by ADHD.
Jab, SDI away and shield the third hit.
Uptilt, Dekar has the specific DI on this.
Dtilt, don't worry about it.
Dash Attack- this is the main problem guy. He can pick up a banana, and he can get a mortar out of it. This is Snakes main approach, if he approaches. If he mortar slides, hit him with the other banana. Mortar Slide is not a safe option in this match up. A smarter Snake just does the Dash attack unless he is certain he will be out of Diddy's range.
Nair, You can sdi out of this, just learn the SDI for it. Occasionally you can even uair or barrel roll out of it.
Uair. This move sometimes comes out of nowhere, but use your common sense, the Snake is jumping up and I am above him. He is gonna Uair.
Bair. This move has enough lag for you to punish it and have a good day. It can get surprise kills though.
Dair. This is one of the most commonly used moves from the ledge. They will Jump from the ledge and use this. It is midly safe, just read the Snake and limit his options.
Nades- Snipe em, throw em back, and don't fear them. However, still be careful. If you are going to pummel, make sure there isn't a nade there. If you aren't sure, just throw the guy.
C4- Keep track of these and watch the timer. They detonate after about 25 seconds or something like that.
Mine- Nana blows it up, but you can nana lock Snake into these for a little bit of extra damage.
Nikita- if they use it, be happy.
Diddy's Gimps
Nana locking to Spike. Get a good double lock and grab him a bit before the ledge and just pummel. Just pummel til he grab releases. He will fall, and you will spike him, and fair him. Either way he is in a bad position. Most of all make sure to not let him grab that ledge.
Diddy Hump. If you grab onto Snake during his up b do not attack. He will break out and be unable to use his Cypher again.
Grab Release to Spike- Pummel him along the ledge and have him drop, and you spike him.
Cypher Grabbing- Do it.
Getting around his camping
his primary camping is going to be done with Nades. If he is smart he is going to try to cook them. Get up in his face with both nana's. You can bait him out by placing a nana closer to him(but with a little bit of distance still.) so that he will dash attack and hopefully mortar slide. Which gives you a free trip and (insert move here.). Instant throw his nades back at him. If the Snake is planning on stripping them. Just avoid them. Just jump past them and trip him up. Diddy hump is also pretty good vs Snake's camping. Most of the time he will try to Nade> Spotdodge. Which is fast enough for you to still hit him with your side b.
I am going tot leave this post here. I don't think I am done yet.