Johnknight1: The 'glaring problems' of Twilight Princess are that the story completely dies after the Arbiter's Grounds and only picks up again four dungeons later, the new tools (Spinner and Ball & Chain, notably) are not used to any worthwhile capacity outside of their respective dungeons and maybe a Poe hunt or two, and finally, Hyrule Field is a disconnected jumble. That last part's more of a pet peeve of mine, but after playing Windwaker and Shadow of the Colossus, the segmented structure of TP's overworld feels backwards. But the story was poo compared to WW. Likewise, WW's gameplay isn't up to TP standards. Ocarina's still the only Zelda to hit that perfect mix of story, pacing, and gameplay.
I disagree, the Spinner was very fun to go around with, and I use the ball & chain a lot, probably I only use bomb arrows, bow and arrow, and that whistle thingy more. The story IMO is really started after Arbiter's Ground, where you learn about Midna and where she got to where she is, how, and why, Zant's Story, as well as the ending and Ganondorf's death. I actually like Hyrule Field a lot, reminds me of Ikana Canyon, lol.
ALTTP or Zelda II are still the hardest LOZ games, and most underrated.
As for the YLink stuff here is what it comes down to:
1. He is basically the OOT Link, with some MM moves and stuff
2. YLink never had a hookshot in OOT, but did in MM.
3. YLink never had fire arrows, or even worse never had bow and arrows!
From what I can tell, he must have been made as one, if not the last character, as a basic port over clone, with a shorter range bow&arrow, boomerang, and hookshot, diffrent Bup, and walljumping+better jumping and minor tweaks added, plus he's shorter. This leads me to believe he is one of the last made characters, as well as clones=My opinion. I could be wrong, but watever. Simply put, YLink is from OOT/MM and is not directly from one game alone IMO.
DKR DS was a huge joke of a game, they ruined a classic that was far better than Mario Kart 64. They dumbed it down, ruined the voice actors, got rid of characters. The controls were dead awful the start of the race was also a joke. Simply it was a horrible port of a great racer.
And Termina is actually from MM and Hyrule Temple..is well Adventure of Link, even though it doesn't really look like it all. It looks like it's from Wind Waker...
Sums up my thoughts of my fav racing game that was disgraced. At least with Mario Kart Nintendo tried something new everytime, but DKR DS was just a bad port with horrid voices, somewat worse controls, and little new features. Sure Tiny and Dixie were nice additions, but at the cost of Banjo and Conker=? Sure, that last one was just a pet peeve, even if I mainly stuck with Drumstick, Diddy, Tipsy, and Bumper, lol!
Still....that wasn't the way to go with my fav racing game of all time=disappointment, still I wouldn't say a joke....I'd say it certainly lacked originality=too true!
It wasn't a big disappointment, but I guess all Nintendo/Rare wanted to do with the game is put it on a portable, switch 2 characters in, 2 characters out, and add random features and a near unworkable create a map. Overall all DKR DS does is take the classic, add a few things/change 2 racers in and out, and add online into the mix. Otherwise it is the same old thing, but with diffrent and worse controls=
As long as characters like chunky, lanky and tiny don't get in im happy DK64 sucked big time what a joke that was.
Chunky is a bigger Kiddy, with a bit more power, age, and other stuff, so he's just a clone in the DK series, lol!
Lanky I sorta like=at least he was original to some extent. Tiny was just a way to replace Dixie and add in a new random Kong, lol!
I actually liked DK 64 almost as much as DKC or DKC2=My favs in the series.