Fire Emblem Sacred Stones is the best game in the series to date.
No it's the second worst.
Sacred Stones had single most complex and innovative class upgrade system to date.
Someone's never played FE4, the branched promotion system was a good idea but it was excuted very very poorly.
It also feature the awesome Dark/Light/Anima magic circle
So does FE6 and FE7
instead of the stupid Fire/Wind/Lightning circle found in the new Laguz filled consol instalments.
You mean the circle found in FE4/5?
Also, you can't say that DK still doesn't draw from DKC. Before DKC, DK was the bad guy appearing in a construction site, a zoo, and a greenhouse. DKC created the image of DK in the Jungle, and gave him his red necktie. Every game DK has appeared in since has given him that necktie and a Jungle setting.
Ok if Mario still has his regular clothes but also a huge smile with lots of teeth that he shows off every 2 seconds, is put in a similar enviroment. Changes his personality from a friendly plumber to a bloodthirsty jerk, ditches all his friends and his brother to randomly go beat up someone else is he still the exact same Mario?
Nintendo did, in fact, have reasons for letting Rare go.
They've made nothing but fantastic games for us that cater to a different market so they expand out sales, GET RID OF THEM!
What I am arguing is his lack of a competent design when contrasted to the other Smash characters.
You seem to be saying that you think that he doesn't fit in with other Nintendo characters. None of them follow a strict pattern, Diddy is perfect in the DK series and perfect in the Nintendo world.
By this point, Diddy was no longer the "spritely sidekick", but the "crazy kid" of the series. This is where my argument gets a little hazy, as the distinction between the two is rather hard to spot. The best way to put it is how Diddy was presented in DK64. Corkguns? Jetpacks? Why? Diddy never needed these tools before, so why?
Well it was on a new console, Mario does more than just jump on people now, Diddy can still cartwheel and throw barrels, he just gained new abilities. Why is this a problem? Should everyone remain with their original ablities and never get anything new?
He hasn't made any platforming appearances.
So King of Swing doesn't count?
This is because noone wants to touch a property with such uninspired characters.
Or because Nintendo doesn't care about that series and is too busy reconnecting it with the Mario series (I.E. Killing it)
There is a reason Rare was sold...
Because they catered to a new audience Nintendo refused too? They made pretty much all best sellers and player's choice games for Nintendo, it was a poor buisness choice on Nintendo's part selling Rare, allthough they are prone to bad choices *cough mini disks, gamecube's lack of online, subpar graphics, no DVD player for wii cough*
To wrap things up (my library's about to close!), Diddy's image as a "crazy kid" doesn't mix with the rest of Brawl.
I hate to sound mean but that is the most stupid reason I have ever heard.
There are many more deserving characters than Diddy.
Like Who?
Sumo Kong or Stanley would be more unique than Diddy, who I imagine would play like a Falco/Pikachu hybrid. As for Sakurai...er, uh...Ninja Kong FTW!
Why would Sakurai add in an unpopular generic character from an unpopular game like Jungle Beat over an extrodinarilly popular and well known character?
1) Hero/Main Protagonist of a game (Mario, Link, DK, Kirby etc.)
2) Most recognizable character of a game (This is where Captain Falcon or Pikachu comes into play)
3) Main Villian of a game (Bowser, the 'dorf, Mewtwo in a way, kinda Metaknight)
4) Sidekicks and other either playable or important Characters (Luigi, Diddy, etc. fit in here)
Thanks to DKC2, DKL2, DKR and DKRDS Diddy can fill in spot 1 and 4.
What about DK's solo act in SSB, Melee, Mario Kart DS, Strikers, etc.?
Well Diddy was added into Strikers: Charged, they made a mistake with ROB in MKDS, and there is a very large chance that Diddy will be in Brawl.