I am by no means an expert, but I noticed there was no thread for this guy and you gotta start somewhere. So here goes nothing:
Changes in B+:
-increased shieldstun makes his dash attack even better and it was already really good. Still a great pressuring move, even safer than before (less likely to get shield grabbed).
-increased hit stun greatly increases his combo and banana game.
-Much harder to ledge-grab with up-B. Still can, but the margin of error is very small. Remember than you have to be descending when you reach the ledge!
-no more SH double bair (I haven't verified this)
-no stale moves makes killing a bit easier. and can combo into finishers.
-Dair more useful onstage due to ALR. Can pop them up for juggling. Can't comment on how easy it is to land though.
Similarities to vB:
-still has a lack of kill options, but no stale move and easier combos alleviates this a lot
-bananas and glide tossing are still a huge part of his game
-great vertical air speed, might be even better in B+. Bad horizontal air speed, but momentum code alleviates this to some extent.
Overall, Diddy is a character that by his original design benefits A LOT from the physics changes in B+. The only thing that hurt him was the ledge changes. Still, up-B is still a great recovery move, it just requires a lot more accuracy to use. I would recommend practicing the different charge times and trajectories and going from there. His weakness is that he still doesn't have strong kill option, but it is not as apparent as in vBrawl. He can now rack up damage even better and combo into his finishers that are not stale.
Here is a recent vid of Diddy (4.1 codeset) where he is just running circles around Gannon though Gannon is far from the fastest char:
http://www.youtube.com/watch?v=fKNnfkApIj8&feature=channel_page
While there is a bunch of fooling around, it kinda shows some of Diddy's combo potential and how the physics affect his game. I noticed that there aren't a lot of diddy vids out there, so get a move on you Diddy players!
Changes in B+:
-increased shieldstun makes his dash attack even better and it was already really good. Still a great pressuring move, even safer than before (less likely to get shield grabbed).
-increased hit stun greatly increases his combo and banana game.
-Much harder to ledge-grab with up-B. Still can, but the margin of error is very small. Remember than you have to be descending when you reach the ledge!
-no more SH double bair (I haven't verified this)
-no stale moves makes killing a bit easier. and can combo into finishers.
-Dair more useful onstage due to ALR. Can pop them up for juggling. Can't comment on how easy it is to land though.
Similarities to vB:
-still has a lack of kill options, but no stale move and easier combos alleviates this a lot
-bananas and glide tossing are still a huge part of his game
-great vertical air speed, might be even better in B+. Bad horizontal air speed, but momentum code alleviates this to some extent.
Overall, Diddy is a character that by his original design benefits A LOT from the physics changes in B+. The only thing that hurt him was the ledge changes. Still, up-B is still a great recovery move, it just requires a lot more accuracy to use. I would recommend practicing the different charge times and trajectories and going from there. His weakness is that he still doesn't have strong kill option, but it is not as apparent as in vBrawl. He can now rack up damage even better and combo into his finishers that are not stale.
Here is a recent vid of Diddy (4.1 codeset) where he is just running circles around Gannon though Gannon is far from the fastest char:
http://www.youtube.com/watch?v=fKNnfkApIj8&feature=channel_page
While there is a bunch of fooling around, it kinda shows some of Diddy's combo potential and how the physics affect his game. I noticed that there aren't a lot of diddy vids out there, so get a move on you Diddy players!