IanTheGamer
Smash Champion
SF Adventures was nothing like Zelda, it may be an adventure game that also requires solving puzzles like Zelda but nothing else is similar
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This is what the most vocal part of the fanbase asked for. A return to something familiar. Let's see if they enjoy it.http://www.gameinformer.com/b/news/...ation-with-shigeru-miyamoto-and-his-team.aspx
This article single handedly ruined my hype of the game. Not only does the game have no online mode and bad graphics, but will only be 2 hours long and will be more linear than SF64.
Nintendo must really want the star fox franchise to die. After fans have been waiting NINE YEARS for a new star fox game, this is what we get?
Your summary of that article was a bit misleading.http://www.gameinformer.com/b/news/...ation-with-shigeru-miyamoto-and-his-team.aspx
This article single handedly ruined my hype of the game. Not only does the game have no online mode and bad graphics, but will only be 2 hours long and will be more linear than SF64.
Nintendo must really want the star fox franchise to die. After fans have been waiting NINE YEARS for a new star fox game, this is what we get?
Maybe come up with a new enemy who is relative to Andross, like a cousin or niece who aspired to be like their Uncle Andross except poses much more of a threat to the entire Lylat System, taking the lessons learned from Andross' defeat plus their own twist on things. Or put a twist on the series and reveal James McCloud didn't really die after all, rather he had gone in seclusion and wasn't seen from the public eye.While I am excite for the game myself, I am dissapoint they they're doing a prequel or re-imagining or whatever rather than continuing forward.
I mean, Star Fox is a mercenary group, who can take jobs from whoever to do things across the galaxy. That premise is soo open and vast and the possibilities are high, and the team itself is entertaining enough that you want to see them in all kinds of situations. Having it result in just "Let's beat Andross again" just feels like a waste to me.
But most importantly, I hope they don't retcon Krystal out of existence, I quite liked Peppy in the navigator role.
Isn't that kinda what Star Wolf is?Or, leave Andross alone and focus on other villains?
Like, the Lylat System has to have more threats than just Andross.
In fact, they don't need to even have a threat, why not just pit Star Fox against rival mercenary groups as they bump heads when completing jobs?
I have three gripes with the game, 1. It looks like a rehash of SF64, 2. Only two hours 3. No online multiplayerI personally liked Star Fox Zero as it was a new Star Fox game that mostly used the old school gameplay since Star Fox Assault. I also really liked the inclusion of some elements from Star Fox 2 such as the Arwing walker and the coins as seen in the E3 trailer. My gripe with the game is like what most people have, no online multiplayer. Other than that, the game is a must get for me later this year.
I think the walker sections will be enough to differentiate the game from Star Fox 64 (especially since you can switch between walker and arwing any time during land missions).I have three gripes with the game, 1. It looks like a rehash of SF64, 2. Only two hours 3. No online multiplayer
I was also refering to the same Andross plot, and the SF64 cast, It seems like Nintendo and Miyamoto are either afraid to introduce new story ideas or are too lazyI think the walker sections will be enough to differentiate the game from Star Fox 64 (especially since you can switch between walker and arwing any time during land missions).
I see. Personally, I'm fine with them reusing the plot of SF64 considering the plots of other Star Fox games have mostly been mediocre / terrible. I have faith in Miyamoto to change up some aspects of the storyline to make the game feel somewhat fresh / new, especially since star fox 64 3d was released only a couple of years ago.I was also refering to the same Andross plot, and the SF64 cast, It seems like Nintendo and Miyamoto are either afraid to introduce new story ideas or are too lazy
If hopefully Nintendo could increase the number of planets in a route and give us either a new difficulty route, letting you play as characters by going through certain routes, or like I said the collectable coins, then I believe as long as you get something that is worth going through, then you could likely extend your time by around one or two hours.I have three gripes with the game, 1. It looks like a rehash of SF64, 2. Only two hours 3. No online multiplayer
Don't forget they also had the coins you could find as seen in the E3 trailer in which Star Fox 64 didn't have. Star Fox 64 had the score medals.I think the walker sections will be enough to differentiate the game from Star Fox 64 (especially since you can switch between walker and arwing any time during land missions).
I just dislike the idea, plot recycling really screams creative immaturityI see. Personally, I'm fine with them reusing the plot of SF64 considering the plots of other Star Fox games have mostly been mediocre / terrible. I have faith in Miyamoto to change up some aspects of the storyline to make the game feel somewhat fresh / new, especially since star fox 64 3d was released only a couple of years ago.
Considering the fact that some games had plots that make you think you're watching a Saturday morning cartoon, I don't find it a surprise that Nintendo uses the same plots over and over again. While Nintendo games can have good plots like Xenoblade Chronicles, I think Nintendo uses the same plots because they probably don't want to make gamers uncomfortable and question them, but rather have a little spin to the same formula, like in Mario 3d World, where the sprixies get captured instead of Peach or in Super Mario world where you save the Yoshis from the castles.I was also refering to the same Andross plot, and the SF64 cast, It seems like Nintendo and Miyamoto are either afraid to introduce new story ideas or are too lazy
They probably know that nobody's scrambling for some new thread in the rich tapestry that is the Star Fox canon. Even if they did throw together some brand new story, it wouldn't change much. Star Fox's main selling point is the gameplay anyway.I just dislike the idea, plot recycling really screams creative immaturity
Basically most Nintendo games aren't really like Zelda or Metroid where they're known for story telling. People wouldn't really expect Mario to be like an anime where you basically need to watch from the beginning to get what's going on, otherwise if a Nintendo franchise were to have a story/lore, it would likely end up like FNAF.They probably know that nobody's scrambling for some new thread in the rich tapestry that is the Star Fox canon. Even if they did throw together some brand new story, it wouldn't change much. Star Fox's main selling point is the gameplay anyway.
True, but putting some effort into a new story is better than recycling oneThey probably know that nobody's scrambling for some new thread in the rich tapestry that is the Star Fox canon. Even if they did throw together some brand new story, it wouldn't change much. Star Fox's main selling point is the gameplay anyway.
I agree. Having a new story would be better, but I'm not gonna lose sleep over it at the end of the day. If I have to fight Andross again, so be it. As long as the buildup to his horrifying face is good enough, I'm down for it.True, but putting some effort into a new story is better than recycling one
Yes the game goes look good, I will admit that. Can I tell you my ideas for Star Fox spin-offsI agree. Having a new story would be better, but I'm not gonna lose sleep over it at the end of the day. If I have to fight Andross again, so be it. As long as the buildup to his horrifying face is good enough, I'm down for it.
I never considered FNAF to have a storyline, rather just a heavily simplified plot. Mario has a storyline of sorts, more so than FNAF. Its rescuing Peach from being kidnapped, its simplistic but its still following a storyline. Games that don't truly have a storyline are games like The Sims.Basically most Nintendo games aren't really like Zelda or Metroid where they're known for story telling. People wouldn't really expect Mario to be like an anime where you basically need to watch from the beginning to get what's going on, otherwise if a Nintendo franchise were to have a story/lore, it would likely end up like FNAF.
Wow that is profoundI never considered FNAF to have a storyline, rather just a heavily simplified plot. Mario has a storyline of sorts, more so than FNAF. Its rescuing Peach from being kidnapped, its simplistic but its still following a storyline. Games that don't truly have a storyline are games like The Sims.
Super Mario Sunshine differed storyline-wise, as it wasn't as much of the matter of Peach being kidnapped rather, it was the town of Isle Defino thinking Mario was a criminal of sorts for defacing the Shine Sprite. Same thing with Star Fox Adventures. So jut about every game, unless its something merely meant for killing time, has a storyline. Its part of what you could say, breathes life into the game.
Thank you, glad you think so.Wow that is profound
Or explain Krystal's backstoryThank you, glad you think so.
A good storyline, like a good beverage, can be the driving factor behind whether or not I eventually end up getting that game. Its part of what make mission based games in particular so valuable.
Btw, I wouldn't mind taking a look at your spin-off ideas. I was hoping that, before SF Zero came out, quite possibly something would be done with Fox's son, Marcus or as I said in an earlier post, reveal that James is alive after all but has been hiding out of the public eye.
Now that would be interesting.Or explain Krystal's backstory
I dunno about you, but all that setup at the start of Sunshine breathed more boredom into me than it did life into the game.Super Mario Sunshine differed storyline-wise, as it wasn't as much of the matter of Peach being kidnapped rather, it was the town of Isle Defino thinking Mario was a criminal of sorts for defacing the Shine Sprite. Same thing with Star Fox Adventures. So jut about every game, unless its something merely meant for killing time, has a storyline. Its part of what you could say, breathes life into the game.
To be fair, the developer of FNAF wanted his fans to think of the story themselves, thus bringing weird and rather time-wasting theories. I agree that Mario has a storyline especially the RPG games, same with Star Fox Adventures and the series in general.I never considered FNAF to have a storyline, rather just a heavily simplified plot. Mario has a storyline of sorts, more so than FNAF. Its rescuing Peach from being kidnapped, its simplistic but its still following a storyline. Games that don't truly have a storyline are games like The Sims.
Super Mario Sunshine differed storyline-wise, as it wasn't as much of the matter of Peach being kidnapped rather, it was the town of Isle Defino thinking Mario was a criminal of sorts for defacing the Shine Sprite. Same thing with Star Fox Adventures. So jut about every game, unless its something merely meant for killing time, has a storyline. Its part of what you could say, breathes life into the game.
Or just retcon Command and start after AssaultAll honesty, a reboot plot wise was more than necessary, especially after Command IMO. But why should I care about that when the gameplay matters most?
They rebooted the plot once before with Star Fox 64. What was gonna happen was that Star Fox 2 was supposed to take place after the first Star Fox, but do to cancellation, Nintendo rebooted the storyline.All honesty, a reboot plot wise was more than necessary, especially after Command IMO. But why should I care about that when the gameplay matters most?