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Don't listen to them, with waft wario has the pontenial beat anyone I have beaten plentay of char higher then wario in the tier and the fact that their are warios winning tourments proves he is viableEveryone I play to get advice tells me Wario is not that good and that I should drop it for something better. It's kinda... Sad, knowing that I'm the one who stinks (Got it? No? Ok...), not Wario xD
PD: I just like the Down Taunt because of the W sign he does with his hands, and because that sign is what he does in some boxarts and artworks, like Wario Land 3 and Shake It!'s. Well, that and the bike taunt for the same reasons. But I'll admit that if someone SD's in an hilarous way, nothing's better than a good laugh!
Don't listen to them, with waft wario has the pontenial beat anyone
Feeling this lately as well. I feel like Cloud's popularity is really hurting Wario's viability. I won't ever drop Wario because he's so much fun but I may have to pick up a top tier and move him to secondary status sadly. So many people play Cloud now and that matchup is horrible for Wario.Everyone I play to get advice tells me that Wario is not that good and that I should drop him for something better. It's kinda... Sad, knowing that I'm the one who stinks (Got it? No? Ok...), not Wario xD
Yeah I do think Wario wins against super heavies but not by a lot. I'm guessing are like 55-45 or 60-40 in Wario's favor. Thing I've found is it's just the range thing with Wario that makes them a pain. They all hit really hard and with Wario's short range I'm constantly in their face and at risk of being punished. On paper Wario has the mobility/frame data advantage and should win big but I feel like you have to keep up the consistent play all match and not make a mistake. Especially against Gannon. I can put together a nice combo string but then get hit by one upsmash and it's all a wash...or you can just die at 75% randomly.This triggered some King Dedede ptsd I had from a long time ago due to fighting a dedede and wafting him at 50-something percent and he didn't get KO'd and then completely getting trashed in neutral not knowing how to deal with gordo spam and finally losing to Super Dedede Jump. Like, I know I was a fraud for losing to that, but there is something that's been on my mind. That is, that I've always thought that heavyweights are some of Wario's hardest match-ups in smash 4. Not bad match-ups necessarily, but hard (I've rated on my personal MU list as Bowser being a bad MU and DK being slightly in his favor, even though Wario is better than both and my record is positive against Bowser in tournament). Even Charizard and Ganon have always given me trouble and I am negative to those character in tournament despite being positive against normal top tier characters in my region (and I've labbed Ganon hard, edge guard him extremely well, I just approach and get U-smashed a lot :}). I tech-chase half wafted a ganon once on the top platform on battlefield at like 70-something once and he lived. I'm not really going to say this on the competitive discussion because I've seen ppl joke about how Wario should destroy Ganon+other fatties, but I *personally* don't think that's the case.
My reasoning for DK and Bowser being very hard for Wario to fight is that Wario is extremely susceptible to pivot grabs given the nature of most of his moves. The MUs might not even be bad, but again I say it's really hard. For any big body, you have to gimp them/get a really nice edge-guard or pray you land two wafts or an alternative hard punish to win. It's harder than you might think, given Wario's approach game has clear flaws unlike many top tiers who can abuse their frame data against big bodies, and most big bodies play so anti-approach. The reason Wario is a really good character as Tayman stated is his potential to beat anyone with Waft. The thing is, most top tiers are light/mid-weights who are at times predictable in how they are trying to kill you, and they can get KO'd by silly things like Wario's d-air mid-stage. For big-bodies, Wario has a very hard time trying to close out stocks against them unless he wafts or gimps. If you asked me what should Wario do to beat them? I'd say either play ZSS/MK if you really want to win or play your best and don't be surprised if you lose to jank ....or win by it and taunt .
Wario is really good against big characters, though I seem to have trouble with Bowser. Like you said his range is better than Wario's, and he can be tough to edgeguard thanks to his up-B. On top of this he's surprisingly quick and can kill pretty quickly. Any tips on dealing specifically with ?Yeah I do think Wario wins against super heavies but not by a lot. I'm guessing are like 55-45 or 60-40 in Wario's favor. Thing I've found is it's just the range thing with Wario that makes them a pain. They all hit really hard and with Wario's short range I'm constantly in their face and at risk of being punished. On paper Wario has the mobility/frame data advantage and should win big but I feel like you have to keep up the consistent play all match and not make a mistake. Especially against Gannon. I can put together a nice combo string but then get hit by one upsmash and it's all a wash...or you can just die at 75% randomly.
One thing I've noticed is they're all super susceptible to bite and typically have end lag on most of their moveset that is punishable in neutral by Wario's side B on reaction. I think you can also use bike in neutral more just because they're hurtboxes are so big and they typically don't have a lot of moves that come out quickly to punish it. I try to throw out safe bairs and fairs in neutral and bait and punish...edgeguard if opportunity arises. Sometimes it can be easy to forget they don't die to waft until like 55% middle of stage.
I agree that Wario mains could just use a secondary. Heavies have a lot of really really bad matchups.
This same thing happened to me a few weeks ago.I was gonna play Mewtwo for ****s and giggles since I thought I wasn't going to take this tournament very seriously. Ended up doing way better and the one time I did use Mewtwo I lost with him. Still kicking myself over it and I hate mewtwo with a burning passion now lol.
He's easy to edge-guard since you can d-air, dash attack, or neutral b, preferably the first. If the bowser is any good he'll likely be pivot grabbing so you have to respect the grab at all times. If you don't, you will take 35+ damage off the grab with pummel+u-throw+nair. Try to cross up your attacks because the bowser is likely going to run away when you try to land and pivot grab you so if you overshoot your approach you should still be fine. Bowser's bair will likely beat all of your approaches and you have to respect that he can bair and go unpunished unless you run up and powershield it, since it autocancels on short hop. His jab is stupid as well and has very good range iirc. B-air, pivot grab, and jab are the three biggest things to look at for. It's bowsers entire neutral and it's why he's a poorly designed character.Any tips on dealing specifically with ?
You really shouldn't ever Bike in neutral. Bike was not designed to be randomly used in neutral, and personally I think it's a good way to get yourself punished hard. Maybe like once or twice per game if you can read a roll or something, but if you're not at some positional advantage (have stage control/they're in shield/etc.) I think it's best avoided. It's not even close to as good sonic's spindash, yet I see Wario's attempt to use it like it. I only use it for recovery, landings, edge-guarding, tech chasing, waft set-up from platforms, but not as a grounded approach since it's a huge commitment. If I ever use it, it's likely a misinput or I'm tilting. Speeding bike is a different story and Abandango showed how dumb that move is.I think you can also use bike in neutral more just because they're hurtboxes are so big and they typically don't have a lot of moves that come out quickly to punish it.
I mean I wouldn't ever say "never". It is very opponent and situation dependent but there's definitely times where you can use it without getting punished if you can recognize and punish endlag, or a projectile that doesn't knock you off bike that an opponent throws out too close to Wario, like Cloud's blade beam for instance.You really shouldn't ever Bike in neutral. Bike was not designed to be randomly used in neutral, and personally I think it's a good way to get yourself punished hard. Maybe like once or twice per game if you can read a roll or something, but if you're not at some positional advantage (have stage control/they're in shield/etc.) I think it's best avoided. It's not even close to as good sonic's spindash, yet I see Wario's attempt to use it like it. I only use it for recovery, landings, edge-guarding, tech chasing, waft set-up from platforms, but not as a grounded approach since it's a huge commitment. If I ever use it, it's likely a misinput or I'm tilting. Speeding bike is a different story and Abandango showed how dumb that move is.
He won't be killing anyone, but he'll still have pretty stupid damage output.Jury is still out on the MK nerfs though, I feel like people are overreacting and MK mains will figure out how to string upairs together with the new knockback angle.
He still loses, but it's probably manageable. The grounded glitch was a big deal because Sheik had to work for the kill against Wario.Re: Sheik matchup
Are the recent changes to Sheik's down throw comparable in helpfulness to when Wario had that grounded state bike glitch? I remember it being a big deal for Wario when he had it, and i'm wondering if the new patch has made this matchup more bearable.
Been gone since last patch.The wario ground glitch has been removed
ik i was just telling him it was goneHe still loses, but it's probably manageable. The grounded glitch was a big deal because Sheik had to work for the kill against Wario.
Been gone since last patch.
He did? My bad, for some reason I was thinking of mid tier. I shouldn't post when half asleep, lol.He didn't though. He put him at 29th, at the bottom of high tier in his vid. Regardless, it's a fair placement as Wario is fairly viable, but doesn't really have too much of a presence in the meta so putting him as a gatekeeper into high level of play is reasonable enough
Can confirm that it will defiantly make your opponents laugh. I'm also very VERY known for taunting randomly or doing something stupid for no absolutely reason. Your opponents and/or the commentary will certainly laugh at this and sometimes it will even make a salty person happy again (Probably because I get punished by them afterwards).Do you guys think using Wario's taunts in a tourney would make my opponent laugh, or get incredible salty? His taunts are really funny compared to all of the other taunts. I'm thinking of doing the buttshake taunt when a Mac whiffs their KO punch just to see what their reaction is like.
Absolutely. People think fart is jank and stupid and get so mad when they die at like 40. Been ridiculed about that on more than one occasion in bracket. Mainly it's winning games with fart that people tend to ridicule me about. It's not that common, but it happens every so often.
The joys of being a Wario main
Has anyone else ever been ridiculed for using Wario (whether it be online or at an actual tourney)?
And they think we're not allowed to call them roll spammers or spammers in general? WAH!Absolutely. People think fart is jank and stupid and get so mad when they die at like 40. Been ridiculed about that on more than one occasion in bracket. Mainly it's winning games with fart that people tend to ridicule me about. It's not that common, but it happens every so often.