My favorite Pokémon is Captain Falcon.
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Agreed, but not in Generation 3Glaceon is the best. Dibs.
Are you serious right now?I never really got into Pokemon after finishing the original red. Hell, even the first game of Pokemon was kind of disappointing. Gym leaders are still the skeleton structure of the game with some side plots of dragons or cultists trying to raise some super powerful type of mega-Pokemon to rule the world. The game just blatantly ignores the very likely situation that if Pokemon existed, everything would be raised to the ground. It's like if you gave the chance for every kid to own an AK47. Do you really think the world would be a safer place if everyone had an AK47. Suspension of belief, sure, I could do that for the first game. But when you have an entire franchise that doesn't bother to devote a game to touch on the reality of the situation that is kind of pathetic to me. I mean really, the game is market pandering to youths if it chooses not to address some realities to its now more mature audience.
The irony of you saying this on a competitive super smash brothers site is literally killing me.I don't understand why such a large majority of this board finds such an obvious cash grab to be so endearing. Nintendo literally just smears new feces on it and then repackages it for sale to retailers. The competitive side to the game is its own meta-culture for stat play stratagems that exist well above the intended skill level of the game itself. What I see is a community that has evolved past the game itself, while Nintendo refuses to grow up with the gamers who have carried it throughout generations because they are afraid that changes will trash their bottom profit. Which is true. Why change your product when you're making good returns. The question is why people, like you I presume, continue to feed a game that panders to a generation that likely hasn't played their third or fourth repeat installment of the game.
I didn't age well with games. Caveat, I don't age well with anything.Because it carries fond memories for us. Because I don't feel the game NEEDS to explain every detail of its canon, because I appreciate it for what it is. Because I enjoy the feelings of attachment that I usually develop as I grow with a Pokemon. (Try a Nuzlocke sometime, if you haven't)
I have a huge grievance with this and I can't attack it. If you look at a Mario game, it always adapt to the newest system because it is a flagship game that is supposed to sell the console. Mario sells because it is an interactive game that continually adapts. I understand why Mario sells, it is innovative and interactive. It experiments and risks failure. I can't compare Mario to Pokemon because Pokemon's gameplay is locked to using a d-pad to select four/five pre-set choices and then commanding your Pokemon which has pre-set move sets. It is impossible to connect this to the motion control of the Wii or Wii U, because Pokemon isn't intended for either of those systems. It might have games on these systems, but it is only because they are cash grab extensions from the original hand held variants. I brought up the Mario example to discuss 'growth' in a gameplay dimension. Pokemon has gradually added in new features as I mentioned previously to 'expand' its scope of gameplay. But it isn't fair to compare Pokemon with Mario, because Pokemon has branded itself as a static product. Mario has branded itself as continually being a renewed and fresh product. Does stale sell? Of course it does. Is it fresh? Of course not. Can kids tell the difference between something stale or fresh? Of course not, their palate is biologically inhibited by an undeveloped sense of taste and a conservative dependency to food they already have established as being tasty.Raziek said:Nintendo is not being ASKED to grow up with us, so why should they? Every new game releases to an audience that includes children who grow up with it for the first time. Personally, I don't feel it at necessary for the game to do what you seem to think it should, because I look at the game case and think, "It's Pokemon!" and enjoy the feelings of nostalgia brought back with each new iteration in the series.
See. Now there are intrinsic points that I can't refute. Let's say that soup/Nabe are people who intrinsically like Pokemon and SMT3/4 games because they like the whole Pokemon-like four-choice d-pad move feature of pre-set commands where you exploit the exposing enemy monster's weakness and then get a story as a side-dish. If they like that whole cotton candy, I can't rationalize or argue with that. In the same way that I like to sit on my front porch and watch cars passing by, there are just things that some people find annoying and they happen to be the same things that other people enjoy. I never saw the original game as something that should have spiraled into such a huge-repeat success.Raziek said:The people who desire what you're looking for are a very small minority, I would imagine. And while I cannot disagree with your assessment that the series is re-hashed, that's why people are still BUYING IT. They found a formula that works. They give us a new coat of paint each time, as we go through the motions again. The people who are buying it, buy it because they desire that.
It should change to entertain me. Because I'm bored. Market wise, it should only change when the game is seeing slow profits with risk of going negative. Kids are a gullible market, if you're making several million by selling candy to baby why would you change it when you're taking the dough from the pocket of the parents. The game is called Pocket Monsters in Japan, isn't it.Raziek said:So why should it change?
This should be the focus of the conversation.Raziek said:Even then, Nintendo works to innovate something new with each generation, refining the formula and trying new things.
Because Sportsmaster is a villain who fights super heroes using sports equipment. How awesome of a villain is he when it comes to marketing him as a toy.Acrostic why does your avatar have Teen Titans graphics?
Breeding was a really great idea. Am I right to assume though that it wasn't really a mechanic that was used in the main story line?@Acrostic: I agree with the idea of trying to attack the idea of pokemon training and breeding in this universe from different angles.
This is the green-haired guy iirc. If this was his MO then I will admit that I'm warming up to see where they go with this in the next game.Circus said:That's actually one of the reasons BW was probably the best generation since RB or GS, because they introduced an antagonist whose whole MO is separating pokemon from their trainers. Not because he wants them for himself, but because he considers the practice to be immoral (and outside of the game's own, twisty, pokemon-love-fighting-because-friendship-and-personal-growth logic, I'm inclined to agree!).
The sense of structure in the game is just unrealistic imho. The game always revolves around there being absolute structure and firm established organizations, when pandemonium and carnage would be the more likely case in a Pokemon-esque type world.Circus said:I would really like to see that idea taken even further in a future game. Maybe a more grassroots movement that doesn't really recruit people into a uniformed cult like Team Plasma, but just creates general dissent in society.
If there is still the view-point-engage AI on the overland map, adjacent trainers in the same area should be able to have some sort of accumulated experience on which Pokemon were used by the trainer and the strategy they used in order to counter the player repeating the same plays repeatedly for the same map. I think that strategy wise you're always going to come up with difficulty seeing as how the game allows the player to simply over-level and over-extend the level of their Pokemon to compensate for the strategy aspect of the game. Therefore lending itself to more RPG element type of play than anything else. I think that a core weakness in the game is the elemental affinity and weakness which tends to polarize the game into being one-dimensional. I'm not sure if this aspect of the game got patched in later versions, but in the original I mostly just 1HKO'd my enemies on affinities alone.Circus said:On a more fundamental gameplay level, I've said for a long time (mostly to no one other than myself), that it would be really neat if the gym leaders for a region would break with tradition and follow themes other than type specialties. Having some kind of signature battle method or strategy for each one would be good, but limit the teams that can get wiped out with just Surf. And they can be really different. From something as simple as a leader who just really likes dogs so all of their pokemon, regardless of type, are dogs (Growlithe, Herdier, etc.) to more complex things, like having a team that is just designed to make one strategy work. Like maybe a gym leader that tries to chip your health away little by little with poison, so they've got a pokemon that knows a move that automatically poisons you, and then they switch to a Chansey or something that's just really difficult to kill, or something that will debuff your stats so you can't hit/finish them or whatever. Meanwhile, your pokemon are all slowly withering and you only have so many antidotes (this would probably work best as an early gym, when you don't have nigh unlimited money). Maybe there's a gym leader whose whole deal is just status effects. So you've gotta worry about burns and paralysis and confusion and all that **** at any time. Maybe there's a gym leader who only does double battles and their whole team is built around this concept (all moves are assist moves, or multi-protect moves, or terrain change moves that help each other in battle).
Compounded. I never joined this site for smash (or mafia).The irony of you saying this on a competitive super smash brothers site is literally killing me.
No one is expecting the game to change. :xI don't know why anyone here is expecting games to be realistic.
Surrealism doesn't bother me though.Edited, Edit, Will Edit.
If things not being realistic bother you, you probably won't enjoy my mafia game.
Edit: I mean you're right though. Just because people have weapons doesn't mean they'll use it. There's going to be that one asshole who gets pushed over the deep end and ends up using his Pokemon to engage in a mass murder spree of everyone in the town. But that doesn't mean that an entire society will crumble.Well, I'm not that interested in that. I just don't think you can assume that in the Pokemon world, things would devolve towards chaos.
Charizard.D-Games! I'm playing Mystery Dungeon Blue and want to name Pokemon after people.
What's your favorite (386) Pokemon?
Can't do duplicates, so taken already:
Torchic (Partner), Eevee (Starter)
Ryker - Hitmonchan
Armor - Larvitar
Juu - Sandslash
Raziek - Absol
PJB - Medicham
Soup - Heracross or Gengar
kecleon or kangiskhanD-Games! I'm playing Mystery Dungeon Blue and want to name Pokemon after people.
What's your favorite (386) Pokemon?
That feeling of having been violated will pass, with time.Also, I see I've been Zen'd.
Probably Blaziken because that was my favorite pokemon back in that dayD-Games! I'm playing Mystery Dungeon Blue and want to name Pokemon after people.
What's your favorite (386) Pokemon?
Can't do duplicates, so taken already:
Torchic (Partner), Eevee (Starter)
Ryker - Hitmonchan
Armor - Larvitar
Juu - Sandslash
Raziek - Absol
PJB - Medicham
Soup - Heracross or Gengar