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#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
Zeeeeeeen!


See you on Facebook/Skaipu. If this is what you prefer, then by all means, go for it. I'll speak to you later, no doubt.

also there's no Rarity smiley

or Twilight Sparkle

Peace &

:pikachu:
:pika:
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
What is up with everyone putting their gender as female when they obviously aren't?

A lot more people are doing it than I thought would.
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
Thank god Zen's not here anymore, he was cool and all, but he was getting to be a bit unbearable and trolly. Like his play just began to get exasperating you know. But it's a good thing that he's gone now. He wasn't really that good at that game in the first place and he's gone off in the world to do some good. So power to him.
I see you. :smirk:
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
Also, Zen, you are a patoot.

Inb4 you come back as Yu-Gi-OOOOHHHH! with a Regular Show avatar.
 

KevinM

TB12 TB12 TB12
BRoomer
Joined
Jan 30, 2007
Messages
13,625
Location
Sickboi in the 401
No offense but why not just gradually stop visiting the site if it's truly hindering your ability to function as a person. I find it hard to believe you can't find a happy medium, you're a smart enough guy.
 

#HBC | Laundry

Grand Sage of Swag
Joined
Mar 22, 2011
Messages
3,954
Location
Under a bridge
3DS FC
3926-6895-8719
What is up with everyone putting their gender as female when they obviously aren't?

A lot more people are doing it than I thought would.
Because they find it hilarious and trollish. On AiB, you'd just slap an "Actually a Dude" badge on 'em and that'd be the end of these shenanigans. Here? well...
 

Vinylic.

Woke?
Joined
Jul 15, 2010
Messages
15,864
Location
New York, New York
Switch FC
SW-5214-5959-4787
They obviously like doing stupid **** on the Internet. Which is nothing new nor surprising whatsoever.

Xonar is cool though, so I don't mind.
 

Ramen King

Smash Cadet
Joined
May 6, 2012
Messages
54
Location
Only Creation
I'm still here o-o

Thank god Zen's not here anymore, he was cool and all, but he was getting to be a bit unbearable and trolly. Like his play just began to get exasperating you know. But it's a good thing that he's gone now. He wasn't really that good at that game in the first place and he's gone off in the world to do some good. So power to him.
Also, Zen, you are a patoot.

Inb4 you come back as Yu-Gi-OOOOHHHH! with a Regular Show avatar.
Seriously why aren't there more of you guys in the world
So hostess is closing down.
I don't get why people care about this. Twinkies can easily be made by getting a piece of bread, spraying high in pig fat whip cream onto it, and rolling it up.
No offense but why not just gradually stop visiting the site if it's truly hindering your ability to function as a person. I find it hard to believe you can't find a happy medium, you're a smart enough guy.
It's difficult for other people to understand another's personality type. And because I understand myself well, people often confuse my understanding for hysteria or weakness. Really, I just know the way my brain works. It narrows in on what it finds the most interesting at the moment and will not stop perusing areas of that interest until it is satisfied with such interest. That being said, one is able to cognitively "re-wire"/develop their brain simply through discipline and habitual practice. I did find a
"happy medium" at some point, but then realized that I simply don't want it. That's all there is to it really.

@Ruy: Yes, I request permanent ban etc. No take backs etc. Do it mate! <3
 

Vinylic.

Woke?
Joined
Jul 15, 2010
Messages
15,864
Location
New York, New York
Switch FC
SW-5214-5959-4787
I don't get why people care about this. Twinkies can easily be made by getting a piece of bread, spraying high in pig fat whip cream onto it, and rolling it up.
Idk, the fact that wonder bread will be no more is kind of sad, and hostess cupcakes will no longer be made by them either, including snow balls and such. It's not like I care that much about it, it's just that they were my favs in my childhood. And not only that, because of the bakers union strike, hostess closed down and has lost 18,000+ workers from the company. That's a big number supporting the unemployment rates in the us.
 

JTB

Live for the applause
Premium
Joined
Nov 13, 2006
Messages
6,512
Does anyone know the exact details behind what hostess did to cause the strike?
 

Vinylic.

Woke?
Joined
Jul 15, 2010
Messages
15,864
Location
New York, New York
Switch FC
SW-5214-5959-4787
Does anyone know the exact details behind what hostess did to cause the strike?
Wikipedia Link. Read Bankruptcy and Liquidation.

TL;DR: Hostess was on the verge of closing it's business this year due to debt and bankruptcy, so they decided to cut off salaries and employment pay to keep it going as it is probably the company's last hope to regain it's normal operation and make its business strong again. Unfortunately, people were hasty and made a strike, causing hostess to close down.

You can even read what happened on the hostess website.
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
He requested an IP ban as well, so... I'd normally agree, but I'm not sure how he'd even contact the administration to get unbanned if and when he caves :\
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
The pictures are to break up the wall of text for readability and stuff

Also, I am having a DGames problem and need to put it to the think tank of y'all to help me solve it:


So I've been wanting to host an Adventure Game pretty much since Batman: WOTK ended. But as college ramped up and I took on additional responsibilities (job, new friends, new hobbies, actually being a good student, etc) it just got harder and harder.

My first concept was a sprawling mega-adventure that would have, literally, an entire explorable continent. I still have most of the work on that one done, and hope to run it in a somewhat reduced form some day, but it's cagey. It might just be too big.



And that's the thing. I keep hitting that wall, the idea is just too damn big to fit it into my life. And so when I hit that wall, I put the idea in my back pocket and hope I can run it after I graduate at some point, in some form, even if it has to be heavily changed. And the cycle repeats.

After the prior game came Condemned, which quite a few of you were hyped for. I am still ****ing enamored with this game. I think the balance of it was perfect, and I think I fixed literally every design flaw or speed bump from running a sandbox game in WOTK. And it would be a return to the unforgiving real world physics of The Fog. And horror elements! And moral depravity and general thought-provokingness, gughghg. It was going to be something special.



But it, too, was too big. I was still making an effort to get it going, though. I had most of my prep done, but I'd only just started the prologue stage for a handful of players, only a few people had role PMs, college was ballooning even more, people with crucial roles to the game's design were disappearing off the face of the earth...

...and then my ****ing harddrive died. Ugh.

And that basically killed Condemned. I just did not have it in me to redo all that ****ing work. To give you an idea of the extent of what I lost... the roster, about 8 half-finished role PMs, a WIP map, a list of important locations, a list of various lore related facts I'd need to keep track of, a list of about 50 game-crucial NPCs, and a sprawling 12 page Word document with painstakingly collected mood music to suit any occasion.

But even if I had all that work done... right now? Still too big.

...so I got another game idea.



I won't even talk about the flavor of this one, as it'd just cause an explosion of pointless speculation/hype that would be fruitless and disappoint people in the end, since I'm at least temporarily welching. But this pisses me off. This game idea was ****ing designed around college... I thought. Turns out senior year is kind of a teethkicker. I'm writing five papers and reading ~650 pages worth of material in the next week and a half or so.

But that's what sucks. This game was designed with GLife's newly patented "chapter-style" AGame thing. That being his Calamity schtick, where you just schedule around people's ability to be active, and you have a story that progresses in pieces that have a definitive start and end, can finish in about 5 or so sittings/sessions, and are scheduled in advance. The operational area of the game is limited enough that things should progress at a steady pace, and yet open enough that railroading is minimized.

I thought it was perfect. I even had a few basic design elements that would work even smoother than Calamity -- the game's players would be split into two groups. Group A would contain about 12 people, and at least some people from Group A would have to be in every chapter. However, only 1-2 would be story-essential, and the others could be, well, anyone in Group A, to a certain maximum number. Group B would be larger, and only have 1-2 people at a time. They would initiate their chapter of the story, and Group A would be swept up into it. I thought it was perfect.

But there was just too much prep. Despite the optimized design, it was STILL too damn big in sheer prep work terms to launch.


Sad Two-Face is sad

So, what am I doing with this game? I want to say "I'm running it later", but I feel like that's just going to be me repeating the pattern. Granted, its simplicity makes it a good candidate for something to run at a later point after graduation, particularly since Condemned would entail redoing a ****-ton of work. Maybe I will. I really, really want to. I love the overall plot I came up with, the balance, and the structure of it. And it seems feasible and forgiving. Maybe not having college in my life will make things that much simpler.

...but that still leaves me, once again, smacking jaw-first into the Wall.

And wanting to run a god damn game, god damn it. I need to collect the rest of my thoughts, but I'm gonna post this now, ugh. Another concern about my most recently-shelved game is that the activity of all the AGamers I know and have cast into the crucial Group A (and myself for that matter) has been spotty this year to say the least. Not sure if that's me being busy and studying relentlessly, or them being busier than usual too, or just both, but I've hardly ever seen a large enough group of Group A peeps that were both online and actually not afk on AIM, on a night where I'd have time to host stuff.

This is distressing, because I have zero interest in a game that is completely drop in/drop out. I think AGames need the element of a compelling and rich story that moves forward with the players' actions in real time, with real consequences, to keep the players hooked and willing to bite the bullet of spare time it will consume. You simply cannot have a story that will entertain and compel if anyone can drop in or out of the situation at will. Maybe that's the last compromise I need to make for a game I could feasibly run right now, but I won't do it. There'd be no joy in running the game for me.

Quite a pickle indeed. Anyway that's where I've been at A-and-other-gamewise in the last year or two, for those interested or wondering
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Maybe you just need somebody else's help? Because to me it sounds like you're asking yourself for too much.

:059:
 

#HBC | Ryker

Netplay Monstrosity
BRoomer
Joined
Sep 16, 2008
Messages
6,520
Location
Mobile, AL
Run it episodic. Don't ***** and moan about it, run it episodic. Make quality concessions if need be, but get it off the ****ing ground and it will be better than anything the current crop of interested players have seen. Make a thread or a group or even a twitter account if you want me to ****ing kill you at some point and TALK ABOUT TIMES YOU'RE AVAILABLE! Pick up and play is great if it works, but scheduling makes these sessions actually take place.
 

Evil Eye

Selling the Lie
BRoomer
Joined
Jul 21, 2001
Messages
14,433
Location
Madison Avenue
Ryker you should be on AIM imo

The main reason I posted that whole breakdown of my AGame woes is because I have gotten bitten by the bug of yet another game concept. This one is even more scaled down than my recently-shelved idea (albeit not quite as amazing), most notably in that it has the absolute minimum possible amount of prep work. Even if I worked on it one night a week I think I could finish the prep for this by the new year.

But I am understandably afraid of hitting the same old **** after that point. So you think a fully scheduled episodic thing could work? Interesting. I think the main hangup is this: In any game I will ever enjoy enough to run, a player will play a defined character. This means that once a situation commences, they are locked into that situation, and the scenario can't finish unless that person is around. I'm afraid of my activity not meshing well enough with people for things to work.

For example, let's use the recently shelved game idea to look at the problem. Monday night is the main night that I could do things in this semester. But what if Mashad (a group A member) always works his doubleshift on monday? What if Macman (Group A), who recently got a Real Job, always stays late for work on mondays? Or to look at a potential newcomer crop, what if Gheb wants to play, but oh right trololol timezones. ****'s all janky.

I'm glad to hear your enthusiasm about the idea of making **** work, though, Ryker. Since y'know, you're one of those Group A houdinis whose plummeting of presence has made me worry about AGames not being possible for me. Hm.
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Plummeting presence?

You need to get back in the Skype group, kid is ALWAYS around. (almost.)

Like, at least 4 nights a week.

:phone:
 
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