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Demon Lord Ghirahim's Fabulous Horde of Stunning Features! CONFIRMED ASSIST TROPHY APPEARANCE!

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Kenith

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I have a moveset proposal. I want your opinion on it.

Ghirahim is a character with strong magic
abilities. Ghirahim's love for magic is apparent in his
appearance; a powerful aura enamimating from his
body, his left hand faintly glowing with evil powers.
In gameplay, Ghirahim loves to use projectiles. He
only has two, but two very vital and flexible weapons
that will determine victory from defeat for him.
His melee options are mostly weak, and the only
times Ghirahim should close in the on the enemy
is when playtime is over he's going for landing the
finishing blow.
Ghirahim's potential greatness is defined by how the
player uses his Special moves. Ghirahim's moves are
designed to be a system of using projectiles and
strong physical attacks in conjunction.

< Standard Special: Magic Knifes >

A move that summons flying daggers to orbit Ghirahim
at all times, aiding his range and attack power. He can
summon up to five depending on how long the move is
charged, and he can toss the knives he has with an
extra press of the button.

The number of knives Ghirahim has will drastically
effect his attacks. If he has all five, Ghirahim's attack
range is twice as far, and has increased power as well.
However, knives are expended when Smash attacks,
dash attacks, and specials are used. Also, they may
be torn away if Ghirahim is knocked down.

< Side Special: Phantom Dash >

A chargable dashing move in which Ghirahim slides
quickly across the ground and leaves a trail of magic
phantoms in his image, while striking a fancy pose.
A flashy horizontal recovery option for Ghirahim if
he ever needs it.

This move may seem simple by itself, but as you
may have guessed, it can be used in conjunction
with the MagicKnives and the Blade. When it is used
with knives, they are sent flying simultaneously.
When it is used with the sword (see below) it will
become a dramatic, strong sword slash.

< Up Special: Warp >

It wouldn't be Ghirahim if he didn't use this skill. With
this move, Ghirahim teleports to the direction specified
by the user. Ghirahim's main recovery move, but also
incredibly useful in combat, as when an attack makes
contact with the first second of this move, Ghirahim
will automatically move out of it's way. Otherwise,
Ghirahim can warp behind adversaries to get in cheap
strikes from the back.

< Down Special: Shadow Blade >

With this move, Ghirahim summons and brandishes a
longsword in his free hand. This sword can be utilized
in Ghirahim's jab, his forward Smash, and his dash
attack, and can also be thrown, similar to items like
the beam sword. This sword, however, cannot be used
or caught by other players, as Ghirahim will make it
disappear as soon as it leaves his direct control.
One of Ghirahim's many versatile options, this sword
can be used in conjunction with his knives and
special move for deadly results.
 

Sehnsucht

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I have a moveset proposal. I want your opinion on it.

Ghirahim is a character with strong magic
abilities. Ghirahim's love for magic is apparent in his
appearance; a powerful aura enamimating from his
body, his left hand faintly glowing with evil powers.
In gameplay, Ghirahim loves to use projectiles. He
only has two, but two very vital and flexible weapons
that will determine victory from defeat for him.
His melee options are mostly weak, and the only
times Ghirahim should close in the on the enemy
is when playtime is over he's going for landing the
finishing blow.
Ghirahim's potential greatness is defined by how the
player uses his Special moves. Ghirahim's moves are
designed to be a system of using projectiles and
strong physical attacks in conjunction.

< Standard Special: Magic Knifes >

A move that summons flying daggers to orbit Ghirahim
at all times, aiding his range and attack power. He can
summon up to five depending on how long the move is
charged, and he can toss the knives he has with an
extra press of the button.

The number of knives Ghirahim has will drastically
effect his attacks. If he has all five, Ghirahim's attack
range is twice as far, and has increased power as well.
However, knives are expended when Smash attacks,
dash attacks, and specials are used. Also, they may
be torn away if Ghirahim is knocked down.

< Side Special: Phantom Dash >

A chargable dashing move in which Ghirahim slides
quickly across the ground and leaves a trail of magic
phantoms in his image, while striking a fancy pose.
A flashy horizontal recovery option for Ghirahim if
he ever needs it.

This move may seem simple by itself, but as you
may have guessed, it can be used in conjunction
with the MagicKnives and the Blade. When it is used
with knives, they are sent flying simultaneously.
When it is used with the sword (see below) it will
become a dramatic, strong sword slash.

< Up Special: Warp >

It wouldn't be Ghirahim if he didn't use this skill. With
this move, Ghirahim teleports to the direction specified
by the user. Ghirahim's main recovery move, but also
incredibly useful in combat, as when an attack makes
contact with the first second of this move, Ghirahim
will automatically move out of it's way. Otherwise,
Ghirahim can warp behind adversaries to get in cheap
strikes from the back.

< Down Special: Shadow Blade >

With this move, Ghirahim summons and brandishes a
longsword in his free hand. This sword can be utilized
in Ghirahim's jab, his forward Smash, and his dash
attack, and can also be thrown, similar to items like
the beam sword. This sword, however, cannot be used
or caught by other players, as Ghirahim will make it
disappear as soon as it leaves his direct control.
One of Ghirahim's many versatile options, this sword
can be used in conjunction with his knives and
special move for deadly results.
Cool beans.

I agree with all of this, though I wonder if it couldn't be tweaked even more.

Neutral B being the dagger summon works fine. I imagine that it would look like Mega Man's Leaf Shield. When you mean "expended" (by attacks), do you mean that Ghirahim uses a dagger, or that he loses one? The daggers could perhaps provide protection against incoming projectiles, though not against physical attacks. I also think that he would be momentarily vulnerable for every dagger that he summons.

If you spam B with multiple daggers summoned, Ghirahim would stand in place and send them out one by one. There could also be a cooldown effect, whose length depends on how many daggers you've summoned (just as a countermeasure for dagger spamming).

Side B sounds alright. Clearly, his diamond-magic has to be incorporated in his moveset somehow. While this Phantom Dash works well enough, I wonder if he might instead use this magic for more defensive purposes - since in the game, he uses this diamond magic to create barriers, first and foremost.

One idea is that he has a move (Side B or Down B) which works like Snake's Claymore, setting a trap on the ground; if someone steps on it, they are momentarily stunned by a diamond barrier of some sort. Alternatively, perhaps a Down B could create a stationary column of diamond magic around him, which could be held indefinitely (in the same way that DK's Down B works).

Of course, his diamond magic could be more broadly spread out across his tilts and smashes, if need be.

Up B is the only no-brainer. I think it would be quick and have medium range. And like Mewtwo's teleport, it has no offensive capabilities (so the diamond aesthetic would confer no damage upon contact).

Down B is a most appropriate move as well. Having dual movesets thanks to weapon summons is not something seen in the Smashverse thus far; the closest we could have come was with Ganondorf, but he remains a (semi)clone of Falcon. If thrown, his sword would disappear either after hitting an opponent or after two seconds of uninterrupted trajectory.

Here's a cool idea pertaining to one of Ghirahim's properties. In the same way that he followed Link's sword with his hand during battle, perhaps in Smash, he could subtly be seen mirroring the movement of others. So if he stands still, his default pose could be to hold out his hand; if you jab at the right time, you'll automatically cancel the attack (which is the Smash equivalent of catching Link's sword). If you jab at any other time, though, you'll do your standard jab combo (and if you don't time the jab cancel right, you of course get hit).

Lastly, his Final Smash would obviously be his transformation to his fully-armored form. He would be a bit slower and heavier, but much stronger. His Down B would summon his mega-sword, which would progressively shatter as you bash enemies (just as it shattered as Link wailed on it during the final fight).

Though I guess he could also have a Ganon-esque FS, in which he turns into the Demon King's sword and Demise appears to slash at the stage with blade-Ghirahim a few times.

Overall, good moveset, Kenith. :)
 

andimidna

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Hell yes! Finally found the Ghirahim thread! I support!!!
I can't believe it's been almost a month since this thread's had a post... come back!
 

Bowserlick

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Good suggestions.

Ghirahim seems like he should have a counter where he grabs the weapon or body part. Maybe he could have an input of down, forward, backward or up for when he counters an attack. And he will counterattack, sending the opponent in that direction. A defensive command throw.
 
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Sehnsucht

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Good suggestions.

Ghirahim seems like he should have a counter where he grabs the weapon or body part. Maybe he could have an input of down, forward, backward or up for when he counters an attack. And he will counterattack, sending the opponent in that direction. A defensive command throw.
A Counter that responds to directional inputs (a la Dancing Blade or Mac's Side Smash)? I don't think we've had such a move represented yet in Smash, so that would be very cool.
 

Kenith

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Good suggestions.

Ghirahim seems like he should have a counter where he grabs the weapon or body part. Maybe he could have an input of down, forward, backward or up for when he counters an attack. And he will counterattack, sending the opponent in that direction. A defensive command throw.
I was so proud when I came up with that, it sucks everyone else thought the same thing. Though I agree, it would work. Though it would work best with a sword.

Counter commands:

Hold Up: Ghirahim appears beneath the opponent and sends them up while striking a pose.
Hold Forward: Ghirahim does a two-handed stab.
Hold Down: Ghirahim downs a plunging stab down on the opponent.
 

andimidna

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I was actually thinking that.

Well I still support my idea of Ghirahim using knives as part of his entire moveset.
I've only done one Ghirahim battle so far, and apparently I'm in the dungeon of the 2nd.
I hope those rows of magic... things... he can use as projectiles.
And grabbing swords/staffs/weapons for a very powerful grab, which would need to be balanced with a weak pummel and short-distance throws.
I think it would be very neat if for his Final Smash, he turned into a sword (yes, I'm terrible at avoiding spoilers), and swipes across the stage (just for a main attack, so it's not just "Zero Suit Samus puts her suit back on! yay!"
Well, Demise could come in and take the sword, and it would be like a Ghirahim-Demise team. It makes sense with the story of Skyward Sword, and from what we've seen of the newcomers so far. So yea, then you'd play as Demise.

Link/Wolf Link and Midna
Zelda/ Sheik
Ganondorf/ Ganon
Ghirahim/ Demise
Toon Link

Is a Zelda Roster I can support!

EDIT: Meant to post this a while ago, for some reason it wouldn't post
 
Last edited:

Kenith

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I think it would be very neat if for his Final Smash, he turned into a sword (yes, I'm terrible at avoiding spoilers), and swipes across the stage (just for a main attack, so it's not just "Zero Suit Samus puts her suit back on! yay!"
Well, Demise could come in and take the sword, and it would be like a Ghirahim-Demise team. It makes sense with the story of Skyward Sword, and from what we've seen of the newcomers so far. So yea, then you'd play as Demise.
I would rather not have Demise in Ghirahim's Final Smash. It wouldn't really make sense to me and would take away from his fabulousness.

I had an idea where Ghirahim's Final Smash is an evil version of Link's Final Smash where he traps the opponent in two diamond barrier and stabs and slashes them dramatically. Unlike LInk, it hits only one opponent, but it is a guaranteed KO.
 

andimidna

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I would rather not have Demise in Ghirahim's Final Smash. It wouldn't really make sense to me and would take away from his fabulousness.

I had an idea where Ghirahim's Final Smash is an evil version of Link's Final Smash where he traps the opponent in two diamond barrier and stabs and slashes them dramatically. Unlike LInk, it hits only one opponent, but it is a guaranteed KO.
I want Link's Final Smash changed, so this is perfect for me. :)
 

DarkStarStorm

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I was so proud when I came up with that, it sucks everyone else thought the same thing. Though I agree, it would work. Though it would work best with a sword.

Counter commands:

Hold Up: Ghirahim appears beneath the opponent and sends them up while striking a pose.
Hold Forward: Ghirahim does a two-handed stab.
Hold Down: Ghirahim downs a plunging stab down on the opponent.
Hold Back: Basically Marth's back throw, except if Ghirahim has any knives if you tap b then you can shoot them at them. I still think that his neutral b should spawn a knife if you hold it, shoot one if you tap it. And they would block projectiles but not normal moves. I agree wholeheartedly with the counter grab thing, his side be would be like Ike's, jump interruptable, or teleport interruptable. His up b would be teleport obviously.
 

andimidna

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Just beat the 2nd Ghirahim boss fight today!
The thing he does with the red things is so kewl! I want it in Smash :o

I also finally get the stunning features reference in the title :p
 

DarkStarStorm

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Just beat the 2nd Ghirahim boss fight today!
The thing he does with the red things is so kewl! I want it in Smash :o

I also finally get the stunning features reference in the title :p
I like the move that he does when he jumps up and stabs you from above!
 

DarkStarStorm

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Yes! That would make a perfect Up Air Attack!
Although it leaves him very vulnerable to an attack.
So it would probably be very powerful to balance it.
How would his up air be a jump?! That would be cheap. How about the dair is just the stab, since you can use aerials out of up-b just up-b, dair.
 

TeamFlareZakk

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Ghirahim deconfirmed.

We have Link, ToonLink, Zelda, and Sheik so far and of course the final Zelda character will be Ganondorf.

Thanks a lot Sheik, for this I'm not playing as Sheik in this game, Sheik ruined everything.
 

Pega-pony Princess

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Ghirahim deconfirmed.

We have Link, ToonLink, Zelda, and Sheik so far and of course the final Zelda character will be Ganondorf.

Thanks a lot Sheik, for this I'm not playing as Sheik in this game, Sheik ruined everything.
Not necessarily. I wont give up until E3. Doesn't Zelda transform into Sheik still?
 

Sehnsucht

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Not necessarily. I wont give up until E3. Doesn't Zelda transform into Sheik still?
Not anymore. The Direct confirmed that Zelda's Down Special is now the Phantom Summon, and Sheik now has two new Specials (the grenade and the flip-jump-kick). Transformation/Swap-Out characters have all been separated and/or cut.
 

andimidna

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Nobody transforms into anybody.
But with Greninja, it is time to consider major series getting 6 slots.

Mewtwo and Jigglypuff are MUSTS.
So I guess a Mario newcomer is very likely now.
And a Zelda newcomer's chances are exactly the same.
 

TeamFlareZakk

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Nobody transforms into anybody.
But with Greninja, it is time to consider major series getting 6 slots.

Mewtwo and Jigglypuff are MUSTS.
So I guess a Mario newcomer is very likely now.
And a Zelda newcomer's chances are exactly the same.
If Mario gets its 6th character, which I'm thinking could likely be Bowser Jr, then and only then will I consider Ghirahim likely again, it's Ghirahim's last hope.
 

HRR2b23

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Someone posted an interesting theory about the 4 trophies being shown each pointing to a newcomer. Tiki pointing to Chrom, Pseudotena to Palutena, (can't remember the name of the Metroid one) points to Ridley, and Fi pointing to Ghirahim. Not exactly an airtight theory, especially with Ridley looking like a boss, but something interesting to think about.
 

andimidna

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Hey... Y'know what I just realized?

We currently have a Zelda character from only one game playable!

Now that Sheik has her own slot, that can't really be used against Ghirahim anymore!
And now that Midna and Skull Kid are Assists, and Sheik still has her moveset... And no transformation characters...
I find Impa and Ganon are no longer competition.
And now that Melee stages are returning...
How about the return of the Bay from Majoras Mask, where Tingle appears on the stage?
They can just get rid of his weird assist and that will be his placement.
That leaves only Ghirahim, Toon Zelda, and Tetra.
Well, I guess Vaati too, but he's always been the least likely of the 8 choices IMO.
He wasn't a sticker in Brawl, Ezlo was. Even Midna and Skull Kid had trophies in Brawl. He had nothing. And has no reason for anything now.
I don't see a clone newcomer happening, sorry Toon Zelda :p
Plus, no transformations. So I think she's done.
Now that leaves Ghirahim and Tetra.
While it may seem weird to see Roon Link as a clone and Tetra unique, and how we've only received clones from the Zelda series after Melee's original trailer. I'm not sure if well get toon newcomers twice in a row.
Ghirahim is more popular, Tetra has been in 2 games... Both are recent.

Both are true contenders of the series.
I found these 2 most likely before the direct.
But I didn't expect it to be like this.

Ghirahim vs Tetra!!!
vs none...
Who will win the 6th slot!!!
, I prefer Ghirahim.
 

andimidna

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Excuse my double post, but I believe it is definitely worth bringing this to everybody's attention:

Skull Kid, Midna, and Fi are out.
Skull Kid and Ghirahim are the fan-favorite penultimate villains of the series.
Ghirahim and Midna are the fan-favorite one-time characters of the series.
Ghirahim and Fi are the major characters only added in Skyward Sword and... swords.
I associate them all with him. Ghirahim confirmed. :p
The only other Zelda characters I associate with Ghirahim are Vaati, Impa, and Demise.
Demise over ghirahim makes no sense. Sheik confirmed. And Vaati missed his chance as anything in Brawl.
This bottom message here isn't the main one. Respond to the above picture.
@ Kenith Kenith Ghirahim and Lucina...
 

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Excuse my double post, but I believe it is definitely worth bringing this to everybody's attention:

Skull Kid, Midna, and Fi are out.
Skull Kid and Ghirahim are the fan-favorite penultimate villains of the series.
Ghirahim and Midna are the fan-favorite one-time characters of the series.
Ghirahim and Fi are the major characters only added in Skyward Sword and... swords.
I associate them all with him. Ghirahim confirmed. :p
The only other Zelda characters I associate with Ghirahim are Vaati, Impa, and Demise.
Demise over ghirahim makes no sense. Sheik confirmed. And Vaati missed his chance as anything in Brawl.
This bottom message here isn't the main one. Respond to the above picture.
@ Kenith Kenith Ghirahim and Lucina...
I don't think this means anything, sure these characters are probably going to show up, but as it's looking right now, Ridley might just end up a stage boss on the Wii U version, and I think this fate will happen to Ghirahim on the Skyloft stage and maybe Palutena on the Palutena Temple stage.

We will likely see another FE character though.

So therefore I think if anything now, Ghirahim will appear as a stage boss on the Skyloft stage, I just don't see 6 characters from one series, that's too many, and Ganondorf is the 5th playable spot.
 
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andimidna

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I don't think this means anything, sure these characters are probably going to show up, but as it's looking right now, Ridley might just end up a stage boss on the Wii U version, and I think this fate will happen to Ghirahim on the Skyloft stage and maybe Palutena on the Palutena Temple stage.

We will likely see another FE character though.

So therefore I think if anything now, Ghirahim will appear as a stage boss on the Skyloft stage, I just don't see 6 characters from one series, that's too many, and Ganondorf is the 5th playable spot.
I can't see a Stage Hazard like Ghirahim appearing on a moving stage like Skyloft. Makes no sense.

If Sakurai isn't going to add Palutena, who the hell is he going to add? She seems like the #1 top priority right now. And in the Palutena stage gameplay, he statue doesn't move, and it's not like the actual Palutena could appear on such a large stage and be an actual hazard.
That would completely ruin the stage to New Pork City level of bleh.

I have no idea what will happen to Ridley.

And yea, if there's any series definitely getting a newcomer, not because of a specific character, because of series justification, it's either DK or Fire Emblem.
 

Kenith

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So therefore I think if anything now, Ghirahim will appear as a stage boss on the Skyloft stage, I just don't see 6 characters from one series, that's too many, and Ganondorf is the 5th playable spot.
Um...Pokemon has had six playable characters.

And how would a normal sized humanoid like Ghirahim serve as a hazard on a moving stage like Skyloft? That makes absolutely no sense whatsoever.
 

Knuckles the Knuckles

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Have you ever made a moveset for him? :)
Hmmmm, I have few ideas in mind...

I imagine him as a rather fast and nimble, but versatile character, switching between his regular sword for neutral attack and dash, dual swords for tilts, greatsword for smashes and armored arms for grabs.

B: Red Skyward strike, chargable. It would be different from most projectiles since it would go slowly while spinning in the air, traping people who get hit by it in a damage loop untill it dissipates

B Side: Dash attack. Similarly to his SS self he would assume a pose, start running and then end it with a slash once he reaches about half screen. However, its a very specific kind of dash since its the slash at the end that deals damage, so if Ghirahim will run into someone before he goes the required distance he will stop and attack then. The attack can also be triggered manually by pressing B, and canceled out of using the guard button.

B Up: Teleport, hes gotta have his teleport. But instead of just teleporting, it would be the attack from his boss fights where it ends with a fast downwards thrust, kinda like Bowsers down B, to make it more interesting and more usefull as a battle move.

B Down: Summons flying knifes around him (about 8 of them), and this would be his most interesting attack since from there his taunts will now result in a finger snap regulating the position of the knifes, and pressing the down B again would result in releasing the knifes in that direction (take note that each knife will dissapear as soon as it hits someone, both when in position or released). Up would make an overhead arch and Down B would send them flying upwards, Side would set them in front of him (and block most attacks for a cost of 4 knifes) and then Down B would send them forwards in a fast barrage, Down would be the default position of them circling around him and Down B would send 4 knifes in both directions all at once. Oh, and his cape would dissapear when you summon them, and reappear once all knifes are gone, just as a little visual indication of when you can summon them again (I imagine it being especially helpfull on the 3DS version).

Final Smash: Not spoiling much, he fulfills his role and spins around the stage, you having control over where he goes.
 

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Well I don't see Ghirahim playable if it turns out Mario, Zelda and Pokémon have 5 characters each because Ganondorf will be that 5th character, its as I said earlier, Sheik is a waste of space, and the 6 character thing sounds really great, I wish it were to happen because that gives us Bowser Jr, Ganondorf, Ghirahim, Mewtwo and Jigglypuff, but the question is do you see them doing 6 characters from Mario, Zelda, and Pokémon?

Personally I don't, I think they will go up to 5, there's other characters from other series to include, I think this will happen in Super Smash Bros 5, but not in this Super Smash Bros, 6 would be too many.

Its like I said Sheik ruined Ghirahim being included by being such a waste of space and such a waste of a character when they should of cut Sheik and had Ganondorf and Ghirahim.
 

HRR2b23

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Well I don't see Ghirahim playable if it turns out Mario, Zelda and Pokémon have 5 characters each because Ganondorf will be that 5th character, its as I said earlier, Sheik is a waste of space, and the 6 character thing sounds really great, I wish it were to happen because that gives us Bowser Jr, Ganondorf, Ghirahim, Mewtwo and Jigglypuff, but the question is do you see them doing 6 characters from Mario, Zelda, and Pokémon?

Personally I don't, I think they will go up to 5, there's other characters from other series to include, I think this will happen in Super Smash Bros 5, but not in this Super Smash Bros, 6 would be too many.

Its like I said Sheik ruined Ghirahim being included by being such a waste of space and such a waste of a character when they should of cut Sheik and had Ganondorf and Ghirahim.
Six characters really wouldn't be that much of a stretch for a series as big as Zelda. Keep in mind that Pokemon had six reps in Brawl, and we are expecting to have more characters in this game than in Brawl. Saying that Sheik is a waste of space also isn't exactly a fair assessment either, Sheik is just as important to Smash as all the other melee vets, and is pretty much a staple for the series. In my opinion, I still think Ghirahim has at least a 20% chance of being playable, and if they reveal another Mario rep or Mewtwo then those chances would get even higher.
 

Knuckles the Knuckles

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I'd personally be happy with 6 reps, as long as they are all fleshed out and have interesting movesets (and dont take away chances of characters from other franchises making it in TOO much). Ganny being a Cap. Falcon clone again would break my heart, but I agree on him having priority as a Zelda representative.
 
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