Kenith
Overkill Sarcasm
- Joined
- Dec 24, 2013
- Messages
- 24,014
- NNID
- RipoffmanXKTG
- 3DS FC
- 4210-4224-9442
I have a moveset proposal. I want your opinion on it.
Ghirahim is a character with strong magic
abilities. Ghirahim's love for magic is apparent in his
appearance; a powerful aura enamimating from his
body, his left hand faintly glowing with evil powers.
In gameplay, Ghirahim loves to use projectiles. He
only has two, but two very vital and flexible weapons
that will determine victory from defeat for him.
His melee options are mostly weak, and the only
times Ghirahim should close in the on the enemy
is when playtime is over he's going for landing the
finishing blow.
Ghirahim's potential greatness is defined by how the
player uses his Special moves. Ghirahim's moves are
designed to be a system of using projectiles and
strong physical attacks in conjunction.
< Standard Special: Magic Knifes >
A move that summons flying daggers to orbit Ghirahim
at all times, aiding his range and attack power. He can
summon up to five depending on how long the move is
charged, and he can toss the knives he has with an
extra press of the button.
The number of knives Ghirahim has will drastically
effect his attacks. If he has all five, Ghirahim's attack
range is twice as far, and has increased power as well.
However, knives are expended when Smash attacks,
dash attacks, and specials are used. Also, they may
be torn away if Ghirahim is knocked down.
< Side Special: Phantom Dash >
A chargable dashing move in which Ghirahim slides
quickly across the ground and leaves a trail of magic
phantoms in his image, while striking a fancy pose.
A flashy horizontal recovery option for Ghirahim if
he ever needs it.
This move may seem simple by itself, but as you
may have guessed, it can be used in conjunction
with the MagicKnives and the Blade. When it is used
with knives, they are sent flying simultaneously.
When it is used with the sword (see below) it will
become a dramatic, strong sword slash.
< Up Special: Warp >
It wouldn't be Ghirahim if he didn't use this skill. With
this move, Ghirahim teleports to the direction specified
by the user. Ghirahim's main recovery move, but also
incredibly useful in combat, as when an attack makes
contact with the first second of this move, Ghirahim
will automatically move out of it's way. Otherwise,
Ghirahim can warp behind adversaries to get in cheap
strikes from the back.
< Down Special: Shadow Blade >
With this move, Ghirahim summons and brandishes a
longsword in his free hand. This sword can be utilized
in Ghirahim's jab, his forward Smash, and his dash
attack, and can also be thrown, similar to items like
the beam sword. This sword, however, cannot be used
or caught by other players, as Ghirahim will make it
disappear as soon as it leaves his direct control.
One of Ghirahim's many versatile options, this sword
can be used in conjunction with his knives and
special move for deadly results.
Ghirahim is a character with strong magic
abilities. Ghirahim's love for magic is apparent in his
appearance; a powerful aura enamimating from his
body, his left hand faintly glowing with evil powers.
In gameplay, Ghirahim loves to use projectiles. He
only has two, but two very vital and flexible weapons
that will determine victory from defeat for him.
His melee options are mostly weak, and the only
times Ghirahim should close in the on the enemy
is when playtime is over he's going for landing the
finishing blow.
Ghirahim's potential greatness is defined by how the
player uses his Special moves. Ghirahim's moves are
designed to be a system of using projectiles and
strong physical attacks in conjunction.
< Standard Special: Magic Knifes >
A move that summons flying daggers to orbit Ghirahim
at all times, aiding his range and attack power. He can
summon up to five depending on how long the move is
charged, and he can toss the knives he has with an
extra press of the button.
The number of knives Ghirahim has will drastically
effect his attacks. If he has all five, Ghirahim's attack
range is twice as far, and has increased power as well.
However, knives are expended when Smash attacks,
dash attacks, and specials are used. Also, they may
be torn away if Ghirahim is knocked down.
< Side Special: Phantom Dash >
A chargable dashing move in which Ghirahim slides
quickly across the ground and leaves a trail of magic
phantoms in his image, while striking a fancy pose.
A flashy horizontal recovery option for Ghirahim if
he ever needs it.
This move may seem simple by itself, but as you
may have guessed, it can be used in conjunction
with the MagicKnives and the Blade. When it is used
with knives, they are sent flying simultaneously.
When it is used with the sword (see below) it will
become a dramatic, strong sword slash.
< Up Special: Warp >
It wouldn't be Ghirahim if he didn't use this skill. With
this move, Ghirahim teleports to the direction specified
by the user. Ghirahim's main recovery move, but also
incredibly useful in combat, as when an attack makes
contact with the first second of this move, Ghirahim
will automatically move out of it's way. Otherwise,
Ghirahim can warp behind adversaries to get in cheap
strikes from the back.
< Down Special: Shadow Blade >
With this move, Ghirahim summons and brandishes a
longsword in his free hand. This sword can be utilized
in Ghirahim's jab, his forward Smash, and his dash
attack, and can also be thrown, similar to items like
the beam sword. This sword, however, cannot be used
or caught by other players, as Ghirahim will make it
disappear as soon as it leaves his direct control.
One of Ghirahim's many versatile options, this sword
can be used in conjunction with his knives and
special move for deadly results.