Ulevo
Smash Master
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I'm on my break now, so I'm just checking things here. But thanks for informing me on that.I only glanced over it since I'm pressed for time right now, but it's been confirmed that the Dancing Blade doesn't renew itself, but it will still renew Marth's other moves.
Still sexy though. ^_^
Forgive me if I'm mistaken, but doesn't counter do 1.1x damage and not 1.2x?The damage dealt is equivalent to 1.2 x the damage Marth would have recieved normally
Hm. I did test these in training mode (and I forgot to mention that decay was not going to be a factor in my results), but I will go into versus mode and see whats going on. You're also correct on the counter, and I was confusing it with Ikes. Thanks for pointing that out.Also, did you test the percentages on training mode? Because I've seen Marth's fully charged FSmash tip do 27% (seen it once in a Marth vs G&W where Marth breaks GW's Shield and proceeds to fully charge a tipped FSmash) and an uncharged one do 20% (this I've seen a lot).
In most cases, it seems that the damage percents are 1% higher than what you wrote (Up B can do 14%, tipped DSmash can do up to 18%)
Forgive me if I'm mistaken, but doesn't counter do 1.1x damage and not 1.2x?
I'm very excited for the final product. Very good job on the guide so far!
I do admit I need to make the guide more clear cut to read. I wanted to make this guide complete before posting, but I didn't have the time and wanted to save the information. I'll make sure to do some editing later. I actually planned on bolding each section.You need to have a clear break between Marth's moveset section and Marth's basic tactics section. Actually in general I think you need bolded large text that clearly labels each section.
I don't think you need the matchup, counterpicks, or the useful threads section (which aren't filled out as of now anyway). Emblem Lord and I have threads discussing matchups and coutnerpicks, I already have a thread up that's sticked for useful threads.
Still, a very good guide. I will add it to the sticky thread.
Awesome. I'll make sure to add this to the information. Thank you. Credit to M2K of course.Man, awesome job, just ad frame data, i don't think Mew2king would mind if you copy his:
"Fair - 4
Uair - 5
Nair - 6
Dair - 6
Bair - 7
U tilt - 6
D tilt - 7
F tilt - 8
D smash - 6
F smash - 10
U smash - probably 12 or 13 like SSBM
Forward B - 4
Up B - 5 (but now you are invincible frames 1 2 3 4 and 5, and possibly even 6 although I'm not sure on that, where as in melee you were only invincible ON frame 5, making up B marth's new SHINE)
Down B - 5
B - didn't test, but it's slower than his other standard moves
Dash attack - didn't test, but if I had to make an educated guesstimate I'd say 13
Jab - 4
Grab - 6 (before it was 7, but it's still worse in like every way)"
ENJOY: http://www.spriters-resource.com/nintendo/ssb/ssbb/ssbb_bustes.pngI still need a picture to insert here for Marth's costume choices
Thank you very much good sir. I've clipped them and hosted them up for everyones viewing pleasure.
Marth cannot perform any of these effectively if I do recall. Someone correct me if I'm wrong though, I'm not near a Wii.can someone take a look at how useful marth can apply these advanced techniques?(if you dont know what they are there in the AT thread in brawl tatical discussion)I would test but I cant even perform some of the techniques... X_X
Smash boosting
Reverse boost grab
pivot sliding
dash pivot cancel
That's not the definition of an advanced technique. Wobbling was an Advanced Tech, but exclusive to Ice Climbers only. I do appreciate the compliment though.hmm there under true "advance techniques"
Definition of true AT's is that any character can do them.
so are we sure?
----
and why is this thread getting buried this thread is win.
taken straight from the advanced techniques thread. So according to this marth can do them.1. True AT's - techniques all characters can do, genuinely useful exploits and tricks.
Jewdo is likely using that to help organize the general techs from the character specific techs. It's preference, it's not about being wrong. But these are advanced techniques for Marth, and that is how I intend to keep it.taken straight from the advanced techniques thread. So according to this marth can do them.
Either their wrong or we're wrong, but somethings wrong.
i know i was just hoping marth could do these things. im pretty sure you can get a little slide on the reverse boost grab... but whatever ill drop it for now.Jewdo is likely using that to help organize the general techs from the character specific techs. It's preference, it's not about being wrong. But these are advanced techniques for Marth, and that is how I intend to keep it.
I did that purposely, actually. So yes, they're in order.Awesome guide, but I need some clarification. You're saying that Lylat Cruise is Marth's best counterpick? Or is that list in no order? I'm wondering because I believe that it's also his best counter pick, with Battlefield closely behind.
Marth happens to have a minimal boost with the Pivot Wave Grab, and doing it normally is likely more effective. I also have the Fox Trot to FSmash posted already. * Nod *i know i was just hoping marth could do these things. im pretty sure you can get a little slide on the reverse boost grab... but whatever ill drop it for now.
EDIT: Ya see here http://www.youtube.com/watch?v=OpMPQnabTEs&feature=user
probably wont come into play very much but might be worth learning/
A couple things i picked up on while practicing today is that foxtrot to fsmash is awesome. Everyone knows you can cancel the first few frames of a dash to a fsmash, so if your foxtrotting you can obviously do it too, its just a little hard to time. The effect is basically with marth you can dash into fsmash. Very VERY useful for kills
Ah, thank you. I'll fix that.Nice guide. Keep up the good work.
BTW, "autocancelled aerials" and "A better 'Super Armor List' thread" have the same link.
No, it doesn't apply to Marth.http://www.youtube.com/watch?v=sULt-DW3NwQ
new ""AT"" (speculatively)
useful for marth or not useful for marth?
I've already listed the combos for Uair set ups, and the Fair doesn't combo into Uair. I will likely mention it in the set ups later though, once I can type with two hands again.Good combo:
Short Hop Fair-Uair-UTilt.
Perfect set up for a juggle, almost always works (95% if the Fair is hit, 100% if the U-air).
No, there will be more. I'm also going to add the Melee stages. I think I may make my update right now, as my hand is feeling alright and it's storming outside.Seriously, this is amazing, I especially like the stage part, since I wasn't sure what stages I should put on for the random stage switch. Do you think these will be the only ones that are legal or what, and what about melee stages?