Great matches. I had time to watch a few of them earlier and definitely noticed the difficulty with auto-cancelling her F-air.
On the 3DS, I had Y as jump and B as attack to make short-hop F-air really easy. I might have to do some remapping on the WiiU version, too.
Another thing I noticed was the lack of D-throw > B-air connecting. Is this harder on the WiiU than on the 3DS?
I think your movement was really fluid, though. And I see that you too have been practising D-tilt > N-air > shenanigans. <3
Can't wait to get my hands on the WiiU version!
It was either my timing or some characters can not get hit with that set up. So in this case if people wanna jump out of it, I have to full hop uair then. If they try to air dodge, I think I will just ground float Nair. Got that a few times.
yeah, I have been doing the X -> A slide on the 3ds for the auto cancelled shorthop fair. sliding the thumb I think is the easiest way to do it.
With the lack of TLC, I found using turnips a lot less useful now. there aren't much opportunities to pull turnips safely and after we pull the turnip, we don't get a lot of payoff for it. It feels like it's just another projectile. not to mention, we lose all of our non float normals when we have a turnip in hand.
of course I still pull turnips when I get the chance. bombomb, saturn and stitch psychs out opponents when they see what we are holding.
Thoughts?
If you have a turnip in hand, you have to make that toss count. Because if you miss and don't follow up, your blind spot will be in danger and can be put in a crappy situation. Her bling spot on the ground is being right outside her nair range. Peach really can't do anything here against nearly the whole cast. Her moves are either short ranged or slow. You Really can't afford this. Thus a strong neutral game is important. Yet doing that with Peach is a pain. I typed up a few ways on my PC on how to step up her neutral game. Or at least create a solid one. Here are my notes thus far.
- Dash to QFR (Quick float release), dash back to a Jump cancel turnip toss behind out)
- Short hop dair and space it. Then float as soon as the move ends and float back to a fair/Nair. If you short hop and instantly dair, you have a small window where you can float really low to the ground and throw out a spaced move then retreat if needed. This can be done with a turnip in hand to make things even better. Jump and then Z-drop the turnip. Then quickly do a dair to catch the turnip. After to float and space an air attack. You can pull back, land and mix QFR or jump cancel tosses to bait a reaction and counter attack. Or Just be safe from people who just wanna go in and attack you.
- Float a lil below the ground and fair with a turnip in hand while staying in place or backing up a lil.. Land and mix QFR with jump cancel throws.
- If a turnip hits the opponent, recatch it and mix in some of the steps I just stated. Recatching a turnip is seriously important here. Do it at any chance you can get.
That's all I could come up with. I need to brain storm some more. Or just come up with something creative.