CandyCakes
Banned via Warnings
- Joined
- Sep 28, 2014
- Messages
- 154
Hey everyone, I didn't find a proper social thread so let's discuss. First let's discuss her appearence changes
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Yeah but I wish they gave her an alternate that's like different like Marios golf suit, links fierce dietity outfitHer new color palette tho.
I doubt we'll ever see an alt without the dress, have you seen how the model looks without it? Very disproportionate, head/hear is huge. I actually hated those Brawl costume hacks without it, felt her hit/hurtboxes were smaller.Yeah but I wish they gave her an alternate that's like different like Marios golf suit, links fierce dietity outfit
Ey!. Watch your mouth about my waifu dude.Holy **** no wonder she's hiding her legs all the time. They weren't this bad in Brawl, although her skinny bone legs didn't look all too well there either. I'd prefer she just keep her dress on.
yeah, y'all see the wii u dress physics? i was so annoyed with brawl and the 3ds that they removed something like that, when melee had dress physics, and now it seems even better than melee's in the wii u version.Also I noticed that her dress got bigger when she floats
Her dress is just so much better. It moves better, and it just looks better. The design is so detailedyeah, y'all see the wii u dress physics? i was so annoyed with brawl and the 3ds that they removed something like that, when melee had dress physics, and now it seems even better than melee's in the wii u version.
here particularly, her dress is actually affected by her animations, movements and gravity. technically this also applies to the other girls with dresses, being rosa and zelda.
Sweet jesus the flowy hair and dress physics. is it just me or is the hair less stiff than it was in Brawl as well?yeah, y'all see the wii u dress physics? i was so annoyed with brawl and the 3ds that they removed something like that, when melee had dress physics, and now it seems even better than melee's in the wii u version.
here particularly, her dress is actually affected by her animations, movements and gravity. technically this also applies to the other girls with dresses, being rosa and zelda.
Nah, not just you, all hair physics were also improved dramatically. It's really cool.Sweet jesus the flowy hair and dress physics. is it just me or is the hair less stiff than it was in Brawl as well?
It's understandable that the 3DS doesn't have any physics for stuff like that since the game itself pushes the system to its max but I just kinda wish they simply animated the dress and hair a little bit to make it look less stiff like they did with Palutena's hair.
No I completely love it. It brings out her personality more than the old one didAm I the only one that likes her new running animation?
I've heard that her amiibo isn't the one from the trailer like it's decent. All the human characters look weirdI love Peach's new run animation. Also, just wait till November 21st to see how freaking detailed Peach's entire model is in game. She's absolutely gorgeous
"Walk walk fashion baby" yes that's perfectGuys, I found out something that is super crucial to the meta game development of Peach
...
She skips to the almost precise rhythm of "Walk walk, fashion baby."
Find a video that loops this for hours and try it out. IT'S SO IMPORTANT
I don't kno how the heavy turnips are supposed to be used but Idk why people don't like flower bomberYeah sleepy toad seems completely bonkers if custom moves end up legal. I'd also say slow turnips are good for covering approaches, but with all of the insane shenanigans people are discovering with default turnips, those will probably be the go to.
Really? I should expirement with it. It seems interesting, maybe a few hits with it could break a shieldHeavy turnip is used for pressure. Best used on characters who you can get close to with lil to no effort without the use of a turnip. You can TLC with it on some one shield and might be able to get a grab if they block it (Not sure how much hit stun it has). A stitch might break full shields with it.
Might be possible to get a 0-death better with the heavy turnip.
Just wanna put this out there. Flying Peach Bomber has no landing lag, and I mean that in almost the most literal sense - she doesn't even use her side-B landing animation, she uses her light landing animation, meaning you can act after maybe a frame or two of waiting. Try it out on Battlefield with the platforms; she goes the perfect height to land one platform up.Fire bomber: it's good, I think u could do stuff like dair to it and it is stronger, it could be an unique combo finisher
lll add that to the listJust wanna put this out there. Flying Peach Bomber has no landing lag, and I mean that in almost the most literal sense - she doesn't even use her side-B landing animation, she uses her light landing animation, meaning you can act after maybe a frame or two of waiting. Try it out on Battlefield with the platforms; she goes the perfect height to land one platform up.
Now, I'm aware that you're vulnerable for the brief moment that you're in the air, but in my (admittedly very unprofessional and low-level) experience, if you're trying to punish her with anything grounded, like a grab, you've got a much smaller window of time in which you can successfully snag her.
Nice thread but on the flower bomber, can U see if you hit them a few times in a row if the flower gets bigger, If the flower gets bigger then it'll do damage faster and stay longerI feel like I should drop this link, since this topic of discussion has come up.
http://smashboards.com/threads/peac...collab-with-peachkid-updated-10-20-14.372016/
It's a collaborative thread that Mikey Lenetia and I have been working on regarding all of Peach's specials. We still need to get to Toad, but we have a great deal of insight into how the specials work, and some techniques associated with them.
Give it a look see if you haven't!
We did test that actually. While the flower did grow a bit bigger, the damage wasn't noticeable enough, and it didn't effect the difficulty of shaking off the flower sadly. When I was shaking, the flower was removed almost instantly, giving Mikey only 2% extra on me, dealing only 6% total.Nice thread but on the flower bomber, can U see if you hit them a few times in a row if the flower gets bigger, If the flower gets bigger then it'll do damage faster and stay longer
Is flower bomber better in anyway? Also specifically how many bombers did it take to make the flower decentAfter some more extensive testing on Flower Bomber... I'm really sorry to say, but the original bomber plus Rising Bomber have more utility than Flower Bomber. Peach Bomber has something around 2.2 times the distance on it for not even a half-second more startup, it solidly deals 6-7% more than Flower Bomber, and in spite of what it might be used for, it only takes two Peach Bombers to break a shield, while a shield is still standing after three Flower Bombers. If someone just holds away, even after getting hit by Flower Bomber, they're effectively out of Peach's threat range for after the bounce(and this was while I held forward to not bounce as far). Peachkid was also able to mash out of the flower in the same pocket of time that he rolled away, and some characters, such as Rosalina, can shieldgrab you if you decide to stay close to try and hit another Flower Bomber, or even if you just hold toward her. Not to mention in that specific matchup, with the weakened knockback it doesn't do much of anything to Luma where a Peach Bomber could potentially kill Luma on spawn. Even with the flower that it gives, it's so small that it takes a couple of consecutive hits of Flower Bomber to make the flower grow to a decent size, effectively making it a very weak poison effect. If it was a more potent flower or refreshed move staling with each tic, it would be passable, but that isn't the case. In the end it's more of an annoyance than a threat toward the opponent.
Don't get me wrong. I don't want to hate on Flower Bomber, and I encourage people to continue to experiment with it to see what all of its uses are. But with the shortened range, shortened knockback, lessened damage to percents and shield, ease of shaking out of the flower, and lessened ability to use it as a recovery move, I can't see a great use for it over the other options. It can be used with some combos at lower percents, but it gives up so much for such a small gain. We honestly had trouble seeing the benefit of choosing this version over the other two, which have such prominent, immediate strengths to choosing them.
EDIT: However, while testing things out, I did manage to get a stitchface to double bomb pull on Peachkid. He wasn't happy with me. XD
That's good to hear, only three doesn't seem impossible and it can punish out of shield, and I think dthrow to bomber combos so I think it could be useful.It's really hard to say. Flower Bomber does do better in terms of start up speed, but just slightly. You can do some decently quick movements with auto canceling it, but overall it's not much faster.
It also took about 3 to 4 consecutive hits before the flower got to a good size where it wasn't as easy to shake off. I feel like if the game had a bit more hitstun or was Project: M, it might be good due to it might be able to combo into itself.
We don't want to discourage you or anyone else from using it. If you love Flower Bomber, then make that your thing baby! It's unfortunately the weakest of her side b options, but I don't think you'll outright lose a match for choosing it. :>