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Yeah, the Model Parts are handled individually by costume.Can I have one costume with model parts deleted and another costume with the model parts left alone?
Funny thing is, I was just about to make Sonic Rayman-like, but I'll have to do some additional tweaking so that he wouldn't have any holes in his body. Mainly for his legs.RAYMAN
10Raymans
Bingo. How else would you be able to have two different Warios?Yeah, the Model Parts are handled individually by costume.
Touche!!! LOL thx for the help guysFunny thing is, I was just about to make Sonic Rayman-like, but I'll have to do some additional tweaking so that he wouldn't have any holes in his body. Mainly for his legs.
Bingo. How else would you be able to have two different Warios?
I'm trying to delete Luigi's hat. The vertex's offset is -189984. The TotalLen is 2816.Ah, I forgot to mention. It's the Vertices section you should set to 00. So, for Kirby, it would be "FitKirby00_LFootM_dummy_node__FitKirby00_Foot", which is at offset -157104. Most headers seem to be 32 bytes long, so jump ahead by that much, and then select a block that's the same size as the "TotalLen" - 32. Fill that section with "00", save it and re-import the MDL0.
...Oh, and oddly enough, the Polygon## isn't always the same in the model previewer as it is in the model file. For example, Link's shield may be Polygon17 in the previewer, but it's actually Polygon26 in the data.
I wish I could play Brawl on my computer, because it would make testing out things like this much easier. However, since my computer sucks so badly, the only Wii game that will play at full speed is Bust-a-Move Bash... which is strange, because Bust-a-Move 3000 plays at 1/4 speed, and everything else at < 10 FPS.
It's not going to work, unfortunately. I tried pinching in the leg vertices, and it made it all crapped up in-game. We'll have to wait until the MDL0 compiler comes out before anything like that is possible. By that time, we'll be able to make a proper Rayman, Haunter, etc.Random T Bush, the Sonic boards would make you the president of the world if you made them a haunter texture using what you have. It would basically be sonic without legs or arms and with big purple hands and a haunter like face.
Check out here for more info
http://www.smashboards.com/showthread.php?t=244981
All you need is the file replacement code (or to insert the .pcs into the ISO) for this too work. It's a separate costume.in the pic in the... uh... first post in the thread or... the opening thing(forgot what its called all of a sudden...) is that brawl running in ocarina whith codes i see? how is that possible?
Couldn't you do that with the partial size mod?Since all you are doing is shrinking the parts into nothing, theoretically we can also use this to increase parts?
WOOT! I'm gonna have to post this at the Pichu thread. we can inlarge her head and ears and shrink the tail, to create an more authentic Pichu. I'm happy now!
Ok, I understood up to when you jump to 157104 in the hex editor. Then what? And what do you mean with block? And the same size? The only things I see are lots of dots and random @ÝÇô, etc...Ah, I forgot to mention. It's the Vertices section you should set to 00. So, for Kirby, it would be "FitKirby00_LFootM_dummy_node__FitKirby00_Foot", which is at offset -157104. Most headers seem to be 32 bytes long, so jump ahead by that much, and then select a block that's the same size as the "TotalLen" - 32. Fill that section with "00", save it and re-import the MDL0.
Both Indigo and I are working on Geno projects, so if you could take like, this, and remove the sword, that'd be amazing.It's not so much "deleting" polygons as it is "crunching them down into nothingness". And it's done in the model/texture files, not the MotionEtc.
If you want me to, I can get both of those done for you.
HOW?! lol, sorry but I want to know before I go to sleep because here it's now 3:25 am XDRandomTBush, do you know what your talking about?
Its completely deleting polygons, if we shrunk them, they would be connected to the big ones, leaving distortion.
Im not sure what your doing, but im deleting mine.
O RLY? Maybe that'll actually work... *cough* guide *cough*RandomTBush, do you know what your talking about?
Its completely deleting polygons, if we shrunk them, they would be connected to the big ones, leaving distortion.
Im not sure what your doing, but im deleting mine.
So what's the difference? Doesn't shrinking something to 0 make it disappear?Im doing almost the same thing RandomTBush explained, but they are completely dissapearing, not shrinking.
A "block" is a certain amount of bytes. For example, if the TotalLen is 1940, and it's at offset -185724, then you would go to offset -185724, jump ahead 32 bytes so that you don't overwrite the header, then select (1940 - 32) bytes, which would mean you have to select 1908 bytes and set them all to 00.Ok, I understood up to when you jump to 157104 in the hex editor. Then what? And what do you mean with block? And the same size? The only things I see are lots of dots and random @ÝÇô, etc...
Sorry, but I'm such a n00b with Hex editors -.-
Sure thing. Anything else you need removed, like the shield or hookshot?Both Indigo and I are working on Geno projects, so if you could take like, this, and remove the sword, that'd be amazing.
Well, partially yes and mostly no. I wasn't having any problem removing the vertices if I remove the entire element (Sonic's arms are a separate element, but not his legs, for example). I just thought that putting the vertices at a different offset (the middle of where Sonic's leg would be) for that Rayman Sonic would've made it so that he wouldn't have any holes in his body. (I'll take a picture sometime tomorrow to show you how much it didn't work for me.)RandomTBush, do you know what your talking about?
Its completely deleting polygons, if we shrunk them, they would be connected to the big ones, leaving distortion.
Im not sure what your doing, but im deleting mine.
Um... yeah. What I mentioned only scrunches down all of the vertices into one point, so it shows up completely invisible. If you want something to shrink, then you'll have to do things the hard way and use a 3D modeling program to find the IDs of each and every vertex that you want to shrink and poke around those values until you get the results you want. Take your pick -- you can either spend hours changing each and every value by hex editing right now, or you can wait patiently for the MDL0 exporter to come out, and spend only a few minutes getting the results you want.Im doing almost the same thing RandomTBush explained, but they are completely dissapearing, not shrinking.
I'm not entirely sure how to remove Luigi or Mario's hat and have their hair show up as well, but I'll see what I can do.So what's the difference? Doesn't shrinking something to 0 make it disappear?
On another note, because nothing I do with the hex editor made the slightest difference to the model, I'm requesting a Luigi without a hat and with visible hair. I can see his full head of hair in BrawlBox, so I know it's there, but it's just invisible in-game.
Preferably all of those. Thanks. Sword-Shield-Hookshot.Sure thing. Anything else you need removed, like the shield or hookshot?
I'm not entirely sure how to remove Luigi or Mario's hat and have their hair show up as well, but I'll see what I can do.
Like this, then... right?Preferably all of those. Thanks. Sword-Shield-Hookshot.
It was just a simple modification, so I don't need much praise or credit for it, but... Thanks.It works! You're amazing!
Sweet, thank you!Eldiran, i can do it for you.
Ill start now.
Also, do you know anything on articles yet?